One more question before I pull the trigger: I'm guessing on PS4 it's O= A (jump), X=B (attack) in terms of controls, so will I be using O for confirm, X to cancel?
Doesn't bother me either way, just curious. I'd sooner have confirm on O, cancel on X than attack on O, jump on X though.
You can remap all inputs to your liking using the Collection settings that are available at any time by pressing L2/LT/ZL.
This new port has higher quality music. You can switch it off in the Options Menu, but frankly I could barely tell the difference.
It does have a high quality FILTER but the music and sounds are kept the same as they were upon their GBA releases. Just wanted to clarify so people don't think there are any Collection Arrange versions of the game tracks.
are save points in CoTM scarce or did I just miss one? Fought the first gargoyle boss twice then died in the next room over twice and had to fully restart the game x_x
They are scarce and that gargoyle enemy (earth demon) is just a normal enemy but I thought it was a boss my first run through as well and it blew my mind when I finally learned the pattern and realized it was just a random enemy. Aside from slamming into you with it's flight pattern (that can get a bit twitchy) look at the ground when it brings it's hand up to its face to intone a spell. The ground should flicker on one side of your character very subtly, that's your tell as to which side the wave of stalagmites are going to rush you, just stay calm (get some space from the mob if you need to) and simply jump over the stalagmites, just a simple jump can clear the hitbox.
Don't be shy to use the rewind function as while some of what I'm about to say is due to the game's uneven (at times) design, it is actively trying to kill you as if it were a classic Castlevania game compared to the more "gentlemanly" difficulty that SotN and HoD onwards tend to go for.
I'm trying to beat the wolf like boss in COTM but I don't have any cards yet except for the first one...is that normal? Do I need to grind already? Or am I missing something very obvious
You get 2 cards as a guaranteed drop, one from skeleton bombers and one from bone dragon heads in the very second screen. Otherwise yes my first run thru CotM Cerberus kicked my ass hard and for a first boss it can get out of hand rq. There's no shame in using the rewind feature especially for CotM as it can get uneven at times (was the teams first and last Metroidvania and a launch game that was released day and date with the GBA system).
is there any way to cheese the girl who summoned dracula in the sewers? because that's the only way i'm going back to that one.
this is a really great value at $20.
You can glitch summon cards out to abuse iframes if you need to (if you REALLY need invulnerability use the right most card in the top row and the second from the right card for the bottom row, you can't be killed but you also can't damage anything).
Y'all should check out this playlist of songs across the series arranged with Akumajou Densetsu's VRC6 chip. The GBA trilogy in particular sounds nice.
Yea, they're one of my favorite CV arrangers, Out of time and N64 version of sinking sanctuary is 😍😍😍
1 Question 1 Thought:
1) Did they improve the sound that is typical of GBA games (so to speak)? I know you can't match redbook audio like in SOTN, but it was quite jarring going from that to Aria, even with nice headphones.
Also 1) I wonder if they'll make a collection based on the DS games.
EDIT:
Another 1) why is that Super Nintendo game in this collection not popular? I haven't played it (or heard much about it in the past).
The Improved audio only reduces some of the hissing that was present in GBA OSTs but it doesn't have like HQ audio files or anything. I know more people notice some hissing on PC for this Collection release (just eyeballing some PC experience ppl have posted on the net in general) but I think it sounds fine on PS5 but having played all 3 GBA games I'm familiar with the actual hissing from the originals and I'm probably measuring what hissing remains in this collection (since the filter doesn't exactly remove all of it) to that "unfiltered" quality.
The SNES entry is a SNES adaptation of Rondo with only 7 levels but the music is p damn lit (it has my favorite version of Divine Bloodlines, as it's far more "punchy" and I like that personally), don't compare it to Rondo 1:1 and just treat it like a just as difficult (perhaps more so at times) alternative retelling minus unlockable Maria and minus the Rondo cutscenes and myriad of branching stages.
Offense and Defense is pretty good
Yea it gives a feeling of movement that really matches with the tempo of Juste's dashing which is why I can still enjoy a decent amount of that OST even if some songs make me do a face (which doesn't occur as I'm playing cuz it's not bad enough to where it takes me out of my gameplay)
How did they get Aria to sound better and look better just like a year later? Always amazed by that.
They took really good notes of w/e tf went wrong with HoD and what went right with it to give out a more balanced game in terms of visuals and sound.
I'm more upset that Konami reused the initials for Harmony of Despair because they wanted Castlevania HD. Which I really hope Konami would rerelease cause having this game in 4k would be really amazing as would having it with local multiplayer on Switch.
Big same, saw it on PS4 but then saw it was PSNow. Loved it back on the 360. Never tried it with the PS exclusive co-op mode.