For anyone worried about length, I've heard its the longest RE Engine Resident Evil game, it'll be a bit longer than RE7. I specifically was told it'd be a "couple hours" longer than RE7, but play time is so subjective just the more accurate thing to say is it'll be a bit longer than RE7.
Two hours?! Damn, Dusk was right - this game must run really slow on PS5.
Not PS5 surely, that has bad frame rate issues. /sPC, PS5, or Xbox Series X, wonder which will be used for the demo. Either way I'm excited to see more.
LOLOLOLOL2 hours? Jeez, you can clear RE3make and still have time left over
Definitely not true game is just as long as RE2 with one character both are 5-8 hour games depending on play style.
Neither, it'll be running off PC at this event.This will either squash those PS5 dev rumors or show that its true its running sloppy.
This will either squash those PS5 dev rumors or show that its true its running sloppy.
Oh thats too bad. Guess we can just hope for the best for PS5 performance.
Currently the PS5 version of RE8 is having some problems, but it will be sorted by release as I keep on saying. But why I bring it up is the issues is making them debate if they should step-down some decisions for the next-gen focus and make the game cross-gen (it was cross-gen at the start of this year), or push through to take advantage of next-gen hardware, especially with loading for specific things the game wants to do.I haven't been keeping up about it, but what exactly were these rumors?
I only saw hints of what this might be about over at the Digital Foundry thread, with the comments of how developers are finding it easy to develop on PS5, but Capcom has said otherwise, thus explaining the rather rough looking performance of the game so far. Was this something Dusk mentioned or something?
PS5 version is supposedly suffering a lot of dev issues and Capcom are considering cutting back on some planned stuff to fix it. We don't know if it's true or not but the first trailer was filled with frame drops and the second trailer was a pretty scenic one with only one intensive shot (that also had frame drops).I haven't been keeping up about it, but what exactly were these rumors?
I only saw hints of what this might be about over at the Digital Foundry thread, with the comments of how developers are finding it easy to develop on PS5, but Capcom has said otherwise, thus explaining the rather rough looking performance of the game so far. Was this something Dusk mentioned or something?
It's theDusk on the last showcase from Sony, RE8 trailer had that weird part of a little girl running around in a weird environment. Looked straight out of Coraline animated movie (lol). Is that in the final game or at least is that a renmant of the game that was before it turned into RE8 thats been shown to us?
Got it. Thanks!It's thegame's opening cutscene when Mia reads a local fairytale to her daughter, Rose.
Capcom said:September 27
Where to Watch
- 21:40 JST – Resident Evil Village Presentation (Translated) – In this first segment, we will welcome the development team and bring you the untold stories behind the development of Resident Evil Village and the latest info on the Resident Evil series! Featuring Tsuyoshi Kanda (producer) and Peter Fabiano (producer).
- 22:10 JST – Resident Evil Village Guest Talk Segment – In this second segment, we will welcome special guest Eiko Kano for a guest talk segment!
- English: CapcomUSA on Twitch
- Japanese: YouTube Day 1, YouTube Day 2
- Traditional Chinese: CapcomAsia on YouTube
- Simplified Chinese: CapcomAsia on YouTube
Currently the PS5 version of RE8 is having some problems, but it will be sorted by release as I keep on saying. But why I bring it up is the issues is making them debate if they should step-down some decisions for the next-gen focus and make the game cross-gen (it was cross-gen at the start of this year), or push through to take advantage of next-gen hardware, especially with loading for specific things the game wants to do.
PS5 version is supposedly suffering a lot of dev issues and Capcom are considering cutting back on some planned stuff to fix it. We don't know if it's true or not but the first trailer was filled with frame drops and the second trailer was a pretty scenic one with only one intensive shot (that also had frame drops).
Although the controls would save you some time, the difference rest elsewhere. You can finish classic RE1-3 and the REmake 1 and 2 in under 2 hours. That's true enough. But it takes planning. It takes knowledge of puzzles and paths and enemies. You can't just brute force it. In REmake 3 you can, because the RE formula is barely there. You get a key and open a door and that's it. To finish it quickly all you have to do is run fast.
Honestly i remember original RE3 not really being that different in that regard.
2 hours? Jeez, you can clear RE3make and still have time left over
2 hours? Jeez, you can clear RE3make and still have time left over
This presentation is not two hours.
Here is your schedule of Resident Evil Village events at TGS 2020 Online:
The Guest Talk Segment ends by 22:40, meaning the entirety of the Resident Evil Village Presentation + Guest Talk Segment is no more than an hour---30 minutes each if there are no breaks in between.
Capcom will also host "Capcom Special Program" on September 25 at 23:00 JST, where it will have "announcements featuring Resident Evil Village and more!" You can watch that on YouTube.
Also, please use my TGS schedule as it's very handy and accurate: https://www.gematsu.com/event/tokyo-game-show-2020-online
For anyone worried about length, I've heard its the longest RE Engine Resident Evil game, it'll be a bit longer than RE7. I specifically was told it'd be a "couple hours" longer than RE7, but play time is so subjective just the more accurate thing to say is it'll be a bit longer than RE7.
Okay, thanks of the head's up. So where does the two hours come from? The "Special Program" is about an hour, and the RE8 showcase is 40 ish, so is it just those to added together?