A goat tier console feature was how the Xbox would let you set your camera to inverted automatically. But they abandoned that for some reason.
I dread any time I have to use it because it's so unresponsive on mine (maybe just a problem with my Vita?), and I'm mostly only using it to emulate shoulder button presses in remote play of RPGs where there's no time pressure.The DS4 touchpad isn't even the worst Sony touchpad. I don't know what they were thinking with the rear Vita touchpad, it was clear from the system's reveal it would only be used for incredibly gimmicky uses, like Tearaway (the only decent use of it), and would be nigh unusable for normal gameplay.
Being able to turn the little PS symbol on the slim ps2 so you can orient it accordingly with your ps2 whether it's vertical or horizontal
I own one and I forgot this was a thing. I think it's for the better so people don't come in thinking it's a tablet since it has no features of a tablet.the switch's touchscreen. criminally underutilized, even by Nintendo
You just reminded me of a neat feature that I doubt many people used - with some PS1 titles you could remove the game disc when loading was done and insert your own music CD instead.Excitetruck, a Wii launch game, let you use custom music from the SD card.
This was the best thing. Not having to set it in every game was so nice. It's so sad that the next generation didn't adopt this. If they could do stuff like subtitles and other settings as well that'd be so nice.A goat tier console feature was how the Xbox would let you set your camera to inverted automatically. But they abandoned that for some reason.
Sort of?
There was a game released called the namco cillection, and it included a game called Pac Man Vs. Originally on the gamecube.
On the gamecube, 1 player would have a gba hooked up to the gamecube and would dodge the ghosts who had limited vision of the map while pacman could see the entire thing.
On switch, there was a seperate app you can download for free that lets you play as Pac-Man and search for slmeome with the full game locally to play as the ghosts.
That Wii U TV remote feature that they never bothered to support in Europe.
The Wii could send demos of games to the DS, but they only put out a few and they were for mostly mediocre games. Then they just quietly stopped doing them and never bothered to do more.
The Saturn allowed 12 players! Though I'm only aware of Bomberman supporting 10 at most.
You forgot to mention it had a mic! Bizarrely they did allow some voice chat in games, but it was extremely limited to things like the lobby in Mario Kart.Yall probably don't even remember how the Wii U Gamepad had a camera AND a full-blown Wii Sensor Bar on it
because that shit was never used for anything good
...like, imagine being 2012-era Nintendo
everyone asking you why you suck at online, and you're always like, 'we prefer to help people have fun together in the same room, but we'll, like, totally persue online if we can make it feel more like that'
and then you come out with a console that includes a fuckin Skype tablet in every box
and you choose to just completely ignore the most obvious use-case in the world
think about it. playing Mario Kart or Mario Party or Smash Bros with your buddies, and simultaneously interacting with them by way of video feed through the Gamepad... it would have been a unique draw, something more personal and more like the local play experience than online multiplayer usually is... if only Nintendo had bothered
Supposedly they had lots of expansions planned for the 3D controller, but....yeah.The Gravity Rush games used the PS4 gyro well, with customisable sensitivity options.
Anybody remember the weird way you could easily detach the Sega Saturn 3D pad from its cord? What was that all about? It was so strange, like they were planning updates or extra attachments or something.
Edit: on a similar note, anybody also remember the "breakaway" cables for the OG Xbox controllers? It was kinda neat
Yes! I had this thing. Might be buried somewhere in my boxes of cables...Anyone remember the Neo Geo Pocket link cable for the Dreamcast/?I think it only worked for like 5 or 6 games. And it didn't really do much besides unlocking art. I still have one somewhere in my closest
They also briefly experimented with implementing the "Folding@Home" distributed computing project onto the system, but it was removed in 2012.
Came here to talk about this.
Yo, the first person mode with gyro aiming is good and made me sad it didn't ever get VR support / side game.The Gravity Rush games used the PS4 gyro well, with customisable sensitivity options.
Excitetruck, a Wii launch game, let you use custom music from the SD card.
Endless Ocean had this as well.
I want a new Endless Ocean for Switch, darn it.
It was never widely used but Kid Icarus Uprising used play coins for the figurines, Smash Bros let you use them in place of gold for the trophy shop, I think Bravely Default could use them for that weird village builder mode. I think a number of earlier 3DS titles in particular used it, in general, for litle odds & ends but they never saw wide use and less and less games used them as time went on..The 3DS had a system whereby you collected coins the more you walked with the console on your person. It was a cool idea that was touted as a health drive but it also cleverly encouraged people to keep their 3DS on them at all times. This in turn paid off with StreetPass, when nearby consoles would recognise each other and days would be exchanged.
But going back to coins, they were terribly underused. I can't even remember games that used them. I was hoping you'd be able to purchase alternative character outfits and items, exchange for in have currency or maybe use as a discount in the eShop. I think maybe the built in Mii games used them and that was about it. An absolute waste really.
