Searched and didn't see a thread... But a new update is available now along with a new trailer
This update brings:
- Two new biomes.
- 1 new boss.
- 4 new unique enemies.
- 2 new runes.
- A reorganisation of the world.
- A complete reowk of the level up system.
- Stacks more
- patch notes: https://dead-cells.com/patchnotes/4
seems like a nice update. Haven't played the game for a bit but it's damn good and it's nice to see it continue to improve. Anyone tried the update?
This update brings:
- Two new biomes.
- 1 new boss.
- 4 new unique enemies.
- 2 new runes.
- A reorganisation of the world.
- A complete reowk of the level up system.
- Stacks more
- patch notes: https://dead-cells.com/patchnotes/4
seems like a nice update. Haven't played the game for a bit but it's damn good and it's nice to see it continue to improve. Anyone tried the update?
RPS has a good article up
https://www.rockpapershotgun.com/20...ts-brutality-but-its-real-joy-is-consistency/
More than this, they leave the fundamentals alone. Like fighting multiple enemies in a dungeon hallway, fiddling with a game's design requires a focus on what's important. Whereas I often panic and roll straight into the business end of an axe, the creators of Dead Cells seem to prioritise better. Here's hoping that continues until the game's slimey escape from the prison of early access.
Last edited: