These threads should all be about the second best, and Hollow Knight should not be an option in the poll.
Yeah that's my bad then I got 2 hours played, but I remember there hardly being any enemies and they were super spread out.It's probably the only Metroidvania I can think of that is generally known for being challenging. (La-Mulana not included because most people haven't played it.)
Bloodstained and Monster Boy aren't listed. Dead Cells not really a Metroidvania?
Bunch of plataformers in the pool and not Bloodstained the best metroidvania to come in a long time.
Bloodstained: Ritual of the Night is my choice. I have no idea why it's not in this poll.
If Bloodstained was on the list it would get my vote. Not sure why it isn't, considering it has heritage in the genre's namesake.
It's nowhere close to being at the top. It's good, but it doesn't stand toe to toe with stuff like Hollow Knight or Ori.
As someone who has completed both Guacamelee and Guacamelee 2, Hollow Knight is still better. They're both great games but HK is just that much better.Pretty sure no one played Guacamelee. Hollow Knight was in humble bundles and spammed on this forum endlessly for months, Guacamelee is also pretty damn old but it's still the best metroidvania of the past 10 years(haven't played bloodstained).
GM's arena style combat actually makes it incredibly fun to play, like punching and kicking and suplexing enemies is just a blast. The movement options make platforming a dream and even with it's updated version I feel like the game could've still taken it one step further. Also has a very normal map system of uncovering as you go. I can't say any of this for Hollow Knights one button slash combat and die in 2 hits to tiny fast bugs gameplay. Walking around checking the map only seeing blank screen because you have to trudge around samey looking screens to buy a map, everything just felt like a chore.
I'm sure as with every other metroidvania it opens up but starting out with a hit and run combat system is just not fun at all whereas other games new abilities feel like upgrades or almost disguised as '+ Stat' rather than absolutely necessary. I didn't play HK enough to see if your sword swing ever got a simple follow up swing as a upgrade, but I didn't care to because there should've been one there from the start.
Imagine a devil may cry game where Dante can swing his sword once and you have to beat missions to get his second sword swing then a 3rd. You have to reload his guns after a few shots before getting a unlimited ammo upgrade. HK just feels so damn restrictive when we've had fluid almost free flow games showing how it should be done nearly 7-8 years ago.
After revisiting Guacamelee and even Dust an Elysian tale recently, I wonder why hollow Knight gets as much praise as it did.
I thought the tacked on souls mechanic really hurt Hollow Knight, it's a game where you die alot and having to go back and get your corpse just kills the pacing because the lack of a fast travel and nothing about the traversal being fun, it's just boring and made me not want to play the game anymore despite the combat being pretty good. I also remember the game being completely silent most of the time, which just adds to the boredom of traversal.
I like Guacamelee the best, lots of comboing, traversal is fun because of the combat>platforming>puzzle solving, and a fast travel system when needed, which isnt even that often because you're constantly getting new abilities that help you get more chests and at the end you can basically fly.
Nah, both of the Guacamelee games and Dust have fun combat but following an arrow on a map isn't my definition of great metroidvania.Pretty sure no one played Guacamelee. Hollow Knight was in humble bundles and spammed on this forum endlessly for months, Guacamelee is also pretty damn old but it's still the best metroidvania of the past 10 years(haven't played bloodstained).
GM's arena style combat actually makes it incredibly fun to play, like punching and kicking and suplexing enemies is just a blast. The movement options make platforming a dream and even with it's updated version I feel like the game could've still taken it one step further. Also has a very normal map system of uncovering as you go. I can't say any of this for Hollow Knights one button slash combat and die in 2 hits to tiny fast bugs gameplay. Walking around checking the map only seeing blank screen because you have to trudge around samey looking screens to buy a map, everything just felt like a chore.
I'm sure as with every other metroidvania it opens up but starting out with a hit and run combat system is just not fun at all whereas other games new abilities feel like upgrades or almost disguised as '+ Stat' rather than absolutely necessary. I didn't play HK enough to see if your sword swing ever got a simple follow up swing as a upgrade, but I didn't care to because there should've been one there from the start.
Imagine a devil may cry game where Dante can swing his sword once and you have to beat missions to get his second sword swing then a 3rd. You have to reload his guns after a few shots before getting a unlimited ammo upgrade. HK just feels so damn restrictive when we've had fluid almost free flow games showing how it should be done nearly 7-8 years ago.
