Transistor

The Walnut King
Administrator
Oct 25, 2017
37,540
Washington, D.C.
Epileptic PSA: There are reports that animations and flashing lights in this game can cause seizures. Read this article for more information


Why is there controversy surrounding CD Projekt Red and Cyberpunk 2077?

CD Projekt Red has a history of transphobia. This is well documented at this point and not a matter of debate. Due to this context there is particular concern about transphobic or insensitive content in Cyberpunk 2077 itself, such as the decision to tie gender to voice in the character creator, and trans fetishization in illustrations in the game—and these are just examples from prerelease footage. Additionally, there have been concerns about racist imagery and stereotyping. This article goes into depth about some of these issues.


What incidents of transphobia have occurred surrounding the game and the company, and why are they hurtful?

This list will be updated over time as more examples come to light, especially as the game releases and more content is uncovered. If you wish to have something added to this list, please send me a DM and get my attention.


Why is ResetEra allowing an official thread for this game?

There has been a lot of discussion about whether there should even be an official thread for Cyberpunk 2077, and many points of view were considered for this decision. Ultimately, a thread like this can serve as a platform for minority concerns to be aired and discussed respectfully, and given appropriate attention. We've also heard from minority members, including some trans members, who have asked for a space where they can talk about the game without needing to worry about trolling and bigoted posting. We expect all posters in the thread to extend the consideration and empathy to give them that space. We will be moderating as strictly as necessary to make sure they do.


What can I do to help fight transphobia?

Transphobia exists in many aspects of our lives. From casual discrimination such as the continuous misuse of a person's preferred pronouns, to more serious ramifications such as housing being denied, legal rights being taken away, and being discriminated in the legal system. Every trans person either has experienced transphobia in their lives, or will experience transphobia at some point.

Moreover, transphobia is a systematic issue that is present in every level of our society. Politicians fight to take away our rights. Celebrities use coded language and religious justifications, if not outright hostility, in order to continue to deny our existence. Media continues to portray us as the butt of a joke, or acts like we're something to be fascinated by, rather than treated with respect.

Actions speak louder than words: Become active in your local politics, donate to transgender causes, stand up for these issues wherever they arise, and if you know transgender people in your life be there for them and support them.


Here are some pro-trans organizations around the world where you can make a donation and show your support
  • For those of you in the US, The Trevor Project is one of the leading LGBT organizations. They are dedicated to crisis intervention and suicide prevention for people who are in need of support, love, and care.
  • For those of you in the UK, Mermaids is dedicated to the support of transgender, non-binary, and gender-diverse children, young adults, and their families. They have been around since 1995, and have been one of the most vocal voices speaking out against transphobia in the UK, including showing the dangers that transphobia imposes upon our youth.
  • If you would like to donate to CDPR's native country of Poland, you can find the Trans-Fuzja Foundation website here. The Trans-Fuzja Foundation has been around since 2008, and is dedicated to the support of transgender people in Poland in many aspects of life and society, including politics.
We are your friends. We are your family members. We're your coworkers. We're the people you meet on the street. We're the essential workers who keep society running in a pandemic. We're everywhere. We're not some sort of freak or joke, and we're not going away.

I want to give major thanks to Uzzy for lending her talent, time, and effort in putting together graphics and material for this official thread. Without her, this would not have been possible on such short notice. I would also like to give a shout out and thanks to Kyuuji for allowing me to use images and links from her own thread for this posts.
 

astro

Member
Oct 25, 2017
57,573
So, how exactly do I unlock crafting recipes? I'm a bit confused.
A few ways:

Intelligence -> Breach Protocol - > choose the perks that unlocks quick hack blueprints at various levels
Find an iconic gun, then unlock the Crafting perks to allow you to craft their higher variants
Buy or find blueprints from vendors, quest rewards, drop from enemies
 

Anson225

Member
Oct 26, 2017
930
do you have all the ingredients?
A few ways:

Intelligence -> Breach Protocol - > choose the perks that unlocks quick hack blueprints at various levels
Find an iconic gun, then unlock the Crafting perks to allow you to craft their higher variants
Buy or find blueprints from vendors, quest rewards, drop from enemies
investing perk points in crafting tree also gives you more recipes
 

Chromie

Member
Dec 4, 2017
5,296
A few ways:

Intelligence -> Breach Protocol - > choose the perks that unlocks quick hack blueprints at various levels
Find an iconic gun, then unlock the Crafting perks to allow you to craft their higher variants
Buy or find blueprints from vendors, quest rewards, drop from enemies
investing perk points in crafting tree also gives you more recipes

Oh man, I guess I missed out on a ton of crafting stuff then by not hacking so much.
 

