There is a Watch It Played up for Tapestry. Finally get to see what it's all about
Looks good! I can almost see how that could fit into 4 pages of rules, with the extensive reference sheets handling all the details.There is a Watch It Played up for Tapestry. Finally get to see what it's all about
Seems fun! And it definitely is a Jamey Stegmaier game in style and spirit. I might check it out when it's out in retail.
The only thing for me is that the solo mode is played with an automa system. And while the automa in Scythe is very impressive in its mechanics, I never actually had much real fun playing with it. I might just need to give it another try, though.
Looks good! I can almost see how that could fit into 4 pages of rules, with the extensive reference sheets handling all the details.
There is a Watch It Played up for Tapestry. Finally get to see what it's all about
The biggest problem with market rows is that there are bad cards and good cards. If the row gets clogged with a lot of bad cards then the game will often boil down to whoever manages to get good cards while everyone else is either locked out or simply left behind. Or even worse, a game can stagnate for multiple turns if a market row is filled with bad cards. Destroying cards is handy, but really these games demand either tiered market cards or gameplay that revolves around manipulating the market row. A good example is Valley of the Kings which manages to do both, and is one of the best non-Dominion deckbuilders out there as a result.By the Market Row problem I assume you mean some combination of everything is too expensive or nothing available has good synergy with the deck you're building. For the former Terror of London cards only cost 1-6 in game money, but money in general is a pretty rare resource and there are very few 6 money cards (we only saw 1 in our game). Obviously you could rng into starting with nothing but 5-6 money cards in the market to start, but the two unique character cards mixed into your deck along with your character's ability will help to quickly correct that problem either by destroying cards in the trade row or ensuring you have a hand with good money resource quickly.
The biggest problem with market rows is that there are bad cards and good cards. If the row gets clogged with a lot of bad cards then the game will often boil down to whoever manages to get good cards while everyone else is either locked out or simply left behind. Or even worse, a game can stagnate for multiple turns if a market row is filled with bad cards. Destroying cards is handy, but really these games demand either tiered market cards or gameplay that revolves around manipulating the market row. A good example is Valley of the Kings which manages to do both, and is one of the best non-Dominion deckbuilders out there as a result.
I did the same thing back when it was announced, I figured I'd get free shipping on this and probably pick up something else eventually.Yeah I'm PUMPED for this one. I just signed up to be a "champion" on their website. It's $12 a year but you get free shipping on everything , easy /first shipping too. Tapestry is $10 to ship so I figured for $2 more I'll just be a champion.
It looks pretty, and that's enough for some people. Also, some people don't want to move beyond light-to-mid weight games, so it fits. I'll agree with you that it doesn't really look like a civ game, especially since there are no pre-requisites for the technologies. My group is fairly into engine-building games, so I'm sure it'll find its way into one of our collections.What are people seeing in Tapestry which I'm not?
It looks like yet another light-mid weight SM game. Nothing about what they have shown indicates it is at all a civ building game- it looks like yet another fucking engine builder.
It looks pretty, and that's enough for some people. Also, some people don't want to move beyond light-to-mid weight games, so it fits. I'll agree with you that it doesn't really look like a civ game, especially since there are no pre-requisites for the technologies. My group is fairly into engine-building games, so I'm sure it'll find its way into one of our collections.
There's definitely a good portion of people in our hobby where aesthetics are extremely important. Stonemeier knows how to put out very pretty products.I'm happy to play lighter games- Istanbul is fantastic for example and really does a lot in it's time frame. But this doesn't seem to do anything new, at all. Just some fairly well trodden mechanics glued together and labelled as a Civ game. I can only imagine if this came to retail under another name it wouldn't get half the attention it is. :/
Yeah, it is an excellent game and likewise probably my favourite deckbuilder I have played so far.Arctic Scavengers
Still one of my favorite deck builders of all time. I love the deck building mechanic, and using your cards to fight for valuable resources at the end of rounds was always intense. Bluffing with a big hand of worthless cards (refugees with medkits) and winning will never not be fun.
My friends and I also enjoyed describing what our tribes were doing as we played our cards:
A: "I send out two Brawlers with spears!"
B: "I send out a family of four children who have no idea how to use this spear" *immediately loses*
It's mostly a problem with the early turns when your hand is trash and there's no way to mitigate any challenges. There are deckbuilders out there which try to deal with this, but they're not all that common.I haven't played enough of Terrors of London to really get any idea about what cards are good or bad. Having played a lot of other deck builders I've never really seen this be an issue. More often then not you really should stop buying cards as to not bloat your deck anyways when you get into the later parts of the game.
It's pretty obvious that this isn't that. God knows there will be another one that comes along in 6 months or so. I've just never been into actual civ games because I've yet to find one that even approaches what I get out of playing Civilization on PC without being 6-8 hours long.I don't know if this comment's in favour of Tapestry or not..
