If there's still a cut level, this is going from "waiting for Steam" to "not buying at all"What the? Even for this version they took out he VTAL level? Why?
If there's still a cut level, this is going from "waiting for Steam" to "not buying at all"What the? Even for this version they took out he VTAL level? Why?
I have no clue why you guys are so attached to that level, it was one of the worst ones, and the game is 10 times better without it.If there's still a cut level, this is going from "waiting for Steam" to "not buying at all"
I have no clue why you guys are so attached to that level, it was one of the worst ones, and the game is 10 times better without it.
Oh gosh, I totally forgot these! I remember showing these to friends: "see how far we've gotten?" It somehow still feels like we peaked then and there, with everything being more 'stylized' now, instead of AAA chasing photorealism. (Which I understand)They had very talented artists/level designers/lighting artists back in the day. The art team made a trip to an island to actually prep for the game. This is where all the "famous" Crysis vs. real-world examples came from in 2006 that everyone goshed over.
In CryEngine 2, the default Time Of Day was perfectly dialed in to simulate a real 24 hour cycle. Colorgrading was very naturalistic as well.
I have a feeling the remaster will have filmic colorgrading charts, the SVOGI, new AO and of course the deferred lighting, a newer ToD etc but that might not be dialed in as well anymore towards one goal.
if you look at "cheap" holiday photographs of an area like a jungle island, you will see the typical
natural blown out look without super deep black contrasts.
Will be interesting to see if the SVOGI will artificially darken stuff like that too much.
While I personally skew towards more stylised looks, I can see with how cyclical trends tend to go, and the increasing and improving utilisation of photogrammetry and Megascans libraries becoming easier and taking a ton of the painstaking time and work out of hitting a high level of photoreal fidelity it may see a resurgence in the new generation.Oh gosh, I totally forgot these! I remember showing these to friends: "see how far we've gotten?" It somehow still feels like we peaked then and there, with everything being more 'stylized' now, instead of AAA chasing photorealism. (Which I understand)
No matter how hard I tried with ini tweaks and mods, I never got the game to look like these engine screenshots hereThey had very talented artists/level designers/lighting artists back in the day. The art team made a trip to an island to actually prep for the game. This is where all the "famous" Crysis vs. real-world examples came from in 2006 that everyone goshed over.
In CryEngine 2, the default Time Of Day was perfectly dialed in to simulate a real 24 hour cycle. Colorgrading was very naturalistic as well.
I have a feeling the remaster will have filmic colorgrading charts, the SVOGI, new AO and of course the deferred lighting, a newer ToD etc but that might not be dialed in as well anymore towards one goal.
they were probably highly bespoke tweaks that are near impossible to accomplish in the gameNo matter how hard I tried with ini tweaks and mods, I never got the game to look like these engine screenshots here
so far, yes
One Thing to think of before being disappoined prematurely - Crysis 1 May have a Camera post processing that looks to be naturalistic (so not like many games from its Generation which overly saturated the Image or undersatzrated it on purpose), but how Crysis does its lighting is not realisitic. A lot of the Extra contrast you see here in this trailer like in the forest scene is because Crysis 1 has unrealistic lighting with no bounce lighting and very little indirect shadows - there being more contrast is far more real. That is the whole purpose of the game using sparse voxel octree global illumination - it is tracing that bounce lighting that Crysis lacked. Crysis -1 had definitely the most realisic Real time lighting for its time of release, but it lacks in comparison to how it should actually look with a more physically correct Model.
They won't advertising something not happening at all. Downgrades, maybe? Sure, downgrades can happen, but not RT missing completely.
Indeed and I wonder whether this is the best Pro/X upgrade yet. Cant wait for Dictator analysis.
But true to the Crysis legacy, Crytek has reserved a special option for players who want to push every setting and feature to the extreme. "If you want ray tracing with all features enabled and no limitations, then we have a surprise for you in place: A graphics mode called Can It Run Crysis?" Halbig said — a tongue-in-cheek reference to the question that has proliferated through forums and comment sections since 2007.
I actually remember that the final game eventually added a yellow colour grading specifically on the very high setting (which you could turn on in high as well from config files ofc) that made it look a lot more stylised than these screenshots.They had very talented artists/level designers/lighting artists back in the day. The art team made a trip to an island to actually prep for the game. This is where all the "famous" Crysis vs. real-world examples came from in 2006 that everyone goshed over.
In CryEngine 2, the default Time Of Day was perfectly dialed in to simulate a real 24 hour cycle. Colorgrading was very naturalistic as well.
I have a feeling the remaster will have filmic colorgrading charts, the SVOGI, new AO and of course the deferred lighting, a newer ToD etc but that might not be dialed in as well anymore towards one goal.
if you look at "cheap" holiday photographs of an area like a jungle island, you will see the typical
natural blown out look without super deep black contrasts.
Will be interesting to see if the SVOGI will artificially darken stuff like that too much.
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Something about the lighting makes the OG still look more "realistic" or maybe natural is word im looking for, Crysis was such a damn good looking game.
Jessica Jones, Netflix
Not sure which episode though.
The first season was pretty good, if I may say so.
I like the console power set-up but it would be good to have the option for PC players. They could even add it on PS4 using the touchpadIt'll be a shame if the original suit power wheel is gone when playing with a keyboard and mouse. I don't mind consolidating the powers for a controller, but it should include the option to play as it was originally intended, too.
Lol, was thinking how bizarre this is as well.Seeing a Crytek (and even Crysis) game being exclusive to the Epic games Store is about the funniest thing anyone could have told me 5 years ago when I was Brand Manager for Cryengine :p
This would be a great opportunity to port Warhead, even if it was a standalone port to CE3. Bonkers that they didn't take the opportunity to make a bundle.
This would be a great opportunity to port Warhead, even if it was a standalone port to CE3. Bonkers that they didn't take the opportunity to make a bundle.