I love Nioh, and can't wait for Nioh 2, but "masocore" is a really stupid way to refer to your game.
wut.
Maybe I just wasn't around the internet much, but I never recall that coming up in the magazines at the time at the very least.
I'm truly curious where/when this was happening. I'm in Australia and have been playing games since the NES era and truly never came across this either locally or in the American and UK magazines etc I devoured.
I don't like the term character action anyway, but this is interesting to me and I wonder what other genre names used to float around.
Just google "character action game" and set your parameters to ancient days.Was "character action" ever used to describe Spyro, Crash, Sonic and Mario? I think you may be confusing the terminology with "Mascot Platformer."
If we are mostly talking about the random one-off genre names that developers / marketers come up with to make their games sound super special unique, First Person Adventure for Metroid Prime always felt a little silly.
However, if we are talking about genre names in general, then the fighting game community defining a Party Fighting Game genre as a reaction to Super Smash Bros' general popularity always felt regressive and gate-keepy to me.
100% accurate. "Soulsborne" sounds awful and adds absolutely zero descriptive value over "Souls".
I always thought spectacle fighter makes it sound like a shallow experience, to me its more about mechanics than spectacle. I prefer character action just because I feel it means that the action has personality conveyed by the character being used like how Bayos action is like a dance and how playing Nero is more visceral.Character Action is dumb.
The correct term is Spectacle Fighter.
And then there's the name of their battle system.Tales of is fantastic at BS genre names. They don't really describe anything and are closer to story descriptions maybe, but they're still funny.
Tales of Phantasia "Legendary RPG"
Tales of Destiny "Fateful RPG"
Tales of Eternia "Eternity and Bonds RPG"
Tales of Destiny 2 "Liberating Fate RPG"
Tales of Symphonia "Resonating with You RPG"
Tales of Rebirth "Where You Will Be Reborn RPG"
Tales of the Abyss "Discovering the Meaning of Life RPG"
Tales of Innocence "Connecting Thoughts RPG"
Tales of Vesperia "Enforcing One's "Justice" RPG"
Tales of Hearts "A New Meeting Between Hearts RPG"
Tales of Graces "Discovering the Strength to Protect RPG"
Tales of Xillia "RPG of Unwavering Convictions"
Tales of Xillia 2 "Choices That Spin the Future RPG"
Tales of Zestiria "Passion that Illuminates the World RPG"
Tales of Berseria "RPG of Discovering Your Own Reasons to Live"
The correct term is looter shooter, and I think that's a perfectly adequate way of describing those games.
Soulsbornekiro100% accurate. "Soulsborne" sounds awful and adds absolutely zero descriptive value over "Souls".
I always thought spectacle fighter makes it sound like a shallow experience, to me its more about mechanics then spectacle. I prefer character action just because I feel it means that the action has personality conveyed by the character being used like how Bayos action is like a dance and how playing Nero is more visceral.
I love Nioh, and can't wait for Nioh 2, but "masocore" is a really stupid way to refer to your game.
Isn't style/stylish action better?I always thought spectacle fighter makes it sound like a shallow experience, to me its more about mechanics than spectacle. I prefer character action just because I feel it means that the action has personality conveyed by the character being used like how Bayos action is like a dance and how playing Nero is more visceral.
And then there's the name of their battle system.
Linear Motion Battle System
Enhanced Linear Motion Battle System
Aggressive Linear Motion Battle System
Trust and Tactical Linear Motion Battle System
Multi-Line Linear Motion Battle System
Three Line Linear Motion Battle System
Crossover Linear Motion Battle System
Flex Range Linear Motion Battle System
Aerial Linear Motion Battle System
Dimension Stride Linear Motion Battle System
Evolved Flex Range Linear Motion Battle System
Combination Aerial Linear Motion Battle System
Style Shift Linear Motion Battle System
Double-Raid Linear Motion Battle System
Cross Double-Raid Linear Motion Battle System
Fusionic Chain Linear Motion Battle System
Liberation Linear Motion Battle System
Petit Linear Motion Battle System
Condensed Linear Motion Battle System
Why do you think Kamiya gave every character in Bayonetta glassesCharacter Action is dumb.
The correct term is Spectacle Fighter.
I mean, yeah, it is an umbrella term under which varying kinds & degrees of role playing is possible. That's why people generally slap some descriptive word in front of it. Fantasy RPG, scifi RPG, cyberpunk RPG are pretty good indication of what you can expect, at least in terms of setting. Or action RPGs, strategy RPGs, open world RPGs when it comes to some prominent gameplay aspect.Role playing Games has to be the worst one, it's such a wide genre it basically tells you nothing about the game you're about to play.
Why do you think Kamiya gave every character in Bayonetta glasses
it was a term created by people who were dismissive and hostile towards those games and it's criminal that is stuckIt's not really what you're asking for, but I think "walking simulator" is a pretty reductionist and bullshit genre name, I've always hated it
Just google "character action game" and set your parameters to ancient days.
Two references before DMC came out. You'll have to probably use WayBackMachine to find any more. And then you can watch Double Fine's dev play of Spyro. Granted, it definitely wasn't common.
It's not really what you're asking for, but I think "walking simulator" is a pretty reductionist and bullshit genre name, I've always hated it
No one says that un-ironically."Soulsbornekiro"
Always makes me throw up in my mouth a little
I will never not laugh at hobby-grade.
it was a term created by people who were dismissive and hostile towards those games and it's criminal that is stuck
Abso-fucking-lutely
it's a i know you can't just mind your damn business simulatorI love Gone Home, which I consider more of a "snooping simulator".
The problem is that many immersive sims are not RPGs; e.g. System Shock, Thief, and many emergent/systemic games are not immersive sims; e.g. Breath of the Wild.We had a thread on this before, and I agree. Immersive Sim should be something like Emergent RPG.
Games like Deus Ex, Dishonored, Prey, System Shock etc. that simulate a world with consequences, and try to make it as interactive as possible - so that the player can come up with their own solution to problems, rather than following the one solution that the developer intended - like most games do.I always thought that name referred to things like Euro Truck Simulator and Train Simulator up until a few weeks ago.
I still don't really know what it refers to lol. Is it like walking simulators or something?
I'd argue that the problem is the way the genre has been diluted over time such that it no longer has any meaning.Role playing Games has to be the worst one, it's such a wide genre it basically tells you nothing about the game you're about to play.
"Soulsbornekiro"Soulsborne.
4 Souls, 1 BB, 1 Sekiro. It's just Souls, get over it.
Thank you, Liam.
I feel like video game RPGs and tabletop RPGs are two very different things even at the start.I feel like it made sense at first because it was about literally roleplaying a character the same way you do in a tabletop RPG. But RPG has become such a broad genre over the years that it doesn't really tell you much anymore beyond that there's probably character progression of some type. We probably need to think up more sub-genres like CRPG that can better categorize the types.
Metroidvania makes sense when you dissect it a bit. It was coined (I believe) as "this Castlevania game plays a lot like Metroid" (in reference to Castlevania: Symphony of the Night): It's a game about exploring a massive labyrinth castle instead of a planet, but otherwise is very similar to Super Metroid: It's not linear, has upgrades you get scattered around the map (often guarded by bosses) that usually let you access new areas/open new doors, heavily emphasizes exploration and backtracking to acquire powerups once new abilities have been obtained, etc.Metroidvania.
I have no idea what to make of a genre name involving a slow-paced linear action game about whipping vampires and a space game about exploring a massive labyrinth planet. The venn diagram is just two circles that don't touch.