My regular gaming people love Civ games. Love Civ games. We're always trying for the bestest, time proportionate Civ game we can find because we're all busy. We have stacks of 'em. A buddy has Mega Civ on the other extreme... . But the How-To-Play vid did not sell this as an engaging Civ game to me. There might be an engaging game there, but it's not showing the depth/breadth & conflict I look for in a Civ. I want to build an Empire.
I agree with the Tapestry skepticism, and I'll extend it to Stonemaier games in general. They have germs of good ideas but they also have something offputting about them that keeps them from being great games. They do have great production values, and that can make up for a lot!
It's mostly a problem with the early turns when your hand is trash and there's no way to mitigate any challenges. There are deckbuilders out there which try to deal with this, but they're not all that common.
I like the look of Tapestry especially for the exploration and spatial elements. I just wish that there was more conflict and direct interaction. I kinda hate this trend to avoid "negative conflict". But, I know I am in the minority here. I get it. I just feel like there are tons of games out there with little interaction and I feel a civ game should have some way for me to directly attack my opponent. Also, the design sort of feels very vanilla to me. Let's not offend anyone by putting religion in.. Let's not have conflict.. but it's a civilization game. I also worry that the tech doesn't have any progression so it feels sort of empty. The fun I have had in civilization games is from exploring (check), discovering (check), but the fighting, diplomacy and tech progression seem to be weak/non-existent here.
I know Jamey has his fans and I think he is a very good designer but this one just feels a bit flat still. I will keep looking into it but I still worry about what's missing in a game I like.
The weight rating on BGG can be really iffy at times. The problem is that it's highly dependent on who does the rating and what they're comparing said game to. Teotihuacan seems to be a middle-weight Euro game, and one of the first ones that people used to entry games tackle so skews higher. On the other hand, something like Waterloo 20 has a weight of somewhere around 2 because it's simple for a wargame and only wargamers are going to play it. Despite what the numbers say, Waterloo 20 is not just probably more complex, it's probably more complex than just about any non-wargame on BGG.Teotihuacan - This is a great game. Its real easy to teach, and honestly its not a very complex game at all, Im surprised by the weight of this on BGG (3.7). I love the starting variability. I think after a few plays, there might be some moves better than others (building houses is better earlier on) but other than that, this is very fun.
The weight rating on BGG can be really iffy at times. The problem is that it's highly dependent on who does the rating and what they're comparing said game to. Teotihuacan seems to be a middle-weight Euro game, and one of the first ones that people used to entry games tackle so skews higher. On the other hand, something like Waterloo 20 has a weight of somewhere around 2 because it's simple for a wargame and only wargamers are going to play it. Despite what the numbers say, Waterloo 20 is not just probably more complex, it's probably more complex than just about any non-wargame on BGG.
This is where I think the disconnect for a lot of people comes in. It's a pretty basic 4 page rulebook game, that's highly streamlined. Yet the components and the (probable) price-point suggest a much more robust civ-style game. If it was designed to be about $45-50 (somewhere around what Wingspan actually retails for) I think there would be less complaints about what the game is designed to do or represent. It's just not the kind of design that can hold up a $85-100 price-point.I'm also on the 'wait and see' side for Tapestry. But I was a bit skeptical when I heard about it being a civ game, mostly because I'm a bit worn out on 'civ' games in general. A 'civ' game seems to have similar elements to each other, which is why they're called civ games, in most of them there's a map, and 'countries/nations' and there's some tech advancement over time. The process just seems too similar and if you deviate too much, its not a civ game anymore. From what I've seen, while there are some unique aspects like the capital city, there's a core that seems like its been done before. I believe the religion aspect just didn't fit what this game was trying to do, and Jamey is quite rightly leaving that out.
With Scythe, the theme (at least for me) felt fresh, and the mechanics were very focused on the puzzle element of the personal action board, a difficult puzzle to solve when combined with the starting position and resources of the nation.
Right now, I'd want to play Tapestry first before considering it, but I don't usually have that luxury and just buy games based on videos, so its probably a skip for now.
Also I got to say, if its going to cost as much as its expected to be (>$95), that would make me even less interested it. Considering that the landmarks could literally be replaced with a cardboard tile (i know that'd be kind of lame), because that would hold the same gameplay value, I have to question if Stonemaier is considerate of the gamer's wallet, which is weird, because ive considered their other games very good value.
Visually it looks nice though, the art is good.The next season of Exceed got announced, and it's....Shovel Knight. I love Exceed, and I like Shovel Knight, but I'm not really excited about yet another Shovel Knight crossover.
The next season of Exceed got announced, and it's....Shovel Knight. I love Exceed, and I like Shovel Knight, but I'm not really excited about yet another Shovel Knight crossover.
According to the preview video, Shovel Knight's deck now combines him with Shield Knight and they fight in tandem, moving two characters around the board like Karin from Battlecon.Will this include a second version of shovel knight? Since there is a promo deck already for him in exceed.
