At a part near the end where it is multiple waves of enemies and it is so frustrating. You die and you have to start from the beginning. Getting very angry.
I've never finished a Remedy game before, but I ended up playing straight through to the end while doing as many side quests as I could find. My biggest complaint is I have no idea what I'm missing without reading a guide so I'll probably never 100% it. I also would have liked some in-game achievements since they decided to release it on EGS and not Steam. Minor gripes aside, it was an amazing experience.
A couple of questions for anyone who has finished it:
Is there a way to interact with the jukebox that's off of central executive?
How many quests are there? I had 28 at the end and I couldn't find any more side quests.
I talked to Control's narrative designer, Brooke Maggs, about the story continuing from the end of the game and where the DLC might go.
So uh, spoilers. And the expansions probably won't be coming until early 2020.
"We just released a blog post saying there are some things that we'd like to fix. So we're tackling those. Then we have a few things lined up before the end of the year, and then next year we have two expansions coming," Control narrative designer Brooke Maggs tells me in an interview at PAX West.
"Jesse is not a stranger to the unexplained. It's almost like, you've been told forever that what you saw was not real, and then you get to a place where everyone is like, 'Oh yeah, that's real,' and then you're like, 'Oh, I've found my people.' There's an element of that, even though she's not as expressive," she says. Maggs explains that Jesse's lack of expression is due to being closed down emotionally for so long, whereas within the Bureau Jesse can turn to helpful and inquisitive folks on the same page, like scientist Emily Pope.
"Jesse hasn't had someone who can find those answers for her. We didn't want to put narrative weight on her being surprised and shocked all the time," Maggs tells me.
The best weapon to use against him are his own orbs, they pack a serious punch. I just used Grip with bonus damage as my gun. I don't even like Grip, but it's the most useful for the boss fights, where you need good range and reasonable rate of fire.
Beyond that, I found standing on a column to be best. At least you know when it's gone from under you.
Also, when he gets into the leg swinging stage, I found levitating to be best, and just dodge horizontally in the air. You can stay up there the whole time that he's swinging (or at least I could with my upgrades). Then just back onto the column when he stops. The only thing that's going to kill you is falling through a hole in the floor that you can't see, and this technique reduces the chances of that.
The shield is the armorArmor damage buffs impact targets that are shielded? He was just shielded, right?
I finished this quest today as well after thinking it was glitched. Turns out the enemy you're looking for is way up in the top portion of the pump room, which you end up in when you're doing a later sidequest hunting down mold spores.I just barely stumbled across something. For those that think their quest for Old Friends is bugged
I just came into the NSC pump room from the top control point and killed the last soldier by accident. He was one of the invisible kind of hiss... So he might really be there when you go in the room but just hidden.
interesting. I didn't link the two given there are mods that specifically talk about shields (Pierce).The shield is the armor
armor buffs impact the armor health specifically, so with my mod and Pierce i could get the bar obliterated in two shots and focus on his main health bar really quickly
Finished the game. It's the very definition of a game that starts out incredibly strong and just can't sustain it. The combat was the worst example of it, where the last few encounters are just not fun to play at all. The game plays best at the beginning when you have fewer powers and aren't fighting against hordes and hordes of shielded enemies.
Spamming telekensis isn't fun and having so many shielded enemies encourages it to the point where I found the combat to become really stale because of it. Even beyond the shields, it does so much more damage than anything else in the game that your other options just become something to do when your throw meter is recharging.Wild. I had the exact opposite experience. As I kept getting new abilities and upgrading those abilities and my weapons with mods, I found the game getting more and more fun. I would have played another 15 hours of the game if I was able to. Those last few combat encounters specifically I felt amazing just zipping around and priority targeting things to take them out before I was overwhelmed. And unlike most games that give you a bunch of powers, I used literally *every* single power at my disposal in those fights. The last time I felt as empowered in a game was DOOM 2016.
Shielded enemies are taken care of pretty easily with either telekinesis or a Charge with the +dmg to shielded enemies mod on it I found.
I finished this quest today as well after thinking it was glitched. Turns out the enemy you're looking for is way up in the top portion of the pump room, which you end up in when you're doing a later sidequest hunting down mold spores.
Interesting. He definitely wasn't there for me. That entire portion of the room was waaaaay down below the spot where I found him.That's different than where I found him. He was on the ground floor by the elevator for me. Makes me think he can spawn in random places making him super easy to miss.
Spamming telekensis isn't fun and having so many shielded enemies encourages it to the point where I found the combat to become really stale because of it. Even beyond the shields, it does so much more damage than anything else in the game that your other options just become something to do when your throw meter is recharging.
I finished this quest today as well after thinking it was glitched. Turns out the enemy you're looking for is way up in the top portion of the pump room, which you end up in when you're doing a later sidequest hunting down mold spores.
Thanks! I'm a little disappointed there wasn't one more post-game story mission from Emily, but I guess that's what DLC is for.About your two questions.
The jukebox isn't usable at the moment but there's two expansions coming so it may make an appearance in one of them.
I also had 28 missions completed and there hasn't been any more, believe PS4 has an exclusive mission, which may get patched in at a later date to PC/Xbox.