What game besides 1,2 switch uses the ir sensor? Why is it placed on the bottom of the joycon? You can't even point with it :(
I think Animal Crossing used them to buy special items. The Sims 3 Pets & the Resident Evil games also used them but I forgot what for though.The 3DS had a system whereby you collected coins the more you walked with the console on your person. It was a cool idea that was touted as a health drive but it also cleverly encouraged people to keep their 3DS on them at all times. This in turn paid off with StreetPass, when nearby consoles would recognise each other and days would be exchanged.
But going back to coins, they were terribly underused. I can't even remember games that used them. I was hoping you'd be able to purchase alternative character outfits and items, exchange for in have currency or maybe use as a discount in the eShop. I think maybe the built in Mii games used them and that was about it. An absolute waste really.
What game besides 1,2 switch uses the ir sensor? Why is it placed on the bottom of the joycon? You can't even point with it :(
Also this was tucked away into the "Nintendo Channel" so it was eays to forget if you weren't interested in the other nintendo news on the channel.The Wii could send demos of games to the DS, but they only put out a few and they were for mostly mediocre games. Then they just quietly stopped doing them and never bothered to do more.
Wii U to 3DS functionality was also never really used by anything
the switch's touchscreen. criminally underutilized, even by Nintendo
It was twice as bizarre on Wii U. Like Smash U in particular has very large UI buttons but there is one (1) instance of touch screen compatability and it's....the title screen. and ONLY the title screen. Not a single menu item or anything.This is so baffling to me. And coding the UI to reach to touch is, while not trivial, certainly one of the absolute easiest things to implement in the game. Navigating the interface in games like Splatoon and Smash, where 90% of the interface use huge, touch friendly buttons, practically feels unfinshed in portable mode, just because it looks so designed for touch.
Wow..so you mean that after the console went into production the firm who sold Nintendo the license to the tech sent out the press release indicating that its tech was in the product when it actually wasn't? The forward looking health warnings on the press release take on a new meaning but it is still really misleading and their shareholders should have sued...it's not haptic. Nintendo went through every feedback function prior to the the release and haptic was never brought up, and teardowns show it's a regular screen. Nintendo is probably just licensing the non-haptic touchscreen functions. they might have a license to haptic stuff but never bothered to use it
The Wii Remote does not have a microphone, but it does have a very low quality speaker.Wii remote (and DS and 3DS) not using their built in microphones for communication (maybe metroid prime hunters used it for online play?). Very weird animal Crossing had the TV mic when the Wii remote had a mic built in that was never used for anything.
Remember when the 360, for a brief minute, had the ablity to use Twitter or Facebook on it?
Seems kinda quaint now when you consider the share button on the controllers.
There's more: you could buy new memory card with games in it. I remember a bundle with Worms HD on a memory card.
Backtracking from a guaranteed hard drive with the Xbox to shipping the 360 Arcade versions was such a shortsighted move on Microsoft's part, and as you say the memory card slots really didn't come in handy for anything else—delivering games via them was a terrible idea.
Speaking of weird Xbox 360 stuff, I totally forgot about the damn faceplates until just now. That, the new 3DS, and the Gameboy Micro are the only consoles I know of that do that stuff.
The Switch IR sensor has at least got some use! It powered a lot of the Labo stuff and is used to estimate heartrate in Ring Fit Adventures.
For under-utilized features, maybe I'd go with Wii Connect 24? It was a cool idea (stuff can happen while your console is off) but I honestly never saw a game use it in an interesting way.
Or we could point to the expansion ports on the SNES and the N64. They both did get used... but only in Japan. There was the Satellaview add-on for the Super Famicom that allowed downloading games and streaming audio broadcasts, and the infamous 64DD for the N64 that allowed the use of magneto-optical discs for a tiny handful of games that wound up supporting it.
The GameCube had an expansion port too, which got used for the Game Boy Player accessory... I feel like that one could at least be considered a little more successful since it launched in regions other than Japan.
Affordable Space Adventures. Go play it with friends.Asynchronous gameplay on the Wii U. It made local multiplayer games so much fun, but I can't think of any games outside of Mario Party 10, Nintendo Land, or Game & Wario that embraced it.
The same thing happened with the Watch Disney XD app on 360. Got forcibly uninstalled from consoles. Blew me away when I noticed it had happened. Officially they had stopped supporting it like 6 months earlier, but it still worked. Luckily the season of Star Wars Rebels has already ended, since that's all I used it for, lolOn the Xbox 360, you could use a Comcast On Demand app to stream movies and video that you would normally be able to watch using your cable box.
At some point, Comcast decided they did not want people watching their OnDemand media on TVs without using a cable box, so the app got yanked of the Xbox app store.
The more bizarre thing is that eventually they became so adamantly opposed to the Comcast Xbox app that Microsoft went in and intentionally, manually deleted it off of users' 360 systems. That's a power I didn't even know they had, let alone one they would utilize over something so trivial (an app whose functionality had likely already been crippled).