Im playing on hard and up to that point had been able to sneak around and kill freakers one by one or at most had 2 or 3 come at me which wasnt too bad.
In general exclusives drop fastConsidering the reviews do we expect price drops after a month or so? I've still got metro to finish so might as well wait right?
Not sure if already shared, but it looks like Huber loves it. Can't wait to dive in shortly.
Considering the reviews do we expect price drops after a month or so? I've still got metro to finish so might as well wait right?
Played for 3 hours this afternoon and enjoying it! World looks gorgeous, music and sound effects are really spot on too.
Not heard much of the story yet as early but old Deek seems an interesting character so far. And the combat is decent, as melee has a good weight behind it and the shooting is good as well (shotguns feel especially good). Not sure why reviewers single out the combat as its much better than ubisoft style open world games.
I can see how reviewers mentioned the mission design as it looks pretty standard open world "clear the map'" kind of stuff so will see if that begins to bore me after a while, but the hordes look fun. I've only came across one so far and it fucking wrecked me, haha. Ended up running away and will come back a bit more stocked up.
Feel like this could be a game like Mad Max was for me. One reviewers were down upon but one that I took too alot. Good start to the game for sure.
You can increase the time objects remain visible after you use the survival vision, it's a skill.I really don't like the "Detective vision". I feel like I have to use it almost ever 30 seconds to find out whats lootable. I at least wish you could off the piss colored filter every time you use it.
Same here, after playing for a bit this was one of my biggest annoyances, using that to see lootable items and the brightness filter it throws up is annoying and even can obscure the lootable items you're using it to look for in the first place. They should have had the lootable items a different color icon and another tweak I would've like would have been to keep the icon on screen longer, it disappears so fast which makes it feel like why you have to constantly keep using it.
A lot of this could be solved as well if there was just like a shimmer-effect like other games have for lootable items so you aren't so reliant on having to use the vision for that purpose.
Are you playing on base or pro???Save early and save often. Just lost maybe 30mins to a crash, game needs to autosave much more.
What do you expect? Reviewers have to play the game they're given. And usually in really tight deadlines before writing their review.Well... despite one texture not loading right at the first scene... this game is a looker. Played for 2 hours and... its exactly like Far Cry but with bikes (and boy do they feel good to drive).
Far Cry also gets pretty repetitive but it is fun as hell to play.
I think this game got a backlash for not having the day one patch. And I seriously despise this arrogant criticism for playing a game before it should be played. 1.04 was released before the game launch. Anything before this being criticized is ridiculous.
(I'm speaking for my experience in 2 hours. Not a single frame drop or bug found in gameplay).
Just one cutscene triggered Deacon holding his gun with one arm, my last gun was the AK 47, while the Cutcene was recorded with the pistol in mind. It was strange to hold one AK 47 with one hand while aiming, but not broken.
And it seems like bodies don't disappear. I went back to an old area and the dead bodies were exactly like I left them!
Was really surprised to see the 80% from JörgGotta say, the game got 80% from 4Players.de and the reviewer is usually very strict so the game just can't be that bad at all..
Going to pick it up later today, will post impressions when I get to it playing it
Played it for 6 hours on hard difficulty. I love this game so far but there are some issues especially the bugs.
There's a chunk of cinematics that are jarringly stitched together. Probably there was cut content in between or something.
Gameplay is solid. Scavenging is fun and resources and ammo are scarce in the world (Not sure how it is for other difficulties)
Mission structure is a bit confusing. Finding myself not knowing what to do or where to go.
"Invisible walls" are annoying. Not invisible walls per se but sometimes you can vault over an obstacle and sometimes you can't just because the devs wanted you to go the hard way.
Graphics and animations are top notch. The guns are more satisfying than I expected. They're well animated and you can see and hear bullet cases hit the ground which is a must in my book!
I experienced a lot of texture loading and lighting bugs and few instances of freakers disappearing before my very eyes.
I'm happy to report that I experienced no crashes at all. It ran smoothly but there are few noticeable random drops while riding the bike.
Can't you choose from the main menu which file to load? Perhaps it's using the auto-save file as default choice, and your manual save is there on a separate tab.Played until the first Camp and saved manually. Now the game loads into an older auto save every time.
I've only lost around 30 minutes but what did i do wrong?
Can't you choose from the main menu which file to load? Perhaps it's using the auto-save file as default choice, and your manual save is there on a separate tab.
Played until the first Camp and saved manually. Now the game loads into an older auto save every time.
I've only lost around 30 minutes but what did i do wrong?
Slim
Save early and save often. Just lost maybe 30mins to a crash, game needs to autosave much more.
That's weird, and unfortunate. If it's happening to more people, I'd assume it's a bug. Time to be extra careful, when advancing.That was my thinking. But even when i manually used the manual save it only loaded the auto save.
Just remembered i did also have an issue with saving once, I saved just after my conversation with the person who runs the first camp and he had given me a task to do. I had free roam and manually saved yet when i went to load it up again later it put me back to the tower where i was dropping off the friend so i had to walk back to the camp again. Made sure to reload again from the manual save instead of auto but both were the same. Only took 5 minutes but was still frustrating.You ain't the first complaining about this.. sounds like manual saves are the way to go after each mission or side mission.
Dovresti postarlo nel topic review caro, è li che stanno uscendo fuori di testa per sta cagatina...
I'm gonna spoiler tag this beacause I've played it but here is some context about that scene.
It is an "inside joke". When that happened I was as unconfortable as the internet seems to be and had the exact same reaction. The reason she says this, we find that later, is because she actually said to Deacon to not say anything as stupid as that when they marry. That is kind of sweet in retrospective. The fault here is in the way the story is structured and the way some plot point are given to the player, with a lot of time between some scenes like these ones.
Just remembered i did also have an issue with saving once, I saved just after my conversation with the person who runs the first camp and he had given me a task to do. I had free roam and manually saved yet when i went to load it up again later it put me back to the tower where i was dropping off the friend so i had to walk back to the camp again. Made sure to reload again from the manual save instead of auto but both were the same. Only took 5 minutes but was still frustrating.