I know, it's absolutely outrageous to not like a game many like, but it really is.
But I have about 10 hours logged in the game, on my 3rd attempt to play this, and so far, all the game has been nothing but walking around grassy fields or a desert, and wacking the same goblins over and over. Each of these shrines I found are all just variations of the same 3 puzzles.
I don't get why people like this as much as they do, especially on Era. Reading on Era about it, the message usually is that its lack of constant interesting content makes you value what it has. Like, you get excited that you find a shrine because you haven't found anything else for the past half hour. I''d think a McDonalds meal is great if I haven't eaten anything for a day either. I'd understand if these shrines were super interesting, but they all look the same and end the same.
Why would want to walk around virtual grassy fields for 30 minutes just to find a sword that breaks in 5 hits and climb Ubisoft towers? Not even Ubisoft does Ubisoft towers anymore.
It surprises me doubly, considering how often this site complains about open-world games and open-world games with nothing in 'em; But those games usually have tons of story, missions, objectives compared to this. Yet this game has barely any noteable content. A Link to the Past, Ocarina of Time, Wind Waker and Twilight Princess were all far more interesting experiences with varied puzzles, enemy encounters, story encounters, characters, writing.
It's not even like the immersive sim aspects are that interesting, as most enemies are monster and only react two ways, unlike in other systems-driven games like Metal Gear Solid V. And there isn't any building or co-op fun like there would be in Rust or Arc Survival Evolved either to bridge the half hour of nothingness.
I got so bored that I just ended up watching the cutscenes on YouTube, so that I don't have to waltz through the entire game and prepare me for Breath of the Wild 2, which I hope has more story, content, enemies and real dungeons.
I don't think ever felt such a great dissonnance with the game's general reception and myself since Splinter Cell Conviction.
But I have about 10 hours logged in the game, on my 3rd attempt to play this, and so far, all the game has been nothing but walking around grassy fields or a desert, and wacking the same goblins over and over. Each of these shrines I found are all just variations of the same 3 puzzles.
I don't get why people like this as much as they do, especially on Era. Reading on Era about it, the message usually is that its lack of constant interesting content makes you value what it has. Like, you get excited that you find a shrine because you haven't found anything else for the past half hour. I''d think a McDonalds meal is great if I haven't eaten anything for a day either. I'd understand if these shrines were super interesting, but they all look the same and end the same.
Why would want to walk around virtual grassy fields for 30 minutes just to find a sword that breaks in 5 hits and climb Ubisoft towers? Not even Ubisoft does Ubisoft towers anymore.
It surprises me doubly, considering how often this site complains about open-world games and open-world games with nothing in 'em; But those games usually have tons of story, missions, objectives compared to this. Yet this game has barely any noteable content. A Link to the Past, Ocarina of Time, Wind Waker and Twilight Princess were all far more interesting experiences with varied puzzles, enemy encounters, story encounters, characters, writing.
It's not even like the immersive sim aspects are that interesting, as most enemies are monster and only react two ways, unlike in other systems-driven games like Metal Gear Solid V. And there isn't any building or co-op fun like there would be in Rust or Arc Survival Evolved either to bridge the half hour of nothingness.
I got so bored that I just ended up watching the cutscenes on YouTube, so that I don't have to waltz through the entire game and prepare me for Breath of the Wild 2, which I hope has more story, content, enemies and real dungeons.
I don't think ever felt such a great dissonnance with the game's general reception and myself since Splinter Cell Conviction.
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