It's not such a great game in general. Its fundamental accomplishments were done with the first Bioshock, where you are the double of the villain, experiencing violent collapse in first person, your culpability and complicity are well engineered, and the exploration of a psychotic's philosophy like objectivism feels meaningful in a story about one man, duplicated and unable to recognize or identify humanity anymore. In Infinite, you have the same ingredients, mixed poorly. The psychotic, self defeating philosophy is Imperialism-as-life, or more simply, being American.
Infinite's story starts off with a bit of promise of being a mold-breaking shooter, and then it completely falls apart as you start questioning, why am I shooting, why is the game just this weak ass shooter. Its story, which is nominally about violence as an inescapable cycle born from choices you can't ever truly make (your choices are always shoot or shoot more, your backstory choice, which isn't a choice since both are made, encountered, and experienced, is being George Crooney with a gun, or Moses, sky captain of Manifest Destiny: The Blimp), falls apart under scrutiny, and it appears to actually be pro-imperialist and pro-psychotic violence. It's a strange game to have received universal critical acclaim, it makes me think that most games critics and gamers aren't capable of critical thought.
The game has so many gaping holes as a shooter, and the story has no weight or punch to it, because it's part of a competent-at-best shooter. Why is violence a predestined outcome? Why is the baptism a murder? How is this story an eternal archetype, the story of a white guy on some gnostic journey to massacre-town? What foundational myth is that, and why not engage it through player action? Why is none of this questioned, and rendered into something meaningful to the player? You're on rails, and the idea of quantum mechanics (indeterminacy, stochastics, probability, forking worlds) is meaningless in a story about the world being a cycle of fated, though convoluted, outcomes. The outcome is always a massacre. And it's always a massacre if you're an immortal man with as unlimited bullets that the superwoman maid (and she is a maid, she's a servant in terms of game mechanics) by you can scrounge up. Why is this even a real game? How much money got spent on this stupid script?
The outcome of the story is defeatist, nihilistic, incoherent, and stupid. If the outcome of living in this world is always massacres, in all, infinite realities, it's not even really a game, it's just someone taking your money and giving you a picture of a mutant getting shot. It can't be critical or respond to its own story besides by eliminating the player for nonsensical sins (you can't sin in a world with no choice). It's not justice, it's not anything other than a moral shrug, saying, the sins will be passed on, in eternal recursion, until nothing exists.
Anyway, launch Ken Levine into the sun, this is both his idea of justice and a funny use of rocketry.