Interesting detail: Not all shots are featuring Sam!
There seems to be at least one other character traversing the landscape, as seen in this shot. His hair and face look quite different. Also, he seems to work for BRIDGES, as seen in the second shot.
Also, It seems that different porters wear different outfits. Maybe to signify the load they're carrying? The person carrying the corpse has a distinctly different outfit, but also works for BRIDGES. Maybe another character?
Here's Sam's character BTW, again with a distinctly different outfit that says PORTER. I guess it could mean that his class is unique to these other individuals, or maybe he works for himself, and his company is simply called Porter....
Oh no, its just FRAGILE, part of it is covered by a holder of sorts. SO THIRSTY FOR DETAILS GUYS, CAN YOU TELL?
So from what we can gather [...] The vague objective is to traverse Scandinavian highlands to obtain stuff, that stuff including resources and bodies. [...] Transporting items/goods is done in real time and there appears to be various ways to accumulate and carry more goods [...] Scavenged goods can be dropped if the player makes a mistake.
The second trailer showed some aspects of this. Norman and his fetus tries to go to a dead person in a bag but before he reaches it the ghosts seems to take over it. It seems that doing something with the bodies of humans is an important mechanic somehow.This game is going to be very weird... And I am excited.
Why is nobody talking about Norman carrying the corpse!?
I don't think it's hair customization options, but it's just how much exposure did you have to Timefall, it gets more white as you get older ?Yep definitely Sam in every one of those. The game seems to offer quite the customization options for outfits and even hairstyles.
Agreed.Looked pretentious as shit. And I truly hope the bulk of the challenge isn't about stealthing around invisible man-fetuses.
While I think there's guns, I don't think the purpose of the game will be shooting monsters and shit. Seems like a last resort thing to fend them off.
but craters caused by being consumed by those big fuckers does affect it quite drasticly, I can even imagine this was all populated earth and the craters due to rapture scaping of the earth trough timefall caused it to cover with plant life etc. the only reason the earth doesn't seem affected is that ground takes way longer to change. it might be equally affected. Thats why most is made of plastic and metals that degrades slowlyI mean you see him inside a building near the end of the trailer. If they can protect themselves from the rain using hazmat suits then it makes sense to assume it doesn't affect inorganic materials and as such infrastructure would be unaffected.
We have no idea. But yes it will be playable offline probably.
This is a fucked up post, and it's a personal attack on the work quality of one our verified members. This is the kind of behavior that would draw developers away from this community, and frankly it's immature and cruel to attack other members for their professional work. He just has a different opinion than you, there was no need for your asinine snark. I think the game looks amazing too, he doesn't, and I don't really care, it doesn't make his work of lesser significance. Grow up/get some class.Hey man, some people like to make simple mobile shovelware and some people want to push bounderies, isn't it amazing how the industry is big enough to support all?
This is a fucked up post, and it's a personal attack on the work quality of one our verified members. This is the kind of behavior that would draw developers away from this community, and frankly it's immature and cruel to attack other members for their professional work. He just has a different opinion than you, there was no need for your asinine snark. I think the game looks amazing too, he doesn't, and I don't really care, it doesn't make his work of lesser significance. Grow up/get some class.
We have no idea. But yes it will be playable offline probably.
This is a fucked up post, and it's a personal attack on the work quality of one our verified members. This is the kind of behavior that would draw developers away from this community, and frankly it's immature and cruel to attack other members for their professional work. He just has a different opinion than you, there was no need for your asinine snark. I think the game looks amazing too, he doesn't, and I don't really care, it doesn't make his work of lesser significance. Grow up/get some class.
I'm down for all of this god damn it.So from what we can gather it's a stealth exploration / survival game with some kind of combat system. The vague objective is to traverse Scandinavian highlands to obtain stuff, that stuff including resources and bodies. Exploration includes complex terrain navigation thus using tools when necessary, eg rappel up mountains and use artificial bridges to cross ravines. Transporting items/goods is done in real time and there appears to be various ways to accumulate and carry more goods, either on the player avatar or via assistance (like transport trollies). Scavenged goods can be dropped if the player makes a mistake, such as getting caught in a rapids. Navigation also may include vehicles, such as what looks like a futuristic motorbike, and standard vehicles in the previous trailers.
Something has happened in the game world, such as the invasion of some creature(s), that have disrupted the link between life and death and passage of time. The world has been disrupted, natural order of the oceans and living creatures disjointed, such as causing whales to beach. These creatures appear as invisible or phasing ethereal beings linked to something via ghostly umbilical cords, and prey on the living. Their contact with objects speeds up time, such as causing a person to rapidly age or plants to rapidly grow and/or die. Of note is rain, as when it rains this seems to trigger the appearance of these beings.
Scavengers have access to various tools and equipment that allow them detect the unseen creatures. The key tool is a mechanical light flower linked to a baby in an artificial womb. The babies appear to have a natural intuition and sense for these beings, and when linked to these lights allow said lights to point at, flash, and respond to the presence of invisible threats. Staying silent and showing no sign of movement is the best means of avoiding these creatures.
The protagonist, Sam, seems to have the embodiment of one of these babies existing within him. This differs him from others as while they are reliant on tools, Sam can naturally "sense" them, and when using the tool have a better approximation of their location.
Being caught and consumed by one of these creatures has an unspecified impact on the living, perhaps tethering to the world in ethereal form transformed into another threat. Sam's unique abilities prevent him from ever actually "dying". When captured by the beings Sam will "revive" back into the world, coughs up unusual insects also seen being eaten by another character, but a cataclysmic event will occur leaving a crater at the location of capture. Thus Sam appears to not only have an intuition in detecting the presence of these creatures, but also seems to subvert their unusual engagement with the passage of time, breaking the life/death cycle and tethering to an undead ethereal world. Other individuals who do not have this ability appear to prefer death at their own hands or others than get captured.