After revisiting Guacamelee and even Dust an Elysian tale recently, I wonder why hollow Knight gets as much praise as it did.
Hollow Knight has fast travels though. You even unlock a customizable teleport. And traversal ends up very fast too once you unlock more abilities.
It has surprisingly tight platforming but to be honest it's unfair to compare it on that to something like Celeste, just like it would be unfair to compare Celeste's level design to Hollow Knight. They're totally different styles of game.This is tough! I have Hollow Knight but unfortunately I haven't gotten around to playing it, so my choice is Axiom Verge. Admittedly I have a feeling Hollow Knight will become my choice too based on what I've seen and read.
What would be interesting to see next is how Hollow Knight stacks up to the 2D action/puzzle/platformers that aren't Metroidvanias but are still reasonable to compare like Celeste and Owlboy.
It has surprisingly tight platforming but to be honest it's unfair to compare it on that to something like Celeste, just like it would be unfair to compare Celeste's level design to Hollow Knight. They're totally different styles of game.
OP why did Bloodstained, the spiritual sequel to the original defacto Metroidvania from its own creator, get omitted?
Genuinely curious. I think it would have fallen to second place after Hollow Knight but it's basically the most obligatory option here.
Elliot Quest is my favorite. Among the ones listed, I think I enjoyed Guacamelee (STCE) and Ori most. I like challenging platforming and generous checkpointing!
Because I'm dumb! In hindsight I should've swapped out Dead Cells or Salt & Sanctuary for Bloodstained.OP why did Bloodstained, the spiritual sequel to the original defacto Metroidvania from its own creator, get omitted?
Genuinely curious. I think it would have fallen to second place after Hollow Knight but it's basically the most obligatory option here.
It fucking better.will hollow knight crack era's top 20 game of the decade list?
i hope it does.
Understandable, don't beat yourself up. Just didn't know if there something that separated it from the other options for you. :)Because I'm dumb! In hindsight I should've swapped out Dead Cells or Salt & Sanctuary for Bloodstained.
I knew Hollow Knight was really popular, but I didn't know it was overwhelmingly considered the best. Am I the only one put off by the lack of challenging enemies?
Because it's simply perfection in gaming form.Pretty sure no one played Guacamelee. Hollow Knight was in humble bundles and spammed on this forum endlessly for months, Guacamelee is also pretty damn old but it's still the best metroidvania of the past 10 years(haven't played bloodstained).
GM's arena style combat actually makes it incredibly fun to play, like punching and kicking and suplexing enemies is just a blast. The movement options make platforming a dream and even with it's updated version I feel like the game could've still taken it one step further. Also has a very normal map system of uncovering as you go. I can't say any of this for Hollow Knights one button slash combat and die in 2 hits to tiny fast bugs gameplay. Walking around checking the map only seeing blank screen because you have to trudge around samey looking screens to buy a map, everything just felt like a chore.
I'm sure as with every other metroidvania it opens up but starting out with a hit and run combat system is just not fun at all whereas other games new abilities feel like upgrades or almost disguised as '+ Stat' rather than absolutely necessary. I didn't play HK enough to see if your sword swing ever got a simple follow up swing as a upgrade, but I didn't care to because there should've been one there from the start.
Imagine a devil may cry game where Dante can swing his sword once and you have to beat missions to get his second sword swing then a 3rd. You have to reload his guns after a few shots before getting a unlimited ammo upgrade. HK just feels so damn restrictive when we've had fluid almost free flow games showing how it should be done nearly 7-8 years ago.
After revisiting Guacamelee and even Dust an Elysian tale recently, I wonder why hollow Knight gets as much praise as it did.
Seconded, I know we're always posting about it but I really loved playing Elliot Quest - and still need to beat it!
Couldn't help but laugh at this.I knew Hollow Knight was really popular, but I didn't know it was overwhelmingly considered the best. Am I the only one put off by the lack of challenging enemies?
But it's criticized for being difficult...I knew Hollow Knight was really popular, but I didn't know it was overwhelmingly considered the best. Am I the only one put off by the lack of challenging enemies?
Whichever games in that list that give you this ability instead of fast travel win in my book:
I knew Hollow Knight was really popular, but I didn't know it was overwhelmingly considered the best. Am I the only one put off by the lack of challenging enemies?