I feel like the PS buttons fell into that roll though, while moon phases feel like it's trying to overly be about branding out of the gate.Well they aren't only about function. I think the PS symbols have served as pretty good brand identifiers / marketing tools for years now, which is why things like 1/2/3/4 (even if in some unique font and colours or whatever) seem more bland to me.
Well like I said, least worst lol.I feel like the PS buttons fell into that roll though, while moon phases feel like it's trying to overly be about branding out of the gate.
Game: "To do a combo press Red Red Green"
That'll keep em on their toes
I'm personally quite fond of the symbols for the classic elements:
Get creative, go wild, have fun, just one rule!
I audibly howled with laughter. Goddamnit.
Wow sh*t, mind blown! I have never been a huge fan of PlayStation buttons (I'm not used to them and find them unwelcoming each time I hold a PS controller) but that suddenly makes sense. And the layout honours Nintendo's legacy: ABXY => 1234. Beautiful.You know, this thread made me realize that the Playstation symbols, intentionally or not, are actually numbered in addition to being symbols and colors.
- O = 1
- X = 2
- ⃤ = 3
- ⃞ = 4
Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.Wow sh*t, mind blown! I have never been a huge fan of PlayStation buttons (I'm not used to them and find them unwelcoming each time I hold a PS controller) but that suddenly makes sense. And the layout honours Nintendo's legacy: ABXY => 1234. Beautiful.
Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.
I honestly don't think you can beat the Playstation's symbols, they're brilliant.
Lol, nice reference.Arrow keys from the keyboard is fine for me.
Where's the heart button? :)
Isn't one of the theories explaining why we have the east-west buttons flip is that back in the SFC/SNES days, the A/B buttons were flipped for the respective console? And that's why even with circle and x, we still go for the A position for confirm, and B for cancel?Lol, nice reference.
And yea, arrow keys are probably the best because button prompting is much more intuitive if we're being honest.
Chevrons of some such would probably look better though.
I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.Isn't one of the theories explaining why we have the east-west buttons flip is that back in the SFC/SNES days, the A/B buttons were flipped for the respective console? And that's why even with circle and x, we still go for the A position for confirm, and B for cancel?
Going by that, why are down and right the intuitive confirm/cancel buttons?
Colours are what I would go with. Cyan, Magenta, Yellow and Black.
You know, this thread made me realize that the Playstation symbols, intentionally or not, are actually numbered in addition to being symbols and colors.
- O = 1
- X = 2
- ⃤ = 3
- ⃞ = 4
They're not brilliant. They're stupidly different for the sake of different. All that wank means nothing when you have to explain 30 times to your friend playing 'Triangle - the top one, Square - the left one. There's no immediately graspable logic, as opposed to two rows of alphabetical symbols (BA/XY or Saturn's ABC/YXZ) which is easy for people to get hold of. Even better when the buttons have colours like the Super Famicom/N64/Dreamcast where the on screen prompts are in the right colour to assist with rapidly finding the button.Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.
I honestly don't think you can beat the Playstation's symbols, they're brilliant.
But, when someone says "push down to crouch", people could be confused because there are 4 different down on their controllers, from the analog sticks to dpad and face buttons, because when we say it out loud, we wouldn't have button prompts floating in air.I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.
Or maybe it's because X=
I have no idea of the eytomology beyond gaming at least lol.
My point being the symbol matters less than the positioning.
Having the symbols be
^
< >
V I can't find the alt code.
Just makes sense from a referencing point of view. I mean I think directional cue's are pretty widely shared across languages.
"Press the BLEARGH button to confirm"Four identical buttons that make different noises when pressed
I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.
Or maybe it's because X=
I have no idea of the eytomology beyond gaming at least lol.
My point being the symbol matters less than the positioning.
simple shapes that symbolize animals
fish
chicken
mouse
turtle
edit:
Actually, I have a better Idea:
five buttons because yeah, I always hated the limitations of having only 4.