If it makes you feel any better, I played the original a million times and still couldn't find it. Legit thought Beenox forgot to put it in.
haha omg, this was messing me up too. I drove around just looking all over the place, even used rear view.
I wouldn't say every level as a few are pretty vanilla even compared do MK, but overall I agree with you. Especially the platformer part, as CTR kind of capture the feel of a platformer for some reason.I was trying to figure out what exactly made CTR so special in my mind and I think this hits the nail on the head. While MK has similar things, everything the last time i played 8 on Wii U felt safe, and sort of I guess homogenized. Obviously yes, there's some absolutely gorgeous and fun tracks on MK but CTR is a whole other ball game.
Every. Single. Level looks like it was born out of a mad man's idea of a race track. There's all sorts of hops and jumps and things that you go flying through the air in. When you're playing online, the insanity bumps up to a 100 and its just absolute chaos. It's not even about winning a race at that point, more just hoping you can survive and actually complete a lap.
It's madcap fun that I think perfectly encapsulates this sort of "90s Platformer" that Spyro and Crash were.
The load time on switch... holy cow! Can make a sandwich in between races.
I was trying to figure out what exactly made CTR so special in my mind and I think this hits the nail on the head.
They really need a ranked mode. Im never first or second, sometimes third. I dont mind losing. I just wish theyd have a ranked mode.Aaand I'm done with this game. Was a fun experience, but most 'normal' players already moved on and I don't like losing 30 seconds behind the first racer.
Switch load times are 40 seconds on average on a normal 8 player race, so it's definitely quite a bit worse. That said, the 20+ load times on other consoles aren't great either.It's not much better on anything else. I watched a couple of videos on Youtube and the first race was 22 seconds of loading on PS4 vs 27 seconds on Switch.
Well, I hit the Cortex Castle shortcut for the first time in my life tonight.
The current theory right now is that you'll get increased coin gains for either about a hour or until you hit the soft cap once the pit stop rotates items. After the pit shop rotation, you will probably get one more online match with low payout and then get the increased payouts the online races after that one, or that's how I've been experiencing it so far.How long does the reduced wompa coins for online races last? It's very lame to get 1st in a race and only get like 30 coins... Like wtf. This is such a lame way to do unlockables. I'd actually be playing the game more if the coins were averaging 300+ per win.
This system actually kind of reminds me of the original FFXIV launch game. The more you played and tried to level, the lower exp you'd get. It's dumb.
Only once, I managed to crash the entire online lobby by carrying blue flame throughout the entire track to the final jump at the end of the tube in Deep Sea Driving, came off the curved wall at a strange angle, jumped and somehow flew down towards the boost ramp at a totally wonky angle and hard crashed the race for everyone. Pretty hilarious, but I was 3 seconds away from a win so also annoying. The tube physics really need some work.Is anyone else getting "The software was closed because an error occurred." crashes on Switch? :/
Adventure mode is soley the CTR one. CNK are Arcade and Online.Played through the main part of the campaign, still need to get CTR and Time stages. Are any of the Nitro Kart stages integrated into the campaign? Is there some "Plus" mode somewhere which switches out standard stages with Nitro Kart stages? Or can you only play them via Arcade or Online?
Played through the main part of the campaign, still need to get CTR and Time stages. Are any of the Nitro Kart stages integrated into the campaign? Is there some "Plus" mode somewhere which switches out standard stages with Nitro Kart stages? Or can you only play them via Arcade or Online?
It's funny because Jungle Boogie has several elements that could make it a great track with all the jumps, turns etc but it comes as a poorly designed track.Yeah. I think the only track that doesn't follow this design is Inferno Island. Perhaps it's just a simple track to give players the opportunity to get used to the controls, but it's quite bland, even compared to Crash Cove. Jungle Boogie isn't quite as good as the others either, in my opinion.
OK i'll try it again.Ok yeah, so the Wumpa Coin boost activated again on the second online race after the shop rotation, so it's save to assume that there's a daily boost where you earn 100/200/300/400 instead of 20/40/60/80. Now the real thing to figure out is if this is a timed boost for like an hour or if there's a actual soft cap on the amount of coins you can earn during this boost.
Ok yeah, so the Wumpa Coin boost activated again on the second online race after the shop rotation, so it's save to assume that there's a daily boost where you earn 100/200/300/400 instead of 20/40/60/80. Now the real thing to figure out is if this is a timed boost for like an hour or if there's a actual soft cap on the amount of coins you can earn during this boost.
Nah, I wish. Holding out hope for a NK Adventure DLC down the line.
So I cleared all of N.Tropy's time trials for the original CTR content, and I thought that would unlock N.Tropy for me...but it looks like you have to clear the CNK time trials as well.
Poop.
As you can see from my findings, that soft cap theory simply can't be true. At least not for a set hard cap, the numbers simply vary too much.People have repeatedly tested and confirmed its a soft cap not a time cap. Once you earn around 2000 coins the bonus ends until the shop refreshes. It used to be 5000 on top of the even greater bonus.
So I kept track of my earnings yet again, here a link to my earnings yesterday. I abbreviated the track names cause it's not really important to the thing we're trying to figure out.
BR 2nd 36 of 40 <-- first race after shop rotation no coin boost, presumably initiates it
TA 1st 400 of 400
PP 2nd 180 of 200
CC 1st 300 of 300
MC 3rd 170 of 200
TS 2nd 270 of 300
PP 2nd 270 of 300
DSD 2nd 180 of 200
TA 2nd 360 of 400
PP 2nd 180 of 200
EA 1st 400 of 400
CC 1st 60 of 60 <-- coin boost ended
Total of 2710 coins earned during the coin boost. Considering I earned 2325 yesterday (and the varying numbers I got during launch period that I didn't wrote down), I'm already very certain to conclude there is no actual set soft cap. Just like yesterday, it took exactly a hour to get the end of the coin boost again. However, one finding I find very curious this time around was that the Coin Boost was active for exactly 10 races both yesterday and today, so it might just be a coin boost for exactly 10 races instead of a 1 hour cap. Would explain why people keep thinking there might be a soft cap and end up around the same number usually. I'll keep track of my coin gains the following days, maybe I'll try to take a break in between races tomorrow to see if either the 10 races or the 1 hour theory is correct.
As you can see from my findings, that soft cap theory simply can't be true. At least not for a set hard cap, the numbers simply vary too much.
Hm yeah, the 10 races theory seems the most likely then. I guess tomorrow I'll try to leave every lobby that picks one of the bottom tier payout tracks and stay in the ones that pick high payout tracks, see if the game will still pay out for 10 races or if there are even more or different mechanics in play in this wumpa system.Then it has to be a set number of races then. I've raced online for 30 minutes before. Took a break, then hopped on later in the day and was still getting a bonus before the shop reset. That or it's based on the amount of time spent actually racing, and once it passes a certain timer your bonus ends.
Makes me wonder if it was bugged before or something, I had Meteor Gorge for the first time also today.This game needs to do a better job with cycling online maps.
This is the first time I've ever played Meteor Gorge and I been playing online since Thursday.
N Tropy on Oxide Station is hard as fuck. Only 3 seconds slower than Oxide himself.
Yeah, I also saw it for the first time today. Apparently Retro Stadium on PS4 is now also showing up while it didn't before, so they clearly hotfixed that, similarly to how they hotfixed the 30 second timer into online. They seemed to have build in a ton of ways to adjust the game server-side with hotfixes.Makes me wonder if it was bugged before or something, I had Meteor Gorge for the first time also today.