Oct 25, 2017
5,143
Well they aren't only about function. I think the PS symbols have served as pretty good brand identifiers / marketing tools for years now, which is why things like 1/2/3/4 (even if in some unique font and colours or whatever) seem more bland to me.
I feel like the PS buttons fell into that roll though, while moon phases feel like it's trying to overly be about branding out of the gate.
 

Kolibri

Member
Nov 6, 2017
2,071
Game: "To do a combo press Red Red Green"

1y9pU0S.png



That'll keep em on their toes
 

Sanlei

Member
Oct 25, 2017
785
Pay (Symbol for money, general button for ingame shops to make fast and easy ingame transactions)
Loot (Symbol for lootbox aka Overwatch, cause every game needs lootboxes for a sense of accomplishment)
Win (Symbol for trophies, cause every game with ingame transactions needs an shortcut to win if the user paid enough)
Interaction (Symbol for a textbox, cause every live service even if its P2W should at least have an button to interact with some things to feel like a game)
 

Red Liquorice

Member
Oct 27, 2017
9,542
UK
The simpler the better. One of the things I hate about QTEs is it isn't intuitive to show the letter/symbol/colour used for a button, you have to memorize the buttons. There's no reason I can see why triangle is top, square is left etc. Arrows like <, >, ^ could work, but obviously it could be confused with the d-pad. What about numbers like on a clock face, or as I saw on page 1 someone said the compass points. They are far more intuitive and use already existing points of reference.
 

SleepySlippy

Member
Nov 19, 2017
64
You know, this thread made me realize that the Playstation symbols, intentionally or not, are actually numbered in addition to being symbols and colors.
  • O = 1
  • X = 2
  • ⃤ = 3
  • ⃞ = 4
Wow sh*t, mind blown! I have never been a huge fan of PlayStation buttons (I'm not used to them and find them unwelcoming each time I hold a PS controller) but that suddenly makes sense. And the layout honours Nintendo's legacy: ABXY => 1234. Beautiful.
 

user__

Member
Oct 25, 2017
570
simple shapes that symbolize animals

fish
chicken
mouse
turtle

edit:
Actually, I have a better Idea:
xA2yr6L.png


five buttons because yeah, I always hated the limitations of having only 4.
 
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Al3x1s

Banned
Nov 13, 2017
2,824
Greece
1,2,3,4 or something arrow-like (but obviously different to the d-pad somehow) indicating direction would be the best you can do I think, with the needed simplicity/immediacy and all-purpose universality required.
 

Death Penalty

Avenger
Oct 27, 2017
3,391
Wow sh*t, mind blown! I have never been a huge fan of PlayStation buttons (I'm not used to them and find them unwelcoming each time I hold a PS controller) but that suddenly makes sense. And the layout honours Nintendo's legacy: ABXY => 1234. Beautiful.
Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.

I honestly don't think you can beat the Playstation's symbols, they're brilliant.
 

Kanann

Banned
Oct 25, 2017
2,170
Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.

I honestly don't think you can beat the Playstation's symbols, they're brilliant.

And then you baka gaijins making X as yes.

And then Japanese senpai also making triangle as menu button.

Wah da faaahk
 

Ganransu

Member
Nov 21, 2017
1,270
Lol, nice reference.

And yea, arrow keys are probably the best because button prompting is much more intuitive if we're being honest.

Chevrons of some such would probably look better though.
Isn't one of the theories explaining why we have the east-west buttons flip is that back in the SFC/SNES days, the A/B buttons were flipped for the respective console? And that's why even with circle and x, we still go for the A position for confirm, and B for cancel?

Going by that, why are down and right the intuitive confirm/cancel buttons?

Colours are what I would go with. Cyan, Magenta, Yellow and Black.
 

enzo_gt

Member
Oct 25, 2017
6,299
I like the idea of elements but I think there's great advantage to them being as generic and easily/automatically distinguishable as possible (i.e. shapes, letters).
 

Ploid 6.0

Member
Oct 25, 2017
12,447
Blank buttons, you assign the buttons to the function you want like steam controller's touch pads. I don't even consider Steam Controller's face buttons AXYB anymore.

I wish all consoles had steam's controller input total customization. Thankfully though I mainly game on PC and can use steam's system with any game even Windows Store stuff with a tool.

