Agreed. Outside of Kojima weirdness. The actually GAME itself looks incredibly boring.Honest question - What are people seeing here that excites them? As a MGS fan, I was expecting to be onboard with this but nothing about it looks fun.
Agreed. Outside of Kojima weirdness. The actually GAME itself looks incredibly boring.Honest question - What are people seeing here that excites them? As a MGS fan, I was expecting to be onboard with this but nothing about it looks fun.
It depends on which MGS game you're a fan of. This looks like a MGSV sequel. I hated MGSV so........Honest question - What are people seeing here that excites them? As a MGS fan, I was expecting to be onboard with this but nothing about it looks fun.
Dark spirit Sam Porter Bridges has entered your world
looks like its mostly dark souls style signs, dropped items, and structures with a 'Like' rating system. There was also something interesting during the BT fight, iunno if it's a spoiler if you're trying to stay blind.
What they showed seems like people create paths and tools for traversing and that's shared with the rest of the players. You can also leave stuff for others to find like loot or vehicles.
There is an asynchronous MP experience - things that get built by players have a chance to show up in other players games. Helpful things like ladders, bridges. Even cargo that gets stolen off of you by enemy militias and such has a chance to show up in other player's world. You can even pick up that cargo & deliver it for them.
Like Dark Souls, there seems to be a more direct form of a co-op 'invasion' - the game has a dedicated 'communicate' button, and when you 'call out' to see if anyone is nearby, you are basically opening a bridge to allow these MP interactions in a very seamless fashion. During the BT ambush, a player 'ghost' appeared after Sam did a 'call-out' and the co-op ghost was specifically throwing the player cargo that could be used to defeat the BT itself.
As of right now, these are the only confirm-able MP interactions. There could be different stuff during Hades gameplay, but we really have nothing to go off of when it comes to Hades.
I just don't see how many people that play a lot of video games can truly think that the gameplay looks "fun" with all of that slow butt lumbering around and janky looking combat, but I guess that if you are into strange for the sake of strange or getting on a pop culture bandwagon then it may be good.
Yeah? Go ahead and play it now, suffer its consistently sub30fps framerate, its muddy-ass visuals, the constantly intrusive and seemingly neverending cut-scenes (even by MGS standards) and its woefully unsatisfying, wack-feeling, babby's first TPS controls, see how well you like it in 2019.Lol. Its still great, I don't care what kind of revisionism anybody wants claim.
You described everything that i loved about this. The UI & RPG elements look awesome
Are you seriously spinning that Kojima is showing gameplay into something negative? 😂
I think the leveling-up system is what really gonna make this cool. I saw it this way:There is an asynchronous MP experience - things that get built by players have a chance to show up in other players games. Helpful things like ladders, bridges. Even cargo that gets stolen off of you by enemy militias and such has a chance to show up in other player's world. You can even pick up that cargo & deliver it for them.
Like Dark Souls, there seems to be a more direct form of a co-op 'invasion' - the game has a dedicated 'communicate' button, and when you 'call out' to see if anyone is nearby, you are basically opening a bridge to allow these MP interactions in a very seamless fashion. During the BT ambush, a player 'ghost' appeared after Sam did a 'call-out' and the co-op ghost was specifically throwing the player cargo that could be used to defeat the BT itself.
As of right now, these are the only confirm-able MP interactions. There could be different stuff during Hades gameplay, but we really have nothing to go off of when it comes to Hades.
I think the leveling-up system is what really gonna make this cool. I saw it this way:
- guy build ladder
- other guy upgrades ladder and becomes sturdier
- other guys upgrades ladder several times and eventually becomes an actual bridge.
I think a lot of stuff will become bigger and bigger by upgrades thanks to tools and cargos brought by different players. Maybe i saw it wrong but i could imagine players actually building full cities after a few months..
This is my theory from what i saw but maybe i'm wrong. Nothing confirmed that directly.
Just heads up. The Saturday gameplay will revolve around Private Room (the personal room we saw at the end of the gameplay)
Kojima says it won't have any fast action so I wouldn't expect any kind of combat or anything.
Also says Norman's fans might like it.
*Shows twenty minutes of combat*
"ITS JUST A WALKING SIMULATOR GUYS!"
Jesus, tell us what you REALY think. Each to their own man.Yeah? Go ahead and play it now, suffer its consistently sub30fps framerate, its muddy-ass visuals, the constantly intrusive and seemingly neverending cut-scenes (even by MGS standards) and its woefully unsatisfying, wack-feeling, babby's first TPS controls, see how well you like it in 2019.
I said earlier in the thread that I have not had the time to comb through 50 minutes of gameplay footage because I had to go straight to work after waking up. But I have seen no city stuff in any of the gifs I've been able to see in the thread. Just the same boring-ass field as ever.
Yeah, I'm out. Zero interest in just walking around and turning on a bunch of comm towers. It's like the worst parts of every Ubisoft game but the whole game.
No thanks, Kojima.
It depends on which MGS game you're a fan of. This looks like a MGSV sequel. I hated MGSV so........
Not all games need to be open world.
It depends on which MGS game you're a fan of. This looks like a MGSV sequel. I hated MGSV so........
Not all games need to be open world.
I've seen people calling games like Dear Esther and Everybody gone to the rapture walking sims but they look nothing like Death Stranding. Do you know any games with similar gameplay to DS? I'd love to play them.
This sounds pretty cool.There is an asynchronous MP experience - things that get built by players have a chance to show up in other players games. Helpful things like ladders, bridges. Even cargo that gets stolen off of you by enemy militias and such has a chance to show up in other player's world. You can even pick up that cargo & deliver it for them.
Like Dark Souls, there seems to be a more direct form of a co-op 'invasion' - the game has a dedicated 'communicate' button, and when you 'call out' to see if anyone is nearby, you are basically opening a bridge to allow these MP interactions in a very seamless fashion. During the BT ambush, a player 'ghost' appeared after Sam did a 'call-out' and the co-op ghost was specifically throwing the player cargo that could be used to defeat the BT itself.
As of right now, these are the only confirm-able MP interactions. There could be different stuff during Hades gameplay, but we really have nothing to go off of when it comes to Hades.
Silent Poets - Asylums for the feeling.Can somebody give me the name of the song near the end of the demonstration? I can't play the video on my work's internet lol
It was inexplicably received extremely well despite its glaring flaws and issues.
People/reviewers were so forgiving back then.
It's post-post-apocalyptic. Like Horizon Zero Dawn, but in less time (I guess?)What is tomorrow's demo about?
Small nitpick, for a post apocalyptic world, it's awfully clean. Just a minor nitpick and I imagine it'll be cleared up in game, but it the world looks super sterile.
Yeah, it looks so good :) Enough footage for me. Won't watch more (hopefully :P).Lots of potential for great gameplay and storytelling. And we only saw one early mission, with [according to Kojima] things that were hidden from us to protect us from spoilers.
Day 0.