https://www.pcgamer.com/breach-game/Breach takes place in a near-future mashup of high fantasy and cyberpunk tech, where the barriers between the arcane and the mundane are breaking down. Functionally, the game plays out in 15-minute sessions as an asymmetrical multiplayer dungeon crawler, where four players choose highly customizable classes and complete missions in a gauntlet riddled with mythological creatures.
A fifth player takes the role of the "Veil Demon," an omnipresent dungeon master-type deity who can lay traps, set obstacles, and personally possess and control the monsters in the corridors. Combat, like in many MMOs and MOBAs, is a mix of auto-targeting skills and aimed skillshots, but the classes are unusually diverse: there are sharpshooters, necromancers, and even acrobatic Devil May Cry-style swordsmen. The idea, says game director Gabe Amatangelo, is to create an arena that feels different every time you play.
Alpha Signups here:
https://playbreach.com/
Sounds pretty neat. Quite interested how it pans out.