PM'dHey yall I'm addicted again are there any clan openings? I play good
I'm username1199
plz inv
Haha, I spent like 10 minutes collecting all of the rewards.
I'm actually glad they changed 2v2 to have the 3 minute overtime. It's pretty frustrating getting a draw when you were super close to winning.
On another note, does anyone here play Classic Challenges?
A week ago I went on a Classic Challenge kick, but I noticed something a bit odd. A year back I would play one Classic Challenge every day (before war became a thing) and would regularly get 12 wins using any random meta deck. However, now it's quite difficult to even get 8. It seems like the difficulty has went up significantly. I wonder why that is.Only when I'm trying out a deck and I don't have the levels for ladder.
Gates only apply to the arenas. So if you made it to Arena 10, you would no longer be able to drop down to Arena 9. However, Leagues do not have this same safety net. You are free to drop all the way down to 4000 trophies. I was hoping it would apply to Leagues as well, would have let me try out some different decks without worrying too much.I don't get the gates thing at all. I got a new trophy high, then dropped 400+ trophies (and a ranking) over the next couple of days. I didn't think that was supposed to be possible anymore.
A week ago I went on a Classic Challenge kick, but I noticed something a bit odd. A year back I would play one Classic Challenge every day (before war became a thing) and would regularly get 12 wins using any random meta deck. However, now it's quite difficult to even get 8. It seems like the difficulty has went up significantly. I wonder why that is.
Just as my interest in this game was flagging, the new changes came along and revitalized it for me. That lasted all of a week, once I realized that the gates didn't apply to leagues. I'm seeing the exact same decks over and over again at this point. I had hoped gates would allow me (and others) to mix it up more
I've hit a new trophy high having just passed 5200 last night, though not sure why as I'm using my same old deck and seeing the same old decks in opposition.
I think I'm sticking with the game out of habit more than anything. I still find matches exciting moment to moment, but things haven't felt fresh in a while. Things like the Dragon Egg challenge are nice distractions I guess, but don't really feed anything back into the main game.
They changed ladder trophy gains. I usually gain 30 on wins and lose ~18 on loss. Upshot is that everyone tends to move up.
I've been seeing a lot of low-level opponents lately (like level 11 towers at 4900 trophies) who are way above their previous trophy high.
I am curious about how one aspect of the season reset will work. So with the last update they added a 24-hour boost every time you enter a new league, but after the reset what will happen if you drop to a number of trophies that's higher than a certain league? Say I drop to Challenger II, will I miss out on the Challenger I boost? Do I need to drop down on the last day of the season to get the extra 24-hour boost?
That's good to know, thanks!Supercell stated that league chest boosts would be given if your reset is beyond Challenger I. You don't need to drop trophies to get the bonus.
Dark Prince
Dark Prince is hands down the all-star of this month. The buff to his Attack Range and Area Damage Radius made him less susceptible to troop attacks, and this is reflected in the stats.
Dark Prince has received a huge boost in usage throughout all the game modes, climbing from 4% to 12% usage in Classic Challenges and up to 16% in Grand Challenges.
Although the card's win rate is around 49-50% in Ladder, it's a bit on the strong side in Challenges, reaching a 55-57% win rate. So we'll be keeping an eye on the Dark Prince to make sure he doesn't become a problem!
Three Musketeers
As we had hoped, this iconic trio has indeed made a comeback - this card is now used 3x as often in Classic Challenges and nearly 5x as often in Grand Challenges!
But it is still a niche, Elixir-heavy card, used in 2-3% of the games. Provided that its win rate has also improved significantly, now hovering around 50-52%, we believe that Three Musketeers has found its place in meta.
It has become a more viable card than before without 'breaking' the Ladder, so we're happy with its current state.
Princess & Goblin Barrel
These two cards faced pretty much the same result: they were good before and still are. The recent changes haven't shaken things up for them but rather reinforced them in the roles they have been already fulfilling. Both cards are now picked more often in all modes, seeing a usage increase from 13% to 15%.
Their win rate has also improved: from 42% to 48% for Princess and from 40% to 44% for Goblin Barrel. We consider these numbers to be within the acceptable range as they make the Log Bait a viable deck but not too powerful.
Bomber
The Hitpoints buff made Bomber bite a bit harder, and the card is played in 4-5% of decks up to 6000 trophies with a solid 49% win rate. Although it is still on a weaker side in Challenges, the card win rate has improved (41% and 34% in Classic and Grand Challenges respectively) and made it a bit more popular than before.
We have no plans to rebalance this card further as it is already a great counter to ground troops and can be dangerous enough with the support of an ait troop counter.
Wall Breakers
The Damage buff has helped these little guys (their win rate has improved across all game modes, reaching 36-37%) but it is still among the least used cards in the game. Interestingly enough, Wall Breakers shows a solid 45% win rate in the 6000+ trophy range. The card indicates further potential, but nevertheless, we'll give it some more time.
Yeah, I've seen a huge increase in decks that don't make sense in the past few months. I've seen combinations like Hog + Goblin Barrel, Royal Giant + Hog, Royal Giant + Giant Skeleton. Not sure why.I've seen a lot more GB but not in traditional bait-focused decks. Like sometimes I'll have a Hog charging at me and then a GB gets launched to reinforce it. I never used to see that.
We got 3 open spots, #20Y9PQ
Invite only. Name's KiDdYoNe if I may have an invite
I've opened clan for a while, send an invite if you can.
Weird, says invite only. Anyways, #2CYJYRYLI've opened clan for a while, send an invite if you can.
Or even better, send me your tag
Pretty big update coming in July.
Dunno if I'll pay for the pass, but there's some nice QOL for everyone. I'm glad they're taking away mode restrictions on quests.
Happy about the quest change.
Addition of a season pass was inevitable in my view. Nothing there that interests me in getting it. I haven't even done any of the cosmetic upgrades to any of my troops despite having the points to do so.
In other "news", I made it to 6000 trophies yesterday. Not sure what arbitrary goal to set for myself next.
I looked and they have a spot open, so you should be good. If not we just cleared out a couple spots if need be.
Man, Pass Royale upsells (and reminders) are everywhere in the interface! They must be raking in the cash, as anecdotally 90% of the people I am facing have the "gold plate" name tags.
Still not motivated at all to get it myself, though I can see the "oh it's only $X and I would get all this stuff" feeling growing as designed over the month.
Oh the reminders are everywhere haha but it's not a terrible deal for all of the gold/cards you're getting. I play a few times a day already, this is just giving me some bonus stuff for doing that. The way I see it, it's the money I probably would've spent on coffee and a breakfast sandwich anyway.
Looks like a new Supercell game is soft launching tomorrow? Rumors say it will be a combination of Clash Royale and Brawl Stars:
Nope. Clan seems broken.Hmm I can't see clan activity at all since the update this morning. Anybody can?