Type422

Member
Nov 28, 2017
374
I'll pause my playthrough of the PC version. Had near zero issues with it until the last two hotfixes. It feels like the game gets glitchier for me with each hotfix. Does CD Project port the console glitches over to the PC or what? xD
 

astro

Member
Oct 25, 2017
57,573

obeast

Banned
Oct 27, 2017
559
I also thought that that'd be where the story went, but it just didn't.
Like you'd think that the game would at some point maybe point out how weird it is that he does so much work for other people for no gain when he has only like 2 weeks to live? But that never happens and throughout the game the most motivation you get from him is "i want to be the very best merc". Which like after the first act he isn't at all actively working towards. He also just seems to be as nihilistic of an asshole as everybody else, like he never grapples with how terribly inhumane the world he lives in is. The biggest conviction he holds is that corps suck, but even that seems more like posing than anything else considering how little substance is behind it.

Also you might call me one of those idealistic revolutionaries too, but I just genuinely don't believe that our world has anything to do with the world that is portrayed in this game. Like no one in cyberpunk is ever questioning things, questioning if things couldn't be different. Everyone is so fucking stuck in their nihilism that they can't even imagine to imagine anything different. Which has nothing to do with our world, where millions of people are everyday out there, questioning the sorry state this world is in and are trying to change it. Every great thinker does that, every great artist does that, every person who goes out to protest or organize does.

I appreciate the detailed and thoughtful reply, but I don't agree. The three sentences I bolded above are more or less extensions of the major theme I'm talking about. My sense is that you just don't like the message, politically, and would prefer the game provide more optimism about social change. I don't think that's necessary in a game set in a dystopian future that's extrapolated from the Reagan 80s.

I'd also argue that the nihilism is more less a characteristic of the genre - the idea being that the system breeds apathy and cynicism (and worse) in the very people it oppresses. There are a few people who try to stand up, but they generally get kicked in the teeth, and emerge cynical. And I just don't agree that the questlines don't explore this.

In fact, it's precisely what happens to Judy - you cite the end of her questline, where she flees the city, as an example of the game saying nothing, but I'd say that the point is that she tried to change things, failed, got people hurt, and realized all she could do is get out/help the people she cares about, which is, again, what I'm claiming is a major theme. It's even a theme in her final quest, which is otherwise largely about her character and sexuality (and also is a romance coda, of course). During your dive, you linger in front of an underwater church where people protested the flooding, vainly. The shack next to the lake is from a friend who refused to leave the town (didn't work, obviously). The entire scene, visually, is a monument to the futility of standing up to market forces. Etc.

River's story follows the same trail - "stand up, get smacked down, give up on the political/moral stuff + tend to your friends and family." He ends as an aspiring PI - i.e., a paid instrument, like V. By the by, I thought the "cops and robbers" virtual game in this quest was a pretty decent bit with some political bite - the gulf between the propaganda image of policing in the game you play and the reality of River's questline is very apparent.

And just when you think you've found a genuinely idealistic politician -- someone who can take on the system! -- you find out that he's the puppet of some major player. It's rot everywhere.

I get that you don't care for the message, but it's certainly a coherent theme. Personally, this message feels about right to me for Cyberpunk settings; again, the less privileged class becoming nihilistic in the face of long-term cruelty and oppression strikes me as a fundamental part of the genre.
 
Oct 27, 2017
1,753
USA
Even if you can the game is so buggy that you are guaranteed to kill someone without wanting or knowing it.

Sometimes i place an unconscious body down and it explodes,sometimes i use the tranq cyberware and it kills people.

A real no kill run would be really frustrating for me.
The tranq round creates a small explosion (for some reason) and if there is something near by the person you're hitting (such as an explosive barrel) the explosion will set off that barrel and in turn kill the person you just tranq'd. The explosion doesn't seem to deal explosive damage to the person being hit, but it does affect the environment around it.

Same happens if there is debris nearby the person could fall onto, etc... It isn't the tranq round killing them, its the environment.

At least in my experience of it.
 

BriGuy

Banned
Oct 27, 2017
4,275
Kind of went down a rabbit hole of watching YouTube videos comparing the physics systems in this to other open world titles like GTA5 and Far Cry. I've been playing things pretty straight for the most part, not treating it like a sandbox, but the disparity is really jarring when you things side by side. It's incredible to see PS360 titles completely clown Cyberpunk in this department. It really makes me appreciate what these older games were able to accomplish on far more limited hardware.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,218
I think they'll likely just reuse Night City for the next Cyberpunk sequel but for anyone familiar with Cyberpunk lore, what other cities are prominent in the universe that could be a good setting?
 

Anson225

Member
Oct 26, 2017
930
Yes? Crafting is something you need to invest into. If you could just craft them without investing, then Crafting wouldn't be a very appealing tree.


