It was a pre-order bonus on PSN along with some art.
Someone mention 4-5 hours but he missed a lot of collectiblesI dont want to spoil anything by reading reviews
how long is it?
A friend played it. He said 6 - 8 hours.I dont want to spoil anything by reading reviews
how long is it?
Didn't someone found the songs on Spotify?
I thought it was...pretty OK. But very uninspired compared to other VR shooters.
The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.
It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note.
I'm not sure I get some of your complaints. What do you mean you can't turn or move your head during the spectacle moments? That seems impossible considering the very nature of the VR headset.
With strong gunplay that doesn't overstay its welcome, Blood & Truth plays out like a guided adventure through an action movie. Sony's London Studio has thoughtfully crafted the game with shooting, locomotion, and interaction mechanics that feel good without being overly complex or clunky. The game's action is underpinned with some truly impressive virtual characters which can be enthralling at times. Unfortunately the story they're in service of can't match the excellent renderings and performances. Though it only took me a little more than four hours to complete the main campaign, it still felt like an adventure worth taking.
It's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. .
OnPSX 9/10Those who wish for Time Crisis as a VR variant will be absolutely happy here. And also otherwise I can make unrestricted recommendations to all shooter fans in spite of all the moaning on very high level.
Still waiting for their Baba Is You review
I thought it was...pretty OK. But very uninspired compared to other VR shooters.
The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.
It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
It war pretty clear from the beggining that the game tries to put you in an over the top action movie. I was never expecting advanced movement our some hardcore FPS mechanics.I thought it was...pretty OK. But very uninspired compared to other VR shooters.
The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.
It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
Dan from IGN said in the comments section of the Beat Saber review they just did that they are working on it. Will be up in the next couple of days most likely.
I preordered it. How do I get the OST
Look at your "Purchased" section in Library (or Download List on web store). There are two extra downloads: The Art of Blood & Truth, as well as The Sound of Blood & Truth
It's a Lightgun Shooter. It's it own genre. It never was to be something like Arizona, Killing Floor or Firewall.I thought it was...pretty OK. But very uninspired compared to other VR shooters.
The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.
It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
I can download it to my PC, right?Look at your "Purchased" section in Library (or Download List on web store). There are two extra downloads: The Art of Blood & Truth, as well as The Sound of Blood & Truth
Sweet
OK - thx for sharing the info!Dan from IGN said in the comments section of the Beat Saber review they just did that they are working on it. Will be up in the next couple of days most likely.
The review was a good read, keep up the great work. Reviews that don't agree with the consensus are often interesting.Hello. A.J. from Video Chums here. Just wanted to express that I sincerely didn't like Blood & Truth and I was incredibly surprised by the great scores that it's getting. I honestly thought that it would get a 5 to 6 average score on Metacritic. Keep in mind, I wrote and scored my review well before I knew what anyone else was going to give it; not that that would have changed anything, in all honesty.
Obviously, my opinion is extremely unpopular in this case. However, I can assure you that I didn't give it a poor score "just for clicks" and I have never done that for any of the 1123 reviews that I wrote over the years. That practice is downright sickening. I simply didn't like the game but I respect everyone who does. In fact, I'm happy that most reviewers enjoyed themselves.
Anyway, I understand the insulting comments towards me because my review score upset some people and I feel bad that people are upset. So, please enjoy the game and disregard my review if you disagree with it. I still stand by it, though, unpopular as it may be.
Blood & Truth's intense shooting action made me feel as cool as its characters, immersing me in its world even as its limited movement did its best to remind me I wasn't in full control. Yes, it traffics in heist movie tropes, but it's got a strong cast that pulled me into and along its fairly predictable story that I came to be invested in quite quickly. Some levels have multiple paths to encourage replayability, along with collectibles and time-attack challenges, but the sheer joy Blood & Truth left me with on the first playthrough was incentive enough to replay it alone. London Studio's sheer attention to detail, the sense of joy instilled in me, and the promise of an action movie I could experience firsthand come together for one fantastic experience and, hopefully, a solid foundation for many more to come.