https://kotaku.com/blizzard-says-it-wasnt-expecting-fans-to-be-this-angry-1830204721
I know they tried, and handled it pretty poorly in general, but to be honest I'm willing to give this game a try and see if it's fun for me, I would like to see it find success with some target audience. Really should've targeted this at mobile gamers first and then try to entice PC players to give it a shot second though.
Now if they monetize the hell out of this... :(
Speaking to Kotaku in an interview at BlizzCon, executive producer and Blizzard co-founder Allen Adham admitted that Blizzard was expecting some backlash, but "not to this degree."
"We know our audience here is passionately PC- and console-focused," he said. "We've also seen this before. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone."
But, of course, there's also the elephant-sized lord of darkness and torment in the room: People thought they were going to see Diablo IV. "That being said, we knew our audience here desperately wants to see and hear about one thing in particular," Adham said in reference to whatever major Diablo game is coming after Diablo III.
Adham, though, feels like he and his team did the best they could. "At Blizzard, we don't announce things until we're ready. It's all about game quality, less about timing, all about delivering an overwhelming experience to our players," he said. "We tried to get ahead of that a little bit with the blog post to let that group know that we are working on multiple things and continue to work on multiple things. But it's pretty clear that their incredible passion for Diablo manifests in interesting ways."
Much, much more at the link."I want to assure you that Diablo Immortal is purpose-built from the ground up," he said. He went on to further clarify the similarities between NetEase's old game and Diablo Immortal, especially the touch-based control scheme, which is basically identical to that of NetEase's previous action-RPG: "In the East, that control method is becoming ubiquitous, and it's becoming ubiquitous because it's very natural, and it feels great. Less so in the West, but we're now starting to see some games that are bringing that mechanic to the West. So it's us taking inspiration from some of the work they've done already."
I know they tried, and handled it pretty poorly in general, but to be honest I'm willing to give this game a try and see if it's fun for me, I would like to see it find success with some target audience. Really should've targeted this at mobile gamers first and then try to entice PC players to give it a shot second though.
Now if they monetize the hell out of this... :(
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