Completely agree.I thought 1st person gameplay + 3rd person cutscenes were the best combo. Unfortunate if true.
With indie games we have more diversity than ever, maybe you're looking in the wrong avenues.If someone announced a game like Tactics Ogre on modern consoles I'd be there for it in a second. Hell, if CDPR themselves announced another Witcher game, I would be more than happy to play it.
Again - it's not that I've lost interest in anything. It's that I was never a PCRPG gamer, so acting like stuff like Divinity or Torment is supposed to make me happy is like asking a vegetarian why they aren't enjoying their steak.
Same here :/ it seems it is confirmed tho.I thought 1st person gameplay + 3rd person cutscenes were the best combo. Unfortunate if true.
Why do you think the option feels so off in Bethesda games and completely lacks polish?
Considering that it was so they could focus on a more ambitious way of handling cinematics than the witcher 3, highly doubt it.yeah. I bet this decision was made to lower the cost of development.
Literally read the thread on why driving around having a 3rd person perspective makes sense. To be blunt as possible It doesn't seem like it wouldn't be a hard amount of to you because you've never worked on a game and thus you are suggesting some asinine armchair developer tier hot takes. Like, nothing is free in game development, things take time to implement, things take time to polish, that time spent takes away from other things.You think they aren't going to have a walk/run animation that can be applied to the player character? There's nothing you've told me that would explain why "that" is not possible or why it'd take such an insurmountable amount of work as not to be even considered. Yet you seem perfectly fine with a third person option for driving around in vehicles.
If someone announced a game like Tactics Ogre on modern consoles I'd be there for it in a second. Hell, if CDPR themselves announced another Witcher game, I would be more than happy to play it.
Again - it's not that I've lost interest in anything. It's that I was never a PC gamer, so acting like stuff like Divinity or Torment is supposed to make me happy is like asking a vegetarian why they aren't enjoying their steak.
While third person cutscenes being axed is unfortunate, I have faith they'll get it right, especially with the potential in that clip I linked.
There were less than two minutes of third person cinematics in the original demo, however, there were more than 20 minutes of cutscenes.
The divinity games are on console, the recent torment game launched on console, and planescape torment comes to console this month.
Not saying you can't have a preference agains then, just not sure it's appropriate to lean so heavily on "those are pc games" angle.
Tell me how then? How do you convey your eye being taken out of your skull while viewing through another eye on a table that's slowly installing it's drivers into your brain.
Every part of Bethesda games feels off and lacks polish.Why do you think the option feels so off in Bethesda games and completely lacks polish?
Removing proper cinematography from a game isn't a more ambitious move and certainly leads to less time devoted to crafting cutscenes, which in turn leads to lower cost of development.Considering that it was so they could focus on a more ambitious way of handling cinematics than the witcher 3, highly doubt it.
I'm more talking about the style than about the platform. I HAVE Divinity on PS4 and I made it all the way through the first act before giving up - I just don't enjoy it at all. Like I said before, I just have absolutely no nostalgia for the Infinity Engine era of CRPGs. I see what they're going for and I'm sure they executed it very nicely but it holds zero appeal or entertainment value for me.
Let me be completely unfair and move my goal posts a bit then, my original response was a bit off the cuff and unnecessary. I see this kind of first person body horror and think it is extremely cool and something I have never seen done in videogames before, if the entire game is filled with moments like this then I'm completely fine with the removal of third person (which is unfortunate as it showed a lot of personality) but I am confident CDPR will get it right.The same way every movie ever portrays body horror? You can defend the decision to make the game strictly first person without attacking third person as a legitimate perspective when it's been used in every genre in every way for a hundred years.
Most of the best and well renowned CRPGs are isometric so I'm not sure what you mean by this.Cyberpunk 2077 threads are exposing some real culture-clash between people who grew up on JRPGs and people who grew up on CRPGs. The two genres eventually developed completely different sets of expectations for their players.
Maybe it's the fact that Witcher 3 is a 3rd person game with a pre-written protagonist which made it a bit more palatable to people who grew up on console RPGs. In other aspects though, CDProjekt's games and development have been clearly inspired by CRPGs. CP77 furthermore is based on a tabletop game. It makes perfect sense they'd take it in a direction that aligns more with Fallout and Deus Ex.
It's still day 1 for me, I just doubt it's going to be April.What a disappointment, the more i hear about this game my interest keeps going down, from sure purchase to rental to see if i like it.