Ah not the perk tree itself, but the secondary tier you level does yes.
ya exactly, I've worked my way to legendary quick hacks, now on my way to legendary items lol
 

Skunk

Member
Oct 28, 2017
3,104
Car handling is good, depending on the car, but the first-person view is fucking awful. Way too low to the ground. So that means being stuck in third if you actually want to have any semblance of control, but then you have to hear the engine blasting over the radio. Not quite as loud as a motorcycle though.

Yeah, it also almost feels like the yaw axis of the car is too far forward in 1st person; like you're turning the nose rather than the chassis of the car. Or it could be if they programmed the cars to respond to immediate input rather than to turn the wheels of the car. Not sure since the games not in front of me, but yeah it makes first person very unusable for me, and I normally default to it in racing games.
 
Oct 27, 2017
8,020
Finished the game after about 40 hours, enjoyed it. I think I had one crash on Series X, pretty trouble free.
I gave my body to Silverhand after me and Rogue stormed Arasaka, I'm not really happy with the choice I made
 

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
28,252
Hull, UK
I think they'll likely just reuse Night City for the next Cyberpunk sequel but for anyone familiar with Cyberpunk lore, what other cities are prominent in the universe that could be a good setting?

Chicago is a possibility. There's adverts for the city in Cyberpunk 2077, and in the lore Chicago was ruined in 2012 due to plagues being accidentally unleashed from the University, so there's open space to be creative while still featuring Chicago landmarks. And it's part of the New United States, so you can have more political storylines.

Of course most of the Cyberpunk lore is from 2020, with the most recent update pushing it up to 2045, so there's plenty of history for CDPR to play with if they make Cyberpunk 2080 or whatever.
 
Nov 8, 2017
6,380
Stockholm, Sweden
Do you really need to put 9 points into Tech just in order to craft purple weapons?

You can essentially break every system in the game with the crafting tree, from the economy to combat on any difficulty. The least you can do is be willing to put a few points in it.

Yeah this, the crafting in this game is completely OP, you break the economy, combat and loot system fully when you start crafting.
 

painey

Member
Oct 27, 2017
3,638
I think they'll likely just reuse Night City for the next Cyberpunk sequel but for anyone familiar with Cyberpunk lore, what other cities are prominent in the universe that could be a good setting?
I don't think we're getting a sequel, just some expansions and then Witcher 4 with Ciri.
 

Budi

Member
Oct 25, 2017
13,921
Finland
Yeah I don't trust CDPR to develop a game with a competently written female lead.
Not sure why not, they constantly have excellently written women in their games. They did Thronebreaker, Queen Meve is more than competently written female lead.
Among gamings many sad dads, playing as a mother was really a welcomed change of pace. Though being a mother isn't all that defines her, she's a ruler and a war chief. But the underlying mother/son dynamic was refreshing in the medium.
 
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Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,069
I don't think we're getting a sequel, just some expansions and then Witcher 4 with Ciri.

With an IP this big and that which outsold TW3 2.5x in a day-for-day comparison in that first week, I'm not too sure about that man.

I definitely see them doing a sequel, but that is a loooong time away from now, perhaps something like 7 years if I had to guess. This IP is way too big to just abandon even after releasing DLC for it. I'd be intrigued to see if they split the dev team into two to produce two games consecutively, or just go all-out for each project.
 

peppersky

Banned
Mar 9, 2018
1,174
They should really just reuse the world and engine for sequel and give it to a smaller team that might have some idea what they want their game to be about. There is so much potential in these polygons, so much space that goes completely unused. The artists that put together this world deserve to have it filled with something meaningful.
 

Cocolina

Member
Oct 28, 2017
8,105
Sequel has the potential to be something special now that the base is there, would much prefer that to another Witcher for sure.
 

Linus815

Member
Oct 29, 2017
20,175
I don't think we're getting a sequel, just some expansions and then Witcher 4 with Ciri.

Ciri as the playable character would be pretty boring. She is incredibly powerful, and depowering her to have some sort of an rpg power curve would be lame.
She's far too established anyway. I think it's time for Witcher to have their own "V".
 

Stone Cold

Member
Oct 27, 2017
1,466
Feel like the Aldecados ending is the canon ending, at least for me. V leaves the city, hopeful to find a cure; with Judy by her side. Even if she fails in that quest, at least she does fighting the good fight. This was an amazing game, I get ALL the complaints, but holy fuck did they pack a TON of content into this sucker. 60 hours? Fuck me, and I loved every second of it, even playing on the worst fucking version of the game on PS5. No exaggeration, probably ~40-50 crashes before the end-game. The FUCKING CREDITS CRASHED! I mean Jesus Christ, it was appropriate as fuck but I still have never experienced a game crash during the ending credits, that's ridiculous. Like what is even taxing the fucker at that point? Haha!
 

astro

Member
Oct 25, 2017
57,573
Ciri as the playable character would be pretty boring. She is incredibly powerful, and depowering her to have some sort of an rpg power curve would be lame.
She's far too established anyway. I think it's time for Witcher to have their own "V".
I disagree with this. Ciri could be great, and there are many ways you could include her power set from the start without it breaking the game.
 
