Maybe Cyberpunk 2077 is trying to get away from the trope that monumental character choices are always part of a dialogue wheel and gives you more options to define yourself by your actions.
For example:
- What if I cut an honourable deal with Royce and Maelstrom provides me with black market tech for the rest of the game?
- What if I manage to steal the flathead without being noticed and let Militech deal with Maelstrom when I'm far away?
- What if I ambush the meet with Meredith Stout and free the prisoner in the armoured car?
etc.
For example:
- What if I cut an honourable deal with Royce and Maelstrom provides me with black market tech for the rest of the game?
- What if I manage to steal the flathead without being noticed and let Militech deal with Maelstrom when I'm far away?
- What if I ambush the meet with Meredith Stout and free the prisoner in the armoured car?
etc.