That's less than I would've thought 😲 They must've broken even pretty quickAccording to the dev, each hour of content costs approximately 15 million yuan($2 million). The projected cost is 400 million yuan($56 million), excluding marketing.
That's less than I would've thought 😲 They must've broken even pretty quickAccording to the dev, each hour of content costs approximately 15 million yuan($2 million). The projected cost is 400 million yuan($56 million), excluding marketing.
A foundation built on shit isn't much of a foundation.
OT - just goes to show that most people don't care about the ethics of the media they consume
Huge potential and a huge market, yeah, but this feels like a unique case.Every developer and publisher should go all in on the Chinese market now. Huge potential there.
Yup this is bummer news for Friday. Looks like hate won again.Genuinely depressing that a game made by such awful devs is selling this well.
Given that WeGame is... essentially just used in China, I would wager that most of the remaining CCUs came from there. Which isn't to say that PS5 is doing poorly at all, its just... this game is genuinely a cultural event in China in a way it is most definitely not worldwide. (And 99.999% of games aren't anywhere- this isn't a rag on the performance)
Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game. There are so few outside things that have gained any type of notoriety in China. They mostly just prefer their own things. Which makes sense when you consider like the last 100 years of China
A fight against windmills, but thank you!Just wanted to let you know you're fighting the good fight, Song of Light.
It seems to happen all the time now that some game comes out of nowhere and blows up. And it's usually Steam that's the center of it. It's just such a huge and global platform now.
...and what if you source Chinese mythology instead of forcing other cultures into a game you're targeting at them?Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game. There are so few outside things that have gained any type of notoriety in China. They mostly just prefer their own things. Which makes sense when you consider like the last 100 years of China
It's a shame about the shitty views of their PR department or whoever sent out that email, but let's not paint the efforts of an entire studio as summed by an email that almost certainly someone entirely uninvolved with the core game development itself authored.Yes, I too love to see shitty devs get rewarded for being scum.
I'm curious, since you mention Stellar Blade.great news for a lot of people here!
this developer and Shift Up sure have brought us back to the 90s/early 2000s
That's not taking the high ground. Taking the high ground is simply not touching the game. At all. Period.If you have a moral problem with funding the devs, can't you buy the game through a CD key shop that doesn't directly benefit the devs, or something like that? That's what I did anyway.
I might be missing something but … why are we putting the entire studio in one basket? AFAIK, its a few of the devs that had trash opinions, not the entirety of Game Science.
Cause if 2-3 rotten apples in a team is enough to be disappointed that a game succeeds, might as well stop gaming (or consume any other media really) altogether. Call them out on it, for sure, but rooting for their failure is a bad look imo.
Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game. There are so few outside things that have gained any type of notoriety in China. They mostly just prefer their own things. Which makes sense when you consider like the last 100 years of China
Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game. There are so few outside things that have gained any type of notoriety in China. They mostly just prefer their own things. Which makes sense when you consider like the last 100 years of China
Black Myth: Wukong's strong performance in China is primarily attributable to continued access to the international version of Steam, which is accessible without a VPN. More than 93% of the 250,000 reviews on Steam are in Simplified Chinese, with an impressive 97% of these reviews being positive. The overwhelming popularity of the game in China was further demonstrated when Steam's download bandwidth peaked at 79.3Tbps on August 20, with Asia accounting for 82% of this, breaking the previous record set on Cyberpunk 2077's (51Tbps) launch day in 2020.
I might be missing something but … why are we putting the entire studio in one basket? AFAIK, its a few of the devs that had trash opinions, not the entirety of Game Science.
Cause if 2-3 rotten apples in a team is enough to be disappointed that a game succeeds, might as well stop gaming (or consume any other media really) altogether. Call them out on it, for sure, but rooting for their failure is a bad look imo.
Those keys still have to come from somewhere.If you have a moral problem with funding the devs, can't you buy the game through a CD key shop that doesn't directly benefit the devs, or something like that? That's what I did anyway.
And no, a western developer replicating a game like Wukong and targeting it towards the china demographic isn't going to replicate the same amount of success and most importantly, the authenticity of game science doing this.
Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game. There are so few outside things that have gained any type of notoriety in China. They mostly just prefer their own things. Which makes sense when you consider like the last 100 years of China
This is simply not true, Chinese users buy all sort of games. They're not some mindless hives who only like their own thing. You can check some random games on Steam and filter by review language. Here's a few example, I pick Japanese games because the audience tend to lean toward these games:...and what if you source Chinese mythology instead of forcing other cultures into a game you're targeting at them?
Or you could, simply not buy it at all.If you have a moral problem with funding the devs, can't you buy the game through a CD key shop that doesn't directly benefit the devs, or something like that? That's what I did anyway.
Quite a couple yachts, actually. Let's assume a decent large yacht goes for 10 million dollars, and that 70% of sales are on PC. That's 420 million in revenue (before tax), and of that 126 million goes to Valve. After VAT, it should still be over 100 million, so a small fleet right there.
The rotten apples argument never works. If the studio doesn't do anything against them then they are to blame for that too. And in many cases higher ups that are heavily involved are the biggest problem.Cause if 2-3 rotten apples in a team is enough to be disappointed that a game succeeds, might as well stop gaming (or consume any other media really) altogether. Call them out on it, for sure, but rooting for their failure is a bad look imo.
The rotten apples argument never works. If the studio doesn't do anything against them then they are to blame for that too. And in many cases higher ups that are heavily involved are the biggest problem.
The rotten apples argument never works. If the studio doesn't do anything against them then they are to blame for that too. And in many cases higher ups that are heavily involved are the biggest problem.
Think it will be close to impossible for the anyone to do anything against them considering it is two of the co-founders that are the problem.
Regular devs will probably be fearful of speaking out, especially after this run away success. Plus this is now a thing of national pride in China, how do you even fight that?
You misunderstand me. Either it's low level people that are easily to deal with ot it's higher ups that are so involved with everything that you can't just handwave it away like t hat.I don't know what you expect a standard everyday developer to do against a CEO that isn't a good person. Thats what people are saying, the higher ups may be bad, but its the developers below them who are normal that do the work, and also suffer the consequences if the game doesn't sell well, since layoffs come for them first.
In no way was what I posted meant as sinophobia. I don't even see how you can read that into what I said. I'm specifically calling this developer shit, I would say the same about them if they were from my country. Using them as an inspiration/foundation for future developers is what I would call a shit foundation.This is the post I was referring to. It's probably not that poster's intention to make it sound like that, but it comes off to me as sinophobic.
I want to play it for the graphics, but the character designs are a turn off for me so I'll wait for a deep sale probably.
Trying to pivot into the Chinese market is silly unless you're going to make like a Kobe Bryant game.
don't forget PUBG.Granblue Fantasy Relink on Steam has more than 50% reviews from Chinese users, Monster Hunter Rise 30% of reviews, etc. Lots of Japanese and/or anime styled games have a huge Chinese following, usually sitting at 20-30% owners based on reviews.
Lower. The game is also on WeGame.Didn't Steam have 2.4m players ? So only 0.6m on PlayStation? Seems low for PS.
HP is outrigth banned here because the money used on the IP goes to fund transphobic policies. It's not "one bad person at the studio" for any of thoseBecause that's just what happens here. The Stellar Blade, Kingdom Come, and HP threads always look exactly the same.