• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Deleted member 7148

Oct 25, 2017
6,827
I've been itching to play something new in VR and this looks to fit the bill. I'll pick it up this weekend.
 

RoboPlato

Member
Oct 25, 2017
6,812
Really excited to check this out after work today. London Heist is still one of my favorite VR experiences
 
Oct 27, 2017
20,769
Lol Videochums really didn't enjoy it haha.

I'm close to finishing Days Gone so I may pick this up in a week or two. How long is it supposed to be?

Edit: ah, 5-8 hours. Not bad. A bit more than Deracine. Thanks!
 

Odesu

Member
Oct 26, 2017
5,549
I thought it was...pretty OK. But very uninspired compared to other VR shooters.

The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.

Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.

It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
 

HStallion

Banned
Oct 25, 2017
62,262
I thought it was...pretty OK. But very uninspired compared to other VR shooters.

The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.

Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.

It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.

I'm not sure I get some of your complaints. What do you mean you can't turn or move your head during the spectacle moments? That seems impossible considering the very nature of the VR headset.
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
3,009
UK
Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note.

I strongly disagree. Like, I get what you're saying with regards to the character movement and the way everything happens in front of you, but the fact that you can be juggling ammo in one hand, tossing it up in the air, slowing time, catching the magazine in the butt of your gun, then popping off a couple of headshots is what makes this so much fun to me.

It's very interactive, just in different ways.
 

Odesu

Member
Oct 26, 2017
5,549
I'm not sure I get some of your complaints. What do you mean you can't turn or move your head during the spectacle moments? That seems impossible considering the very nature of the VR headset.

You can turn your head of course, but nothing is ever happening outside of the front of your face. What I meant with "you can't turn" is that the character can't turn. When you are looking straight and there is a door to your north east, he doesn't face the door and walk there, he instead keeps looking straight and just kinda glides to the North East. Because some people get motion sickness with smooth turning in VR. But the thing there isn't even any snap turning like in most of these games. Theres none at all. If the character ever has to turn 180 degrees in a cutscene or something the game fades out and fades back in with the character now looking in the right direction.

Especially in the set pieces this seems extremely weird. Not only do you not walk but glide in a steady motion as if you are Lakitu during a Mario Kart Race (to make sure that you don't get motion sickness from any kind of head bob), but your character also never, you know...turns. He runs as I described above. And if he jumps through a window from one building to another, he just calmly glides upwards, through the window, then through the other window and calmly glides down to the floor again. It doesn't feel immversive becauseit doesn't feel like you are inhabiting a body, but a weird, floating camera instead.

A lot of more intricate shooters (or, really, VR games in general) give you various options to deal with the potential motion sickness. In fact, that has become pretty much the standard. B&T doesn't give you any of those options, instead just going for the least immersive, safest option in all of those aspects, which, I thought, was kind of a bummer.
 

Electro

Banned
Oct 25, 2017
5,899
Vienna
Road to VR - 85
With strong gunplay that doesn't overstay its welcome, Blood & Truth plays out like a guided adventure through an action movie. Sony's London Studio has thoughtfully crafted the game with shooting, locomotion, and interaction mechanics that feel good without being overly complex or clunky. The game's action is underpinned with some truly impressive virtual characters which can be enthralling at times. Unfortunately the story they're in service of can't match the excellent renderings and performances. Though it only took me a little more than four hours to complete the main campaign, it still felt like an adventure worth taking.
 
Oct 25, 2017
11,743
United Kingdom
Really happy it's turned out well.

London Heist was such an incredible tech demo for VR. There's just something so satisfying about shooting and manually reloading a gun in VR.
 

Footos22

Member
Oct 25, 2017
3,780
Just did the casino. No game in forever had made me feel this badass. I even wobbled and nearly fell over for first time ever in vr after jumping out that window from the trailers lol
 

Planet

Member
Oct 25, 2017
1,358
https://www.onpsx.de/artikel.php?id=1280 (German)
Those who wish for Time Crisis as a VR variant will be absolutely happy here. And also otherwise I can make unrestricted recommendations to all shooter fans in spite of all the moaning on very high level.
OnPSX 9/10

gold-award-minim0k60.png


 

Skulldead

Member
Oct 27, 2017
4,457
2 Hours in, if we forget 2-3 sections that feel like tech demo, everything else is amazing so far. These face animation and motion capture ! When they look in your eye and make a little head notch when you watch them during intense moment. I truly feel i'm really there, immersion wise it's top notch.
 

mxbison

Banned
Jan 14, 2019
2,148
I thought it was...pretty OK. But very uninspired compared to other VR shooters.

