Looks like the character creation aspect is intact at least, lmao at being able to be circumcised or not.
Looks like the character creation aspect is intact at least, lmao at being able to be circumcised or not.
Probably thinking of the Sepulveda Sea Wall in blade runner?shocked to see non city map, I thought Cyberpunk cities were walled up to keep out somekind of eldritch abomnation. Or am i thinking of another game
This worries me,all this time and no one has saw the game on base consoles.An earlier poster said no one has seen the console versions yet. Also doesn't bode well with the PS5/Series X versions either
The corpo path seemed to know him from before. I think the car thing is if you're a nomad or street kid.Some great footage being shown on the IGN YouTube stream. They're also interviewing Pawel Sasko (lead quest designer).
Seems like you meet Jackie in an early mission when you're trying to steal his car. Kinda funny.
I thought the population density from that original 48 minute demo was such bullshit the moment I saw it :P
maybe they'll get those numbers up for the next gen version
There doesn't appear to be an option to not be an edgelord so the idea of this is hilarious.I hope i can roleplay as the ultimate normcore character. Plain clothing, no piecings, no tattoos, no implants, plain hairstyle in a natural color. I want to look as out of place as possible.
CDPR offers both circumsised and uncircumcised dicks.
twitch is going to have a field day with just the character editor
Ah okay, interesting.The corpo path seemed to know him from before. I think the car thing is if you're a nomad or street kid.
I am mixing metaphors, I was thinking of the Black Wall and AIs
I hope i can roleplay as the ultimate normcore character. Plain clothing, no piecings, no tattoos, no implants, plain hairstyle in a natural color. I want to look as out of place as possible.
Well, calling criticism "hyperbole" isn't what I'd call "just not getting it", but maybe that's more of a communicational issue between the two of us than anything.I didn't even get defensive about it. I just said I don't get it. Sorry if you felt attacked or shit ... but I genuinly just don't get it.
Any of the previews said something about gunplay? How does it feel? It's hard to say for myself but it seems kind of weakish? That would be a shame because I intend to use guns a lot.
That's where PC mods come in my friend.
Who even has regular body hair in a cyberpunk world?
I would expect something more akin to Prey than Destiny in the gunplay department. it is an immersive sim/rpg hybrid first and not a shooter.
Well, calling criticism "hyperbole" isn't what I'd call "just not getting it", but maybe that's more of a communicational issue between the two of us than anything.
With regards to the gameplay itself, though: I wouldn't even call it bad myself, it's just clunky/janky. I know that there are folks who enjoy stuff like that, that's fine. I personally don't. Don't think there's much more to say about this, though. It's mechanically sound, but I just don't like it enough in terms of execution and polish.
Is dynamic hair growth in this game as it was in W3? xD
Another important question: can you shave your pubic hair? Man this game...
Yeah, I get what you mean and which thoughts you're referring to with that.To clarify the hyperbole part a bit, some people (not you) talk about it like as if it plays like *insert extreme eurojank game here* (Risen, Gothic, Elex ... don't judge me I like Piranhy Bytes and their titles are the first to come in my mind thinking about eurojank). So that remark was more aimed at the really out there thoughts on the gameplay.
Sorry again if it came across as trying to diminish others opinions, I just type out what I think sometimes without reflecting on how others might read it.
All this new info about this game and my mind is running wild with dick customization options. Lmao.Another important question: can you shave your pubic hair? Man this game...
Yeah, I get what you mean and which thoughts you're referring to with that.
Don't worry about it, I was simply a tad negatively surprised in the moment. I'm glad that we could resolve the matter, though.
Yeeessss
After playing a small slice of Cyberpunk 2077 — approximately four hours, including the opening character customization and the in-game combat tutorials — that's my big takeaway: this game has an almost preposterous amount of freedom of choice and customization. You can look however you want, talk and act however you want, and pretty much handle any situation in a half-dozen different ways, to the point that making any one decision can feel very overwhelming.
Yet, that combination of depth and scope will be the undeniable strength of what CD Projekt Red has produced here. This game has all of the staples of a polished action RPG like Square Enix's excellent Deus Ex or a classic Bethesda title, and fans of Grand Theft Auto will feel right at home exploring Night City by car or motorcycle. But it combines all of that with the Polish studio's world-class writing any player of The Witcher 3 will recognize, achieving what's shaping up to be an unprecedented hybrid of RPG genres in a context far away from the typical fantasy or post-apocalyptic settings you might be used to.
But with expectations as high as possible and another delay announced earlier this month to give it time to polish, CD Projekt Red is taking a gamble that Cyberpunk 2077 will be worth it. With its abundance of choice around playstyles, character personality, and narrative, the game wants to offer a bit of everything to everyone. It's a slick action title, a deep and meaty narrative RPG with consequential decision-making, and a wildly immersive simulation of daily urban life in the far future all rolled into one.
After my brief time with an experience that feels worthy of dozens if not hundreds of hours, I'm willing to believe CD Projekt Red may have actually pulled this juggling act off.
Interesting thing to note: The desert pop-in that was visible on the Night City Wire broadcast doesn't appear on the b-roll. I wonder if that was just a rare bug and not an actual problem with most players.
For a professional presenter, Geoff Knightly says an insane amount of "Umm" and "But umm". Literally multiple times in one sentence.
Talking without script that is rehearsed 100 times Vs. speaking without script while trying to remember things, points etc. to talk about
What is your deal?Thats still not a great excuse. The guy is a professional presenter and I would think would trained himself out of all the "But like" "But Umm" "And Umm"
He was saying more Umms than a teenager who didn't practice their class presentation. I appreciate him giving good impressions, it was just weird to see such a professional guy speaking like that. I assume he could also be tired and didn't have a lot of time to play it before giving his impressions. He did say he took notes.
I normally dont even notice a few "Umm" or "Like", but he was out of control with it.