As far as I can tell, there are no reviews of it. I wonder if they sent out review copies?lol, imagine going to Bethesda after they fucked you over big time. I can't even imagine the pride one has to swallow when going back to the man, hat in hand.
Btw, how is Rune II? The videos I saw a while back looked absolutely terrible.
What a shitty opinion. Immersive aims are a dime a dozen these days and Prey is one of the best. One of the most original and creative games out there, if you think it's dull you didnt play it
That confirm that they rushed out rune 2 as a cash grab, not even a words on it aside ''we just launched Rune II!''
It was being promoted roughly the same time Fallout 4 was going out of pre-production and into full production, and when Todd's team decided their next game to go into pre-production would be the open world sci-fi game Starfield. Suddenly the open world sci-fi game Prey 2 is a problem... but great news for Todd that Prey 2's concept went over so well lolYeah count me in as someone who considers Prey 2 one of the greatest lost projects in gaming. It was stunning.
I'll give you that the enemy designs didn't hold interest long but "bland" space setting? The futuristic 60/70's design of the setting was goddamn gorgeous.Prey was seriously a rehash of Bioshock/systemshock set in a bland space setting with uninspired enemies. Prey 2 was literally you being a US marshall who got abducted while on a airliner by an alien race/empire and was stuck on a space colony he had no clue about. So he makes himself useful and becomes a bounty hunter. Game was a first person open world on a alien colony where you could kill or capture your bounties or have them pay you off and get more info on bigger bounties that lead to story beats.
It had a unique traversal/shooting mechanics.
Game was way more interesting than Prey 2017, which was literally took a lot of bioshock elements more than it borrowed Dishonored.
Stab with one hand, comfort with the other.
I'll give you that the enemy designs didn't hold interest long but "bland" space setting? The futuristic 60/70's design of the setting was goddamn gorgeous.
I mean what do people expect from a company with ties to the Trump clan. Bethesda/Zenimax are not that high profile (compared to lets say Ubisoft or EA) but have a far sketchier and more controversial history (failed hostile takeover of HH, hostile takeover of Arkane, that whole Occulus disaster).Bethesda and Zenimax are the ones responsible for putting Human Head in dire straits in the first place, and for the exact purpose of acquiring the studio, so this kind of sucks. And Bethesda of course gets to paint itself as the hero swooping in.
If they revive what work they did for Prey 2, I hope they use it for a new IP.
I adored the Arkane Prey and would love Arkane to make a Prey 2, not HH.
Prey 2 was gonna be so different from the first Prey that it doesn't matter if they change the name. Hell, I don't care what they call it, just that they make it and make it now!I'd rather HH resume prey 2, and Arkane to stop using the prey name. But that's just me.
"While sorry to hear of their challenges as Human Head Studios"
Oh, fuck off, Bethesda. The fucking gall of them with that statement.
That was one long, slow death to crawl back to the people that caused all this. At least if H.H. sold back to Zenimax in 2011, Prey 2 would've come out, which would've been better for everyone involved.
Going on that article alone, it seems studio leadership deserve some of the blame alongside Bethesda. Milestones and deliverables need to be really clearly defined. Also, stopping production of a game in progress without a new title agreement seems ill-advised.Here's an unpublished Eurogamer feature from back in 2017 (it was going to be the follow-up to this article) that details how Prey 2 was cancelled and the fallout that occurred from that. The participants involved were concerned over potential reprisals and opted against releasing it at the time.
Cool that the 2019 iteration of H.H. get to keep their jobs, but so unfortunate that those in 2011/2012 went without pay, lost their work, and their positions
But you would've got that anyway except under a different name, so it would've probably performed better and had less ill will surrounding the project leading up to launch. It created a lot of confusion.
My favorite game. Wish it wasn't tied to Bethesda's name.For real. I'm shocked by how many people are calling it dull, bad, or mediocre.
That game is a straight up masterpiece, definition of a cult classic.
At first I couldn't get my head around why they sold out to Bethesda in the end, because it seems like there should have been other options. But, looking at their output over the past few years it seems like they have been burning bridges with many other companies that could have saved them. The Quiet Man (Square Enix) bombed, Survived By (Digital Extremes) was cancelled, Rune II (Epic) seems pretty mediocre. Almost every game they have worked on was with a different publisher (though maybe they just like working with many different clients?)...I mean, I'm all fuck "fuck bethesda" talk, but is this actually all their fault, or is Bethesda actually tossing them a lifeline?
Like, okay, they got fucked over in the Prey 2 days, but then they made some deals, at some point got pulled into Amazon's (failed) game studios stuff -- I think they did deliver a game there -- then they built the awful Quiet Man, and now they are finishing it all off with the reportedly dismal Rune 2. It *kind of* sounds like they have lost a focus on quality over the years, since the original Prey with 3DRealms, and have been churning out soulless pieces of shit since, and their company may have been fucked over many times since by that and others moving forward. It may have been the case that Bethesda had a dirty plan to acquire them, but HH's lack of success since seems outside of Bethesda's influence and should squarely land with others and HH itself. Insofar as HH is dead or dying, getting a new studio with everyone else sounds like a lifeline at this point, even if the sequence of events leading up to this point started with an awful squeezing approach from Bethesda. There's been a *lot* of time inbetween all of this where HH maybe could have gotten out from under.
Also some of the pricing on Rune 2 makes it look kinda "live servicy", which would be a dick move if they aren't planning on supporting it?
Wow, they fucked them out of their biggest profile game ever, Prey 2, because they couldn't buy out the studio. Then let them sink, and hired the staff.
Wow, they fucked them out of their biggest profile game ever, Prey 2, because they couldn't buy out the studio. Then let them sink, and hired the staff.
Arkane's Prey was the best game of 2017.It was more interesting than the Dull PREY we got last year or so.
I wonder how many of the team behind Prey 2 are left with them, considering how bad their output has been since then.I'd rather HH resume prey 2, and Arkane to stop using the prey name. But that's just me.
I don't think anyone was confused, but there was an extremely vocal minority that got unreasonably upset over the re-use of the name. Many of them still haven't let things go.But you would've got that anyway except under a different name, so it would've probably performed better and had less ill will surrounding the project leading up to launch. It created a lot of confusion.