The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.

Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.

It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.

Personally I've been waiting for an on-rails shooter spectacle like this since the PSVR released.

It's nice to get all these VR games trying new and innovative things, but sometimes I just want something basic and solid.
 

iamandy

Member
Nov 6, 2017
3,301
Brasil
I thought it was...pretty OK. But very uninspired compared to other VR shooters.

The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.

Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.

It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
It war pretty clear from the beggining that the game tries to put you in an over the top action movie. I was never expecting advanced movement our some hardcore FPS mechanics.

I think they nailded it.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
I thought it was...pretty OK. But very uninspired compared to other VR shooters.

The thing is, there are a lot of shooters on VR. And since inception, there've been a lot of really amazing, innovative experiences.

Compared to games like Firewall: Zero, Robo Recall, Killing Floor VR, even something like Arizona Sunshine, Blood & Truth seems REALLY restrictive and one-note. It's not only that it's on rails, it's also the fact that you can't turn, only strafe, that you can't go backwards, can't even play standing up. It feels decidedly "last-gen", like PSVR launch title that still hasn't figured out how to really make use of VR and the controllers.

It tries to compensate with a lot of spectacle and story, which is a nice change of pace for VR andI feel like that's the reason most people will have fun with it. It's one of the first real spectacle shooters with huge setpieces. The thing is, you are not ever moving yourself through the spectacle, you are always weirdly gliding along without any hard motions or the character ever turning his head. The spectacle is cool but restrictive, the shooting is extremely uninspired and has been done better in most VR shooters I've played. Saving grace is that there is a lot to do other than shooting - climbing around, interacting with items, opening locks etc. The game only kinda turned sour for me when it presented me with nothing but shooting sequence afte rshooting sequence towards the end. Because, ironically the shooting in this Rail-Shooter is by far the worst aspect.
It's a Lightgun Shooter. It's it own genre. It never was to be something like Arizona, Killing Floor or Firewall.
 

Wollan

Mostly Positive
Member
Oct 25, 2017
8,816
Norway but living in France
Eurogamer: https://www.eurogamer.net/articles/...p-to-the-ritchieverse-thats-filled-with-charm

png


"Guns and gangsters make for a silly delight in this PSVR caper."

"Have an Alka-Seltzer, Princess, and get back out there before someone gives you a rap on the beezer. Okay, I may have descended through the High Ritchieverse and struck the nineteenth century by this point but what does it matter? Blood & Truth is a lark, a caper, a nice bit of business. And if you're the kid who loved reloading, you'll be particularly happy. "


I don't know. I think they liked it.
 

Budi

Member
Oct 25, 2017
13,884
Finland
Hello. A.J. from Video Chums here. Just wanted to express that I sincerely didn't like Blood & Truth and I was incredibly surprised by the great scores that it's getting. I honestly thought that it would get a 5 to 6 average score on Metacritic. Keep in mind, I wrote and scored my review well before I knew what anyone else was going to give it; not that that would have changed anything, in all honesty.

Obviously, my opinion is extremely unpopular in this case. However, I can assure you that I didn't give it a poor score "just for clicks" and I have never done that for any of the 1123 reviews that I wrote over the years. That practice is downright sickening. I simply didn't like the game but I respect everyone who does. In fact, I'm happy that most reviewers enjoyed themselves.

Anyway, I understand the insulting comments towards me because my review score upset some people and I feel bad that people are upset. So, please enjoy the game and disregard my review if you disagree with it. I still stand by it, though, unpopular as it may be.
The review was a good read, keep up the great work. Reviews that don't agree with the consensus are often interesting.
 
Last edited:
OP
OP
Loudninja

Loudninja

Member
Oct 27, 2017
42,230
IGN 8.7
Blood & Truth's intense shooting action made me feel as cool as its characters, immersing me in its world even as its limited movement did its best to remind me I wasn't in full control. Yes, it traffics in heist movie tropes, but it's got a strong cast that pulled me into and along its fairly predictable story that I came to be invested in quite quickly. Some levels have multiple paths to encourage replayability, along with collectibles and time-attack challenges, but the sheer joy Blood & Truth left me with on the first playthrough was incentive enough to replay it alone. London Studio's sheer attention to detail, the sense of joy instilled in me, and the promise of an action movie I could experience firsthand come together for one fantastic experience and, hopefully, a solid foundation for many more to come.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
We got another one! Thank you PS heads for doling the dice on VR. Seriously unique experiences and can't wait till the tech catches up and it's just as clear as TV gaming.