Definitely give that new driver a shot, they say it's optimized especially for Control6600k @ 4.5Ghz, GTX 1080 @ 2Ghz. 3440x1440p everything High, DX11... 30fps. Whew! It finally happened. The 1080 met its match. Turning down a setting or two to Medium got me to 40fps. Not running latest drivers though.
Really cool game so far.
DLSS is reconstructing detail actually, so it should be pretty good!
DLSS off v on at 1080p is like 3% difference.
Don't agree with this at all. Early DLSS implementations like BFV were awful, but this is definitely the best I've seen so far. I noticed that DF's (and our own!) Alex has been recommending everyone use DLSS and is gonna be incorporating that into his analysis in some way.
Try dropping render res to 2560x1080 to get a good framerate increase. At least for me, quality still looked good, especially if I pair it with MSAA and a sharpening filter.6600k @ 4.5Ghz, GTX 1080 @ 2Ghz. 3440x1440p everything High, DX11... 30fps. Whew! It finally happened. The 1080 met its match. Turning down a setting or two to Medium got me to 40fps. Not running latest drivers though.
Really cool game so far.
Try dropping render res to 2560x1080 to get a good framerate increase. At least for me, quality still looked good, especially if I pair it with MSAA and a sharpening filter.
Is anyone else getting weird freezes whenever you exit the pause screens? Anyone know how to resolve that?
Running an gtx1080ti, i7 7700k on 3440x1440 resolution. Everything maxed out with the exception of the high setting for textures instead of ultra setting and 2x msaa.
Averaging around 50fps throughout the game. Gsync does help smooth out the experience though.
Is there anyway of disabling motion blur though? I dislike motion blur in games and this is no exception, but I cant seem to find an option to disable it.
I'm pretty sure when the game is paused the background is actually a picture. It snaps it when pausing. Can tell by looking at clock speed and GPU utilization it drops my clock speed down to like 450 megahertz and is only using a portion of that when paused. Compared to the ~1980mhz and 80% when playing.Is anyone else getting weird freezes whenever you exit the pause screens? Anyone know how to resolve that?
This thread has moved fast, so I'm not sure what the latest status is on the stuttering. So my game usually runs at 60, but combat gives me stuttering and short freezing, especially before big physics moments. Sometimes they just happen in smaller skirmishes too.
Any idea on how to fix this?
Playing on a 1070/6700 rig at 1080p/60. Using mostly medium settings outside Textures at max and MSAA 2x.
Thanks. Will try! I assume the game looks identical for us non-RTX dudes on DX11?
I hope this wasn't posted before? RTX in this one looks disappointing, or rather, not needed. Maybe some sections later in the game show it off better?
I hope this wasn't posted before? RTX in this one looks disappointing, or rather, not needed. Maybe some sections later in the game show it off better?
I can barely spot a difference, and that's with side by side comparison. *shrug*smh
This is the best implementation of RTX in any game that isn't a tech demo. Period.
There's TONS of details everywhere that are lost without RTX. There's no going back after playing with it on.
did you try DLSS? i'm using an RTX 2070 and can get 1440p 60fps with DLSSThe amount of cost in terms of performance doesn't make it worth. Tried on a 2060 and i'ts unplayable with any type of RTX on, it's a choice probably only on a 2080ti.
I hope this wasn't posted before? RTX in this one looks disappointing, or rather, not needed. Maybe some sections later in the game show it off better?
you'll want to use DLSS, but you should be able to maintain 60fps at 1440p with everything else including RTX maxed outGuys what performance can I expect with a Ryzen 2700 and a RTX 2080? I play at 1440p and would like RTX on to the full if possible.
you'll want to use DLSS, but you should be able to maintain 60fps at 1440p with everything else including RTX maxed out
Noticed that too. Also loading times are significantly shorter on DX12.Think I found more weirdness - double buffering only kicks in on DX11 with vsync on (NVCP) and not DX12. Weird!
definitely the best implementation i've seen! great that you can use it for resolutions other than 4k now and even pick from multiple native resolutions for DLSS to work with. on the 2070 for 1440p i use the setting with the native res of 720p but it really does not look like 720p at all. definitely a hit to IQ but worth it for the graphical improvements and 60fps smoothness. some of the early DLSS implementations were terrrrrible. i'm thinking BFV. this is miles betterExcellent, I was expecting to have to drop other things down a tad! I hear DLSS is implemented well on this game?
Anybody with GTX 970? How is performance in 1080p (not in maximum settings, like on gamegpu site)?
only with DLSS. unless you mean max settings minus RTX
definitely the best implementation i've seen! great that you can use it for resolutions other than 4k now and even pick from multiple native resolutions for DLSS to work with. on the 2070 for 1440p i use the setting with the native res of 720p but it really does not look like 720p at all. definitely a hit to IQ but worth it for the graphical improvements and 60fps smoothness. some of the early DLSS implementations were terrrrrible. i'm thinking BFV. this is miles better
20-30 fps mostly according to this article https://www.dsogaming.com/pc-performance-analyses/control-pc-performance-analysis/