This is where I think the disconnect for a lot of people comes in. It's a pretty basic 4 page rulebook game, that's highly streamlined. Yet the components and the (probable) price-point suggest a much more robust civ-style game. If it was designed to be about $45-50 (somewhere around what Wingspan actually retails for) I think there would be less complaints about what the game is designed to do or represent. It's just not the kind of design that can hold up a $85-100 price-point.
Angry Joe put up a new video about the progress on the Street Fighter Miniatures Game minis: https://m.youtube.com/watch?v=irlPJMVAr40
They are still a ways off but they are looking great.
That's a bummer about the SFV expansion. They said that the pledge manager was closing before and could be reopened but anyone who didn't lock stuff down and pay for it before the end date would risk not being able to get certain things. There's shouldn't be any reason that would become sold out if you already secured it. I can't imagine the CrowdOx system is smart-enough to refund you and begin showing 1x copy of the expansion in stock immediately upon you unlocking your pledge manager either, so hopefully it's still there assigned to you on some document somewhere and Jasco can assist you.Yeah, I think it will still be a long while before we see this one, but I unlocked my pledge to see if I could add another base game to maybe resell at a later date. They were already sold out, so I continued to confirm it and lock it back in, but they now told me that my SFV expansions was sold out and it couldn't be confirmed, even though I had it locked in for months. I'm not super thrilled about it, and I'm hoping it's a glitch, but I'm not confirming anything until I get it back. My cart even saved everything I had locked in previously...
All that being said, the minis are coming along fine, and I think they will look pretty awesome, but I can't understand why we didn't see a little more play testing videos over the months. or at least videos talking about specific deck archetypes or something. I know they can't use assets but I don't understand why they couldn't use place holder cards like they did for the first few videos they put out.
That's a bummer about the SFV expansion. They said that the pledge manager was closing before and could be reopened but anyone who didn't lock stuff down and pay for it before the end date would risk not being able to get certain things. There's shouldn't be any reason that would become sold out if you already secured it. I can't imagine the CrowdOx system is smart-enough to refund you and begin showing 1x copy of the expansion in stock immediately upon you unlocking your pledge manager either, so hopefully it's still there assigned to you on some document somewhere and Jasco can assist you.
I guess a lot of people are hyped for Mortal Kombat now that they have begun talking about it. I'm glad that they are holding off on the campaign for that until after Street Fighter has been fulfilled; enough Kickstarter-addicts to fund it would have rushed to pledge for it if it went live soon anyway but I personally wouldn't be willing to consider backing it until I've received Street Fighter. They've made a lot of promises and claims with Street Fighter (and Joe is still saying these minis will be "Sideshow quality," which is not even close to being true; they will look good but Sideshow action figures and statue show are on a whole 'nother level) and I'd need to make sure the game lives up to what they've promised before I can back another one.
That said, I'm not even super-hyped about Mortal Kombat. I mean, I've played the MK series since the first game came out on the Genesis and I don't mind the series. Its not something I feel like I need a board game of though. And I've never been on the "Street Fighter versus Mortal Kombat" train in my life, so combining the games doesn't enthuse me at all. I also don't care for the character designs of most new characters that have come since Deadly Alliance. I may back it and just get the core box plus whatever expansion has Reptile, rather than go all-in like with Street Fighter.
Finally got to play Wingspan tonight.
Birds! I love engine building games where you slowly put together turns that stack really great bonuses, and your friends go, "Stop it!!" My friends and I reference this video often when we play games like this.
"Oh. He's tapping his cows again!"
The game is nicely produced, as you can see above with the pretty player mats. There's also a little dice tower in the shape of a birdhouse, and the art on all the cards is consistently nice. Totally my group's kind of game, so we were quite happy with it. I wanted to play a second time, but my friends wanted to sleep like losers! Apples_mmmmmmmm
Finally got to play Wingspan tonight.
Birds! I love engine building games where you slowly put together turns that stack really great bonuses, and your friends go, "Stop it!!" My friends and I reference this video often when we play games like this.
"Oh. He's tapping his cows again!"
The game is nicely produced, as you can see above with the pretty player mats. There's also a little dice tower in the shape of a birdhouse, and the art on all the cards is consistently nice. Totally my group's kind of game, so we were quite happy with it. I wanted to play a second time, but my friends wanted to sleep like losers! Apples_mmmmmmmm
Hahaha. Yeah. The American Vulture looked like a monkey from a distance for all three of us.Can confirm, I am a loser. As an added benefit, one of the birds in the game even looks like a monkey!
Hahaha. Yeah. The American Vulture looked like a monkey from a distance for all three of us.
Also, did you see a video on Tapestry was posted at the top? I hope it's good, because I want it.
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Edit: GrimGrinningGuy , do you think I'd like Root?
Yeah I appreciate them waiting until we can test this game out before launching the next, but I certainly won't be going all-in for MK. I may get the core box if that.