I was just about to ask if a patch was coming. Still holding off BL3, just because I have other bits to play but I hope performance is improved.
Yeah that's what I meant, forgot the skill name.
I havent gotten to that yet and luckily wont until they patch it but it's baffling that and the bank glitched weren't addressed.
Probably have to wait a few more weeks :/No specific mention of the crazy amount of lag with the ECHO menu? Or is this being lumped in with general performance fixes?
Yup. I had voiced my concerns about this since her skill tree was first revealed and it somehow managed to be even worse than I thought.Hopefully they figure out some way to switch elements with amara without having to open the menu because wow does that experience SUCK
so i played the game coop from 1-50 the whole way through without crashing.
then, all of a sudden, at 50, i would begin freezing and the computer would restart on its own.
at first i thought it was my overclock so i turned my cpu, ram, and gpu to base. i turned off shadowplay, exited msi afterburner, etc. but i was still crashing.
then i realized that it was only at level 50 i began playing solo and narrowed it down further so that crashes only happened when i disabled my ethernet adapter in the control panel to farm offline without the exp/loot hotfix.
so last night, i tried offline farming by pulling out my cat5 cable instead of disabling the adapter, and no crashes at all.
Oh damn, that's rough. :(It's the worst with amara because you have to go into the echo menu to change your action skill element
I'm honestly surprised and happy the pipe bomb fix is coming this early.We all knew it was only a matter of time. I took advantage of the window and racked up almost 400 guardian points offline (partially because of the stupid online bug, and because it gives 7x the experience as online for some reason). For regular enemy encounters there were better options anyway.
Also having a bank that has more than 50 slots would be great. My diablo 3 stash has 360 slots and your inventory has 60 and I'm pretty sure the stash got even more upgrades. I don't play destiny much at all but someone said the bank there had 300 slots.Why can't you sell or mail things from your bank? So much of this game's inventory systems feels straight from a mid-gen PS3 game. The QoL stuff for it is so fucking bad.
I had a maxed out inventory and maxed out bank, of course, so I had to first drop something because you can't even swap items. The item immediately fell through the floor, lost forever.
Gearbox, it's okay to take some good stuff from other games. It's great they held onto the spirit of Borderlands and didn't chase inferior GaaS trends, but goddamn people, at least consider some modern inventory stuff.
Also fun fact. The original borderlands gave you 42 inventory slots by the time you were done with your first playthrough. The max inventory space for BL3 10 years later is 40.Also having a bank that has more than 50 slots would be great. My diablo 3 stash has 360 slots and your inventory has 60 and I'm pretty sure the stash got even more upgrades. I don't play destiny much at all but someone said the bank there had 300 slots.
I'm honestly surprised and happy the pipe bomb fix is coming this early.
They're immune to cryo entirely afaik, probably fire because they don't have any shields or armor but sometimes they resist that so idk maybe just physical/kinetic.What's the best weapon element against anointed? Some of them are straight up broken bullet sponges on mayhem
Looks like a decent patch, they are at least hitting some of the most obvious bugs (Killavolt, Pipe Bomb, UI map snapping, texture streaming lag when ADS). I also personally ran into that progression blocker in the Footsteps of Giants mission, so glad they got a fix for that out. Next round they need to do some serious QOL type fixes though, like introducing additional vending machine locations, some additional fast travel points for larger maps, and probably some early easement on storage space. It's unfortunate that there is no mention of a change for the 75 point Enforcer perk either, which has been a complaint.
I also hope they look into balance adjustments relatively soon. Mayhem modifiers in particular are simply not implemented in an interesting way and don't feel great in either direction; either they trivialize the game difficulty making it easier than non-Mayhem, or make the gameplay feel much worse than having Mayhem on at all. The concept of "Mayhem" implies more dramatic gameplay alterations than numerical adjustments to damage, and unfortunately the only one that really tries to do anything along those lines is bullet reflection, which is one of the most obnoxious altercations you could make (and one that has been frequently panned in other loot games and constantly retooled due to player complaints in said games). I want to see things like lowered gravity, enemy spawn type changes, additional abilities granted to badass rank enemies that do not exist out side of Mayhem that change your moment-to-moment gameplay. Simply turning the knob on enemy eHP in one direction or another isn't a good use of this system; that's what TVHM/UVHM/OP levels already do.
finally beat killavolt last night, my god man, never again
one thing that has been frustrating me lately about the game though is how weak I feel and how much damage the enemies do. I dont want it to just be a cakewalk, dont get me wrong, but I feel like I am constantly near death and everyone takes multiple rounds to kill.
im not sure if I just have weak weapons or what, but I always feel like I am on the verge of death.
finally beat killavolt last night, my god man, never again
one thing that has been frustrating me lately about the game though is how weak I feel and how much damage the enemies do. I dont want it to just be a cakewalk, dont get me wrong, but I feel like I am constantly near death and everyone takes multiple rounds to kill.
im not sure if I just have weak weapons or what, but I always feel like I am on the verge of death.
He just got patched today lol
Yeah modifiers are a cool concept that don't really work much in execution. UVHM required slag though so it sucked and OP levels had the OP gear which muddled everything.Looks like a decent patch, they are at least hitting some of the most obvious bugs (Killavolt, Pipe Bomb, UI map snapping, texture streaming lag when ADS). I also personally ran into that progression blocker in the Footsteps of Giants mission, so glad they got a fix for that out. Next round they need to do some serious QOL type fixes though, like introducing additional vending machine locations, some additional fast travel points for larger maps, and probably some early easement on storage space. It's unfortunate that there is no mention of a change for the 75 point Enforcer perk either, which has been a complaint.
I also hope they look into balance adjustments relatively soon. Mayhem modifiers in particular are simply not implemented in an interesting way and don't feel great in either direction; either they trivialize the game difficulty making it easier than non-Mayhem, or make the gameplay feel much worse than having Mayhem on at all. The concept of "Mayhem" implies more dramatic gameplay alterations than numerical adjustments to damage, and unfortunately the only one that really tries to do anything along those lines is bullet reflection, which is one of the most obnoxious altercations you could make (and one that has been frequently panned in other loot games and constantly retooled due to player complaints in said games). I want to see things like lowered gravity, enemy spawn type changes, additional abilities granted to badass rank enemies that do not exist out side of Mayhem that change your moment-to-moment gameplay. Simply turning the knob on enemy eHP in one direction or another isn't a good use of this system; that's what TVHM/UVHM/OP levels already do.
You've got some good survivability with a pet build for leveling up. The crit build only super outclasses pet builds at endgame when the pet scaling drops off.I am right there with you. Even with FL4K I'm having trouble! I think it's more I suck at shooters than anything. But it makes me not want to play it's getting so frustrating!
I guess I could try the OP Fade Away Crit build but I chose FL4K because I love pet classes ugh!!!
You're still way early in the story. Good guns and skill synergies will come eventually, don't worry.
Huge on Pc this fix when zooming with scope,this is the way it has ment to be,glad they fix it.
Yeah modifiers are a cool concept that don't really work much in execution. UVHM required slag though so it sucked and OP levels had the OP gear which muddled everything.
Also the mayhem levels already do increase enemy shields and hp. I don't know what the solution is frankly, but at least it's better than how BL2 did it.
I think adding mayhem 4 with better drop rates, making proving ground rewards worth it and nerfing the maliwan heavies (especially the electric bois), badass rakks and anointed militants so circle of slaughters aren't a chore to play would be a good start without fundamentally overhauling anything else.