Him I didn't have any trouble with. Most of them I just went to wherever the yellow highlights were on the map and ran around in that room.My last target is Remus in the Energy Converters area, and there I can't find jack shit. :(
I haven't finished the game yet (I'm up to the final boss) so won't read that right now, but really looking forward to checking it out when I do.I talked to Control's narrative designer, Brooke Maggs, about the story continuing from the end of the game and where the DLC might go.
So uh, spoilers. And the expansions probably won't be coming until early 2020.
The fact that the mission is in the PC version and can be unlocked with hex code indicates that it's probably just a timed PlayStation exclusive, or somebody at Remedy messed up :)If you can't get to the exclusive Playstation section on pc remove it from my map please!!!
Ditto. I played on controller, and if you watched my Tommasi boss fight video you would've seen that I'm clearly no deadeye dick, and I still had a heap of fun with everything, including the guns. Admittedly I did use Shatter a lot, because hey, close enough is good enough with that thing :)I felt like I was a levitating psychic god using literally every skill at my disposal and had a blast. I played with a mouse and keyboard so maybe the added precision made my gun more reliable to me.
Finished the game. It's the very definition of a game that starts out incredibly strong and just can't sustain it. The combat was the worst example of it, where the last few encounters are just not fun to play at all. The game plays best at the beginning when you have fewer powers and aren't fighting against hordes and hordes of shielded enemies.
The story ends up being ok. It doesn't quite land, but mystery box stories like this never do. Though it feels like a game that a couple of years from now the only thing I will remember from it is Darling.
i didn't engage with much of the side content, the shitty map sapped any desire for me to explore.
So there's definitely a major bug where you can't construct a weapon. It just eats the resources you put into it without giving you the weapon. Luckily, I was able to roll my save back, but that sucks.
Only had one mod slot for Pierce too, was striking me as odd. because the other weapons had three slots unlocked.Speaking of bugged-out weapon constructs/upgrades, are you supposed to have more mod slots than 1 for Pierce? If so, that's the one that bugged out for me.
Speaking of bugged-out weapon constructs/upgrades, are you supposed to have more mod slots than 1 for Pierce? If so, that's the one that bugged out for me.
Ditto (PS4 Pro).Only had one mod slot for Pierce too, was striking me as odd. because the other weapons had three slots unlocked.
Nice! Saving the link for after I finish my first playthrough.I talked to Control's narrative designer, Brooke Maggs, about the story continuing from the end of the game and where the DLC might go.
So uh, spoilers. And the expansions probably won't be coming until early 2020.
So there's definitely a major bug where you can't construct a weapon. It just eats the resources you put into it without giving you the weapon. Luckily, I was able to roll my save back, but that sucks.
Yeah, I find it hard to believe that pierce is the only weapon in the game that can't be upgraded. Has to be a bug.Speaking of bugged-out weapon constructs/upgrades, are you supposed to have more mod slots than 1 for Pierce? If so, that's the one that bugged out for me.
Someone give me estimate how far in the game I am:
Mission name:Finnish Tango
Continuously in awe of this game visual design.
Entering the furnace area was amazing due to its lighting. But after that I went to the Research Department, and just entering that lobby is.. wow, amazing.
Remedy's designers are god-tier.
No, there is only one ending.I've heard you need to do all the sidequests in order to get the true ending, is that correct ?
I quite like the game, it's not a fun game imho but its a gripping one, I like the story and the overall feeling.
Runs like a dream at uncapped FPS 1080p on my GTX 1070ti, sure it's not RTX levels and without ray tracing but I wouldn't get this with my console.
Levitation power up is kind of meh in how it controls (ho ho ho)
Jesse's walk is boss. Love the way she controls. Ah. Ha.
Map's fine. You have to use it in conjunction with the signs for full effect.
I have that bug & I also can make the Charge weapon.Only had one mod slot for Pierce too, was striking me as odd. because the other weapons had three slots unlocked.
It's all good! I'm still enjoying the game, but will just continue the play style I've been going with until it's fixed.We are aware of this bug and its being fixed. Sorry you had to encounter it :/
Only good sidequest are the Langston's Runaways and Mirror world nearly everything else is simple go and shoot something, ofc unless you love lore of this game then do everything.I would strongly suggest that you overcome the shitty map and try some of the side content because i thought that some of the best stuff in the game were the sidequests
I'm sorry... but are you forgetting a very special side quest where you TALK TO THE PLANTS.
You need clearance lvl 6 to be able to start this mission in the synchronity lab.
And I thought I was the weird one just walking everywhere, especially when entering into a new area. Also people said the game reminds them of TEW 2, Prey etc, so let me add to the pile and say it reminds me a lot of INSIDE. Especially the maintenance sector. Combined with low humming sound, the whispers, total lack of music, the harsh yet gloomy industrial lights, I get very strong INSIDE vibes when just walking around that part of the map.Her walk animation is SO good. I walk slowly all the time just to enjoy the animation with the lighting dynamically interacting with her as she walks through a long hallway or something like that. It's beautiful.