There appear to be numerous organisations involved in the scavenging of these lands. Among them include BRIDGES and FRAGILE. Their purpose and affiliations are unknown. Seydoux's character works for FRAGILE, and appears to wear a suit that responds with physical alterations to the presence of the beings. Mikkelsen's character wears military attire, and seems to have some kind of artificial emulation of abilities similar to that of the beings, able to utilise the tethering of life/death and unusual manipulation of beings (eg: reviving the dead).
So did every single person yelling "WALKING SIMULATOR!!!" after this beautiful trailer. This game will have it all but the gameplay mechanics are going to be quite special.I forgot about the tanks,soldiers and planes we seen in the other trailers.
I suspect those scandinavian highlands is not limited to scandinavian. its just those are the locations on earth that look most like primordial earth with no influence of plant/human life. I suspect most life has been wiped out due to timefall. timefall affects everything, including ground, buildings, but since the lifespan of a building is way longer than for example a tree it ages and "dies" slower than for example plants or humans. I think what we see is the earth affected by timefall. barely anything survives after timefall and the craters from being eaten by those huge things. plants grow and die instantlySo from what we can gather it's a stealth exploration / survival game with some kind of combat system. The vague objective is to traverse Scandinavian highlands to obtain stuff, that stuff including resources and bodies. Exploration includes complex terrain navigation thus using tools when necessary, eg rappel up mountains and use artificial bridges to cross ravines. Transporting items/goods is done in real time and there appears to be various ways to accumulate and carry more goods, either on the player avatar or via assistance (like transport trollies). Scavenged goods can be dropped if the player makes a mistake, such as getting caught in a rapids. Navigation also may include vehicles, such as what looks like a futuristic motorbike, and standard vehicles in the previous trailers.
Something has happened in the game world, such as the invasion of some creature(s), that have disrupted the link between life and death and passage of time. The world has been disrupted, natural order of the oceans and living creatures disjointed, such as causing whales to beach. These creatures appear as invisible or phasing ethereal beings linked to something via ghostly umbilical cords, and prey on the living. Their contact with objects speeds up time, such as causing a person to rapidly age or plants to rapidly grow and/or die. Of note is rain, as when it rains this seems to trigger the appearance of these beings.
Scavengers have access to various tools and equipment that allow them detect the unseen creatures. The key tool is a mechanical light flower linked to a baby in an artificial womb. The babies appear to have a natural intuition and sense for these beings, and when linked to these lights allow said lights to point at, flash, and respond to the presence of invisible threats. Staying silent and showing no sign of movement is the best means of avoiding these creatures.
The protagonist, Sam, seems to have the embodiment of one of these babies existing within him. This differs him from others as while they are reliant on tools, Sam can naturally "sense" them, and when using the tool have a better approximation of their location.
Being caught and consumed by one of these creatures has an unspecified impact on the living, perhaps tethering to the world in ethereal form transformed into another threat. Sam's unique abilities prevent him from ever actually "dying". When captured by the beings Sam will "revive" back into the world, coughs up unusual insects also seen being eaten by another character, but a cataclysmic event will occur leaving a crater at the location of capture. Thus Sam appears to not only have an intuition in detecting the presence of these creatures, but also seems to subvert their unusual engagement with the passage of time, breaking the life/death cycle and tethering to an undead ethereal world. Other individuals who do not have this ability appear to prefer death at their own hands or others than get captured.
There appear to be numerous organisations involved in the scavenging of these lands. Among them include BRIDGES and FRAGILE. Their purpose and affiliations are unknown. Seydoux's character works for FRAGILE, and appears to wear a suit that responds with physical alterations to the presence of the beings. Mikkelsen's character wears military attire, and seems to have some kind of artificial emulation of abilities similar to that of the beings, able to utilise the tethering of life/death and unusual manipulation of beings (eg: reviving the dead).
I see.but craters caused by being consumed by those big fuckers does affect it quite drasticly, I can even imagine this was all populated earth and the craters due to rapture scaping of the earth trough timefall caused it to cover with plant life etc. the only reason the earth doesn't seem affected is that ground takes way longer to change. it might be equally affected. Thats why most is made of plastic and metals that degrades slowly
I don't think it's the plot that most people are mad about, that's fine actually. What most are upset and confused about is the gameplay loop.. like what's the catch? Why is this game fun? Not the story. People accept any batshit insane story from Kojima as long as it's fun to play, but we don't know the loop that's the vague part.We nee to make a thread about Death Stranding plot vs Kingdom Hearts plot.
In dark blue is says EXPRESS under Fragile, on her jacket. She's another delivery person (and more) since she asks him to come work for her and he says he only does deliveries. They're clearly from different realities, based on their conversation at the start.
So you have dooms too, how bad is yours?
I've got the extinction factor, but I bet you have me beat.
Right, that's how he looks in the photograph as well. The woman at the end (that he doesn't remember) is beside him, and the younger woman with her face smudged our could be his realities version of the Fragile express girl.
Found this video theorizing the nature of the gameplay that I pretty much agree with:
I might be wrong butthis is 100% not him though (no beard, no stubble, different face) - but whomever it is they never show his face clearly.
It's not the first time we see Sam's naked butt anyway
I might be wrong but
Doesn't it sound like him when he's practically crawling up the mountain though? If you look closely during the toenail removal scene you can see that this is Sam with his hair pulled back and no beard. So either a different Sam or him from a different point.
This is also the am that takes out the gun from one of the containers.
PT: Are you sure the only you is you
:P