It's a common sentiment for many Bayonetta fans to look down on Bayo 2, or have beef with Platinum in general but Bayo 2 WAS an interesting and amazing game that could be built up for increased depth and a better experience. It seems likely given the timeframe and its first reveal that Bayo 3 will shown at the 2019 TGAs. Here are some changes Id like to see.
- Enemies can still combo break your combo's but you are given the opportunity to break the enemies combo break by flicking forward like how you use Moon of Mahaa-Kalaa and continue your combo
- Moon of Mahaa-Kalaa ability unlocked off the bat. However with it unlocked it would need to be nerfed in some fashion.
- More enemies can be launched similar to Bayo 1, however I'd be interested if a long combo route existed which could launch ANY enemy. Combo would be long enough that dodge offset would be a REQUIREMENT. Thus promoting better play and rewarding better players for their play.
- Changes to Umbran Climax. While it is possible 3 is a prequel going by the hair in the teaser, if Umbran Climax is in we need changes to it. Torture attacks in 2 were pointless, either make them better or make Umbran Climax harder to get (give it its own separate from the magic gauge).
- A better balance between set pieces and mobs. Mobs are a LOT of fun, especially given how big your combos can get. Ehile set pieces are great, a better balance of the two would be nice as I find Bayo 2 to have more set pieces than ot needed.
- Dont make witch time a requirement, treat it like it was in Bayo 1.