Cross-posting my first impressions from the OT:
"So, got the game yesterday and got about an hour in just to get a feel for it.
It's so-so.
The controls feel very sluggish. I don't know if it's a matter of stick deadzone or acceleration or whatever, but it's got Killzone 2 syndrome. I didn't mind it in TLOU too much, but that may have been down to overall technical smoothness, which Days Gone also doesn't quite have.
On a technical aspect, the graphics are gorgeous. Very detailed environments and characters, reminiscent of the TLOUP2 gameplay reveal, but again, not without hitches. The absence of a performance mode means you're stuck with a not-so-great 30fps - there's a strange jitteriness to it when you pan the camera to line up shots or just look around that hurt the eyes. Also, no motion blur toggle, which sucks.
This game is definitely a Naughty Dog-derivative, which makes its flaws stand out more to me. Certain cutscenes feel like they should lead into a gameplay segment (maybe they did at some point), but it's just one long in-engine cutscene. That means awkward pauses for load screens in between non-playable scenes. Like, if it's not a playable intro, why not hide the loading screen behind a prerendered cutscene? Some cutscenes lead straight into Deacon's back, like it's going to transition into gameplay, but it doesn't. The screen goes black, loads a bit, then it's go time. It's little details like that that make the game's presentation and first impression feel less-than-stellar. "