It was okay, can't say it's one of my favourite Zeldas although in some ways I appreciate its ambition, and I think there's still a lot to work with.
The initial rush of freedom and the feeling that you can go anywhere or do anything kind of just tapers off as you play, the game gives you the sense early on that the options are limitless, but as you play more it honestly feels more and more limited and repetitive and that there's not really that much to see or do despite its scope. The gameplay loop of climbing and gliding never really expands upon itself and fails to create enough interesting, unique scenarios. It also takes away the feeling of vulnerability; the ability for the player to glide and climb everything and use items at any time often actively undermines and allows you to avoid the survivalist elements and too easily avoid encounters, the game tries to present the world as being harsh and difficult to navigate while giving extremely overpowered abilities of traversal.
I'm not a particular fan of open world games I'll admit, and I think this kind of movement towards larger worlds where the player is largely unimpeded has just resulted in a kind of directionless, listless experience for the player. The ideology of the game results in something lopsided and unbalanced, everything is done to facilitate this open air conceit, and it adheres strictly to this vision without considering the trade offs, or maybe it just can't reconcile them. This affects the quality of the plot, the dungeons, the combat, even the world itself, the sacrifices it makes in going for this kind of purity leaves the game feeling extremely one dimensional. The key aspect of why Zelda games have been so good in the past, I think, is how well balanced they are, this feels decidedly different and more akin to your typical western open world game.
And for a game that is supposedly so different to your typical open world fare, it absolutely falls into the same pitfalls; samey content, repetitive gameplay, too big and empty and content spread too thin, busywork and collecting random garbage, dull side missions, then it adds another contrivance with breaking weapons which along with the awful inventory system just adds to the tedium.