Wait...maybe I just didn't get this from the other footage/trailers, but is this basically SCP: The Game?
The setting reminds me so much of Evil Within's Mobius DLC, surreal office spaces and cold concrete. Could be good if they nail some combat variety this time.
A high-end PC should be able to keepI will be totally honest:
This looks amazing. AMAZING.
But I'm still disappointed to not be able to play Quantum Break at locked 60 fps even with a high end computer.
Will Control be a game in which you have thought about 60 fps from the beginning or another experience designed around 30 fps?
A high-end PC should be able to keepthe gameQuantum Break above 60 FPS at all times. Maybe not maxed-out at 4K though.
The issue is that the game has severe frame-pacing problems and mouse control is broken, resulting in awful stuttering movement.
Oh, and you can't disable things like motion blur, and the cutscenes are capped to 30 FPS for some stupid reason. And you have to stream the videos instead of being able to download them. And you have to buy it again on a different store if you want the DX12 or DX11 version and have the other one.
Yeah, I fear the same.Man, I'm so excited for this, but I can't help but feel that the game is flying under people's radars.
All of this sold me on the game!Yep that, as well as by new Weird, Jeff VanderMeer. Some of the original sources if inspiration especially from a world building perspective was the movie Tinker, Tailor, Soldier, Spy and obviously Inception. There's way too many games to name that the team likes, but there's that definite metroidvania-influence in Control and some Dark Souls too, though everybody on the team is inspired by different things.
Think they showed a picture in one of the dev diaries.
Hype rising!Yep that, as well as by new Weird, Jeff VanderMeer. Some of the original sources if inspiration especially from a world building perspective was the movie Tinker, Tailor, Soldier, Spy and obviously Inception. There's way too many games to name that the team likes, but there's that definite metroidvania-influence in Control and some Dark Souls too, though everybody on the team is inspired by different things.
I'm probably reaching, but upon searching "Faden" of Control protagonist Jesse Faden I found that it is a diminutive for "yarn" and "thread," which to extrapolate could relate to the fabric of reality in a game with a distorted reality.I only wish they continued the tradition of giving their main characters names that are a wordplay on the themes of the story.
Looks really cool, but if it all takes place in this building I can see it getting a bit artistically oppressive and samey. What about the big bold outdoor vistas and less dark or dingey, colourful larger environments to help break things up?
Sounds cool. Thanks for jumping in to the thread! Can't wait to see more of the game.There will be variety. That was one of the points we wanted to make with this trailer that while it takes place in a single location, from a visual standpoint there is variety and more open ended spaces.
There will be variety. That was one of the points we wanted to make with this trailer that while it takes place in a single location, from a visual standpoint there is variety and more open ended spaces.
Same here.