Fair enough, just wasn't sure if you were playing "PC games" as a literal platform barrier or preference barrier.
Why do you think the option feels so off in Bethesda games and completely lacks polish?
Considering that it was so they could focus on a more ambitious way of handling cinematics than the witcher 3, highly doubt it.
Literally read the thread on why driving around having a 3rd person perspective makes sense. To be blunt as possible It doesn't seem like it wouldn't be a hard amount of to you because you've never worked on a game and thus you are suggesting some asinine armchair developer tier hot takes. Like, nothing is free in game development, things take time to implement, things take time to polish, that time spent takes away from other things.
Well first and foremost we know that different outfits change the way people look at you based on "cool" and "street cred" stats. Beyond actual gameplay implications though you can still take personal pleasure in how your character looks despite not getting to see them all the time. I don't have a third person camera in real life and I kind of care how I end up looking on a day to day basis.And no, they are right, what is the point to customize your clothing and character from a visual standpoint? It's utterly disingenuous to assume they mean "skill points" and the like - because that makes no fucking sense.
Most of the best and well renowned CRPGs are isometric so I'm not sure what you mean by this.
That's the thing, CDPR's goal is to make them one and the same. Which is why dialogue options keep popping up during fully animated scenes:Dunno man, are you sure you're not mistaking dialogue scenes with actual cutscenes?
Having a first person perspective doesn't mean that you're removing proper cinematography. And when your intention is to have lots of cinematics interruptible and full of variables, that leads to a shit ton of work compared to a cinematic that'd be the same every time. Like even something like this starts to get costly when there are lot of instances of it.Removing proper cinematography from a game isn't a more ambitious move and certainly leads to less time devoted to crafting cutscenes, which in turn leads to lower cost of development.
How come? All that should've changed was camera action really. Unless they had 3rd person views outside of player's location, that is.Boi, that had to be a huge amount of assets sent to the dumpster. Certainly not a good production process.
which is why the "it was obviously done to lower development costs" take is pretty silly. It's probably just CDPR's preference to have the game be in first person as much as possible.Boi, that had to be a huge amount of assets sent to the dumpster. Certainly not a good production process.
Yet none of those games mentioned have deep character customisation like CB2077. And the ones that do have a tpp toggle. You can see why people would expect to see their characters more if there is a whole customisation feature at the start of the game that lets you adjust the characters chin depth along with other minute facial features right?But a lot are also 1st person, and what CP77 is doing is clearly following in the footsteps of PC games like Deus Ex, System Shock, and Ultima Underworld. The 3D Fallout games are clearly in that mold as well despite having optional 3rd person modes.
before that decision they should have spent in mocap for the protagonist and on a cinematics director, artists along other things needed to craft a cutscenes third person. I guess a big chunck of that work will be wasted.
Modders will have a viable third person mod within a few months of release.
before that decision they should have spent in mocap for the protagonist and on a cinematics director, artists along other things needed to craft a cutscenes third person. I guess a big chunck of that work will be wasted.
Yes end of story. 🤷♂️So driving in third person (even though it's not as "Immersive" as first person) is ok
Yea just like all those other games that have super polished 3rd person mods that totally aren't exact examples of why perspective is something that has to be incredibly thought out. Like resident evil 7, which is super playable in 3rd person.Modders will have a viable third person mod within a few months of release.
Not very likely tbh. We can infer that the intention was to have the game in first person as much as possible. So it's not really a big loss to not have 3rd person cutscenes since the majority of them would've been in first person anyway if the demo's ratio is any indication.Boi, that had to be a huge amount of assets sent to the dumpster. Certainly not a good production process.
You're assuming that a third person object and model is spawned in while on foot. Notably the vehicles have only shown third person models after the transition into to them has happened. Likewise the body might only be spawned in for cutscenes, like that mirror.know nothing is free in game dev, but you're literally acting like having a simple walk/run animation for the player character in a third person view (which the animation already exists for npc's) is some insurmountable thing that can NOT be done in the game, like it'd take hundreds of hours to offer or do, I literally showed you a THREE MINUTE video of how easily someone (in Maya) can take an animation set and then "share" it between one character and another, three minutes.
If I can look down at my character and/or look in a mirror/reflection then it is obvious why you would want customization still. Hell I rarely see my character in Fallout/TES titles, but I still care what I look like in those games (I play only in 1st person).
seriously... what is the point of a character creator if i can't even see it???