Update:
April 25th Original:
From the latest update that also included an explanation of the poor performance of the Switch build at PAX.
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840
*Dynamic in the sense that it can go higher than 720p, not lower.
Also the game won't run at 4k on the PS4 Pro.
I think this is the first time we've got confirmation that the PS4 and XB1 versión are going to be 60FPS. Also 4K support on Pro and X. So happy I didn't switch to the Switch and held on to PS4.
I don't expect rock solid 60FPS on vanilla PS4 and XB1 but at least it'll be targeting 60.
April 25th Original:
From the latest update that also included an explanation of the poor performance of the Switch build at PAX.
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2489840
We did have an issue at the show with the Switch version that drew a lot of backer discussion. Due to the way the consoles were kept inside closed containers for the demo, there ended up being a significant overheating issue. This caused the game to drop frames and not run as smoothly as we would have liked. That same build (as well as subsequent ones) is much more stable when the console isn't overheated. There have also been optimizations since the show to prepare for console submission (an ongoing process).
With that said, here are the launch stats for the game on Switch.
Undocked: 720p (fixed) / 30 fps
Docked: 720p (*dynamic) / 30 fps with additional effects / visuals, etc.
*Dynamic in the sense that it can go higher than 720p, not lower.
And when playing in docked mode, is there a toggle to trade off the additional effects for stable 720p?
Also the game won't run at 4k on the PS4 Pro.
No 4k on PS4 Pro.
We will have the stats for the other consoles in a future update.
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