I absolutely do not understand why the heads of game companies nowadays think that it's a great idea to decouple the 'Management' from the 'Development' (same thing happened with Cyberpunk...) - It's diametrically opposed to how Blizzard used to work. It used to be all about shipping a quality product with the long-term thinking that if they make the best shit out there, it'll create a community and the products will continue to sell, willingly sacrificing the short-term financial opportunities for long-term health of their products. That strategy made them one of the most trusted devs out there. Now that's all gone to the dodo... And even internally, I can't fathom how the devs feel about Team 1 just being quietly assassinated. If that can happen to them, it can happen to everybody. Does anybody in their management even think about people wanting to feel like they have any kind of job security?
I used to work at Blizzard and used to be proud of being a Blizzard employee. I don't think that kinda thinking exists today at that place anymore. It used to be all about passion and quality and trying to create the most epic shit out there. You can't uphold values like that if the reality looks like this.