Oct 25, 2017
4,346
Toronto, Canada
Leaving last gen completely behind and focusing only on PC and Next Gen consoles, as well as using the base they have, while addressing concerns around representation, crunch, QA and whatnot would definitely make a sequel be something to behold. This game is honestly such an unpolished gem it almost makes me feel bad that the main thread of this game, and how corporations ruin everything is exactly the commentary one could pull regarding what happened to this game.
 

astro

Member
Oct 25, 2017
57,573
I don't really know much about Cyberpunk RPG lore. Where else could they set a sequel? Or should they just keep it in Night City and expand the scope more.
They could work on making the city more interactive. Purely next gen would probably allow more buildings to enter, more vertically, maybe flying vehicles. The space they have now still has so much that could be done with it.
 

Mórríoghain

Member
Nov 2, 2017
5,172
Ciri as the playable character would be pretty boring. She is incredibly powerful, and depowering her to have some sort of an rpg power curve would be lame.
She's far too established anyway. I think it's time for Witcher to have their own "V".

Oh no, what is this, what do you mean something happens in the prologue and Ciri loses her powers in The Witcher 4? Well, I guess now the carrot and stick for the player will be about regaining her powers and unlocking her true potential!
 

astro

Member
Oct 25, 2017
57,573
Oh no, what is this, what do you mean something happens in the prologue and Ciri loses her powers in The Witcher 4? Well, I guess now the carrot and stick for the player will be about regaining her powers and unlocking her true potential!
You wouldn't need to do this, though.

You could introduce an enemy that has some kind of spectral army with powers or something.
You could have human enemies attack in larger groups with tactics that require Ciri's powers to take them out.

They wouldn't need to take her powers away to make combat a challenge. This is a fantasy world, the possibilities are almost limitless...
 

Cocolina

Member
Oct 28, 2017
8,105
I don't really know much about Cyberpunk RPG lore. Where else could they set a sequel? Or should they just keep it in Night City and expand the scope more.

No idea either, I'm not familiar with the tabletop game at all but with the creator of that also working on this they can get creative. I would prefer a new location but even setting it in a denser/expanded Night City could work, it's done well enough for the Yakuza series that's had the same map for basically all its life. Just more stories from Night City.
 

Uzzy

Gabe’s little helper
Member
Oct 25, 2017
28,252
Hull, UK
I don't really know much about Cyberpunk RPG lore. Where else could they set a sequel? Or should they just keep it in Night City and expand the scope more.

There's possibilities (Chicago is one) and there's enough of a time gap that'd let CDPR do whatever really, in basically any real world location. But Night City and the Cyberpunk RPG are almost as entwined as Sigil and Planescape are.
 

Stone Cold

Member
Oct 27, 2017
1,466
They could work on making the city more interactive. Purely next gen would probably allow more buildings to enter, more vertically, maybe flying vehicles. The space they have now still has so much that could be done with it.
It really is the best representation of what a city is actually like, I would not mind returning to night city at all. I think you're absolutely right here, plus they could pump a sequel out in 3-4 years with that much groundwork done
 

R8ER34

Member
Mar 4, 2018
1,202
So, for some reason Takemura will not call me in "Play it Safe". Supposedly it was bugged but has been fixed. I also have the first main quest with Panam to do. I wonder if I need to do that first?
 

astro

Member
Oct 25, 2017
57,573
It really is the best representation of what a city is actually like, I would not mind returning to night city at all. I think you're absolutely right here, plus they could pump a sequel out in 3-4 years with that much groundwork done
And the cyberware too.. limitless possibilities... wall scaling, jetpacks, hell even spiderman style swinging if they wanted.
 
Nov 27, 2017
171
I just finished a 5 hour run of the physical Xbox One S version unpatched and put the experience in a video. There is absolutely no way you could play this without running into game breaking bugs at almost every single moment. If you've bought this game physically to avoid downloading anything due to a bad internet setup? You're out of luck.

 

cowbanana

Member
Feb 2, 2018
14,200
a Socialist Utopia
I just finished a 5 hour run of the physical Xbox One S version unpatched and put the experience in a video. There is absolutely no way you could play this without running into game breaking bugs at almost every single moment. If you've bought this game physically to avoid downloading anything due to a bad internet setup? You're out of luck.



Aren't you a bit late to the party? Everybody knows that the base console releases are gutter trash.