Try snd_rebuildaudiocache on the console, you maybe will have to to this for every map.
I tried and got this
Unknown command: snd_rebuildaudiocache
Edit:
Huh sound now working when I plug in my bluetooth headset. But nothing through my monitor. This is the only game this has ever had this problem.
snd_foliage_db_loss : 4 : , "cheat" :
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_refdb : 60 : , "cheat" :
snd_refdist : 36 : , "cheat" :
snd_restart : cmd : : Restart sound system.
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
Will be released as 1.0 later today with a whole bunch of fixes, so probably worth waiting a couple of hours
hmm... just checked again and it's still not released.Will be released as 1.0 later today with a whole bunch of fixes, so probably worth waiting a couple of hours
[BMS] stormseeker: No, we have a game breaking reproduceable crash that will break peoples games if we upload right at the moment, and are currently tracking it down. I've been up for 27hrs so far sorting things for the release today. I'm not based in Seattle either. We are aware of these threads, but not alot we can do to keep answering when we have things to fix. It's currently 7am here, we've been at this since 7pm yesterday testing the build. It is as frustrating for us as for you. Thanks.
If you have both your sound devices installed at the same time, the game is probably selecting the other one, try checking if your monitor is the default sound device.
Here are all the snd cvars I could find for Black Mesa, try checking the defaults.
Code:snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cmd : : Restart sound system. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : :
Yes. Considerable optimizations were implemented around the lighting system and whatnot. Xen also had some performance issues when it first debuted but they seem to be ironed out...at least from what I have played.Does this run better than when it first came out on steam? I can remember my 980 struggling
I started a fresh new file and I can already tell some maps might've gotten yet another pass at layout/optimization/item and balance to make it not-so-frustrating as it was back in 2015. The "free mod" version almost feels unbalanced and unpolished balance-wise by comparison.Played the first free release of Black Mesa. AI soldiers were soo hard. They would instantly shoot you when you peeked behind a corner with deadly accuracy. Is this still the case? It was not super fun experience but nostalgia made me finish it. Don't know if I can do it again.
If MP is the only issue, then single-player campaign-wise, it's already v1.0 as it has the new menu.It looks like they did NOT release the final 1.0 update yet, they are still working on fixing a gamebreaking MP bug. OP, maybe include some information on that, as I see many people playing a non-final version thinking this is it, after all this media outlet content push lately. Savegames are apparently not compatible between versions. Game will go out of early access once this MP bug is fixed/
PR is not the developers strongsuit it seems :D
Big time!If MP is the only issue, then single-player campaign-wise, it's already v1.0 as it has the new menu.
I'd give these guys some slack. It's only been like, what, 15 years? ;)
1.0 is indeed live, but we have not taken the game out of Early Access yet. During our rigorous testing in the 12 hour meeting last night (during which we pushed 4 full builds and tested the entire game each time!), we found a crash in MP that kills the server and is 100% reproducible.
We are going to fix that and push out a tiny patch with that fix. Then we will take the game out of Early Access.
Apart from this MP fix, 1.0 is out and released on the main branch.
According to the Digital Foundary video they've made the AI less deadly without making them dumb.Played the first free release of Black Mesa. AI soldiers were soo hard. They would instantly shoot you when you peeked behind a corner with deadly accuracy. Is this still the case? It was not super fun experience but nostalgia made me finish it. Don't know if I can do it again.
ERROR: ld.so: object '/home/$USER/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
/mnt/Steam-Games/Steam/steamapps/common/Black Mesa/bms.sh: line 74: 248570 Segmentation fault ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
One last delay for old times sake
It's fully finished, but they're going to continue polishing it upIs this now finished and a full game, it appears to be from the reviews but steam store page under development. Im a bit confused :s
There was a showstopper MP server bug, so the finished campaign came out earlier and the final 1.0 touches just got pushed through.Is this now finished and a full game, it appears to be from the reviews but steam store page under development. Im a bit confused :s
There was a showstopper MP server bug, so the finished campaign came out earlier and the final 1.0 touches just got pushed through.
Yes, all the voices and (most) sound effects are new.
I was thinking almost the exact same. Fun maps that encourage exploration. Also perfect tension, reminds me a bit about my first playthrough of Arkham Asylum.It is pretty fucking great, I probably haven't enjoyed a single player FPS this much since Doom 2016, it feels really good to play, looks great & the enemy AI is fun.
I use the same keys in most games and tried the same in Black Mesa. I couldn't get it to work.As a left-handed mouse user, I can't seem to map move backward to the ; key (I use PL;' instead of WASD), and then when I start paying, Gordon just walks backwards without me pressing anything. Highly annoyed with this. LOL Gonna try it later, see if there is some conflicting keybind I'm not seeing (and I looked... I don't see anything).
Lefty here too, I use Home/Del/End/PgDn as my WASD. Whenever a game gives me trouble, which is often, I just remap the keys using the Razer software. If you don't have a Razer keyboard I'm sure there's some other programs that do the same? I end up having different profiles for different games and can just switch using the function key.I use the same keys in most games and tried the same in Black Mesa. I couldn't get it to work.
Not sure if 1.0 changed this but soldiers were way overtuned in the betas. They're either too accurate or they do too much damage. Both, probably.I don't recall the soldiers being so hard when they first appeared. 4 vs me is just not working out in my favor