Steam Input Thread | Comfy Couch Would Be Perfect On PC
 

Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,759
Isn't one of the theories explaining why we have the east-west buttons flip is that back in the SFC/SNES days, the A/B buttons were flipped for the respective console? And that's why even with circle and x, we still go for the A position for confirm, and B for cancel?

Going by that, why are down and right the intuitive confirm/cancel buttons?

Colours are what I would go with. Cyan, Magenta, Yellow and Black.
I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.

Or maybe it's because X=

I have no idea of the eytomology beyond gaming at least lol.

My point being the symbol matters less than the positioning.

Having the symbols be
^
< >
V I can't find the alt code.

Just makes sense from a referencing point of view. I mean I think directional cue's are pretty widely shared across languages.
 
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lusca_bueno

Member
Nov 23, 2017
1,472
S A L T, would be really popular in the competitive scene. Seriously though, I can think of few options cause usually the best way to go about these buttons is easy interpretation, and that rules out over complicated symbols, it needs to read easily like a good serif font in a book to me. Maybe the card suits would be a somehow nice~ idea, even though it looks themed, and themed is not good in a product, themed reminds me of user input/customization.
 

D.Lo

Member
Oct 25, 2017
4,352
Sydney
Fun fact, they actually have even deeper meaning and relate to the function each button serves. Circle means yes, X means no, Triangle refers to one's point of view, and Square is shaped like a piece of paper to represent it being a menu button.

I honestly don't think you can beat the Playstation's symbols, they're brilliant.
They're not brilliant. They're stupidly different for the sake of different. All that wank means nothing when you have to explain 30 times to your friend playing 'Triangle - the top one, Square - the left one. There's no immediately graspable logic, as opposed to two rows of alphabetical symbols (BA/XY or Saturn's ABC/YXZ) which is easy for people to get hold of. Even better when the buttons have colours like the Super Famicom/N64/Dreamcast where the on screen prompts are in the right colour to assist with rapidly finding the button.

Not to mention typing them out is a pain.

Hit B, A, Y, X
or
Hit X, O... Square Triangle
 

BagelLemon

Member
Nov 9, 2017
99
The only thing I find unacceptable is that Nintendo and Microsoft's buttons are flipped. Nintendo A is Microsoft's B and so on. That is plain evil.
 

Ganransu

Member
Nov 21, 2017
1,270
I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.

Or maybe it's because X=

I have no idea of the eytomology beyond gaming at least lol.

My point being the symbol matters less than the positioning.

Having the symbols be
^
< >
V I can't find the alt code.

Just makes sense from a referencing point of view. I mean I think directional cue's are pretty widely shared across languages.
But, when someone says "push down to crouch", people could be confused because there are 4 different down on their controllers, from the analog sticks to dpad and face buttons, because when we say it out loud, we wouldn't have button prompts floating in air.
 

Snormy

I'll think about it
Moderator
Oct 25, 2017
5,298
Morizora's Forest
Diamond, Spiral, N Cube, X Sphere

FGoEkMp.png

Honestly, it doesn't really matter what the symbols are but they should be easy to remember and placed. They should also be easy to reference in language. This is why X Y A B are great because they are on the keyboard. The problem here is that they are placed differently depending on controller. Realistically North, South East, West makes the most sense with colour to help remember.
 
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Kid Night

Member
Oct 27, 2017
523
I think that can easily be explained simply by ergonomic finger position/response/down time. When players hands are resting, and shift to the the bottom button is the easiest/quickest. As for the right button I'm not exactly sure on that one. The easiest to reach button makes the most sense to confirm though. I imagine that's in large part why in the west X has become synonymous with confirm.

Or maybe it's because X=

I have no idea of the eytomology beyond gaming at least lol.

My point being the symbol matters less than the positioning.


It's cultural actually. All consoles used A to confirm until PS1, which didn't have an "A" button. If you played PS1 games made in America, X confirmed, because we use X like a check mark here. If you played games made in Japan, Circle confirmed because it is used for "positive" or "yes" there. There was no standard. I'll hazard a guess that they intended Circle to be confirm as they placed it where the "A" button was on the SNES layout.

Sony created a standard for PS2, games released in Japan required Circle to confirm. Games released in America required X to confirm.

The PS3 actually handled this regional requirement in firmware. If you pop an American disc in a Japanese PS3, circle will confirm in menus, and vice versa. I believe this is the same on PS4.

Xbox - A confirm (reversed location because Americans read left to right, or possibly avoiding patents)
Nintendo - A confirm (Japanes read right to left)
Sega - A button