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Bookoo

Member
Nov 3, 2017
972
Breakthrough is a clusterfuck. I wanna know ho thought this mode would be fun. Or how it should play out to be fun.

It was fun in past games, but these maps are pretty shit for it.

If only they could actually craft maps for the game modes. These large maps are ok for Conquest since people are running all over, but the flat empty areas really show in Breakthrough.
 

TheRaidenPT

Editor-in-Chief, Hyped Pixels
Verified
Jun 11, 2018
5,956
Lisbon, Portugal
Played a couple hours of Breakthrough today and man... I don't wanna say I'm disappointed because from the gameplay perspective I'm not. But the rest from the technical / UI / class design.... it's a mess.

I can't even find my white arrow on the map, the scoreboard is so confusing and not so informative about the other players at all. And the maps there's only like 2 of them that don't force you to make a marathon to join the fight if your squad is dead.
 

pj-

Banned
Oct 25, 2017
1,659
It was fun in past games, but these maps are pretty shit for it.

If only they could actually craft maps for the game modes. These large maps are ok for Conquest since people are running all over, but the flat empty areas really show in Breakthrough.

Conquest sux because the action is too spread out, Breakthrough sux because the action is too concentrated..
 

Duffking

Member
Oct 27, 2017
5,717
The difference I feel in this and BFV is really weird. I liked how BFV felt but hated the rest of it, while I hate how this feels but probably like the rest of it.

That said conquest feels too much like a lot of open space and 2-3 maps stitched together than one big map.
 

PanzerKraken

Member
Nov 1, 2017
15,035
It was fun in past games, but these maps are pretty shit for it.

If only they could actually craft maps for the game modes. These large maps are ok for Conquest since people are running all over, but the flat empty areas really show in Breakthrough.

Yea too many of the maps in breakthrough once you cap the locations, you got giant open areas you have to rush through to get to the next objectives. So you just have a giant death zone between the cap points. The size of the new maps really hurts. The map with all the shipping containers and such is like the only good one as it has tons of cover everywhere.
 

xch1n

Member
Oct 27, 2017
603
Hm, so my second boot of the game on PC, I had to sit through the unskippable cutscene explaining to me, someone who has played literally every Battlefield release, what Conquest is, then when I tried to quit the bot tutorial (which I alreayd played through the last time I played the game), the game crashed to desktop. This is after I had to try joining 10 times before getting into a game the first time I tried to play.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,038
It was fun in past games, but these maps are pretty shit for it.

If only they could actually craft maps for the game modes. These large maps are ok for Conquest since people are running all over, but the flat empty areas really show in Breakthrough.

They show in Conquest too. Conquest isn't ever at its best when its a big ol' dumb sandbox. You'll always get headless chickens running around, but a good Conquest map is still tailored with pathing zones and careful capture point location relative to topography, scenery, and structures, to cleverly pace the match and balance where infantry, ground vehicles, and air might be useful. It's how you get those thrilling moments in a great Conquest match where a good push or back cap can tilt the score, or a strong defence feels genuinely rewarding.

BF2042's map design is akin to battle royale; huge stretches of barren terrain with capture pointes delegated to "points of interest", made up of concrete structures and other installations. I can understand what DICE's big brain logic was here: each capture point is hand tailored and provides its own sense of conflict and balance. But that's not how Conquest works at its best. The space in between and movement between capture points is just as important as the capture point in of itself. It's all an organic mesh of ebbs and flows. BF2042 just accentuates Conquest map design at its worst: the spacing and movement between capture points is sterile and inorganic, and the capture points themselves routinely uninteresting to fight in. There's no ebb and flow to the tide of war or sense of moving frontlines. It feels like an excessively large volume of scattered capture points disconnected from each other in any meaningful sense, that also aren't interesting enough by their own virtue to fight in.

Throw in the awful specialist system and how it's dramatically uprooted traditional class play and you've got a game that's designed largely around self serving play. Pick the specialist that feeds into your own desires more than anything and just run around shooting shit in a big ol sandbox.
 

Dalek

Member
Oct 25, 2017
38,996
Is there a particular reason why people won't revive? Like-even when the coast is clear?
 

Bookoo

Member
Nov 3, 2017
972
Conquest sux because the action is too spread out, Breakthrough sux because the action is too concentrated..

They may not be great but to feels less noticeable. My friends and I just go and fight over a sector and have an enjoyable time where breakthrough just feels more chaotic in a bad way.
 

ScoutDave

Member
Oct 25, 2017
5,329
So tomorrow im thinking ill have a chill day and just face some bots. Can you still level your guns against AI or is it nerfed to the ground and not worth it anymore?
 

pj-

Banned
Oct 25, 2017
1,659
I canceled my preorder after the beta and have been on the fence for most of the duration of the 10 hour preview.. The last couple matches I've had tipped me onto the side of skipping this game. It's fun a lot of the time but the game is so far from finished and has so many bad decisions and egregious issues that I'd feel like a chump paying for it now.
 

PanzerKraken

Member
Nov 1, 2017
15,035
I feel like the maps were made with Sundance in mind and Sundance alone lol.

Its a problem considering that means there are NO medics anywhere in sight, which usually make the BS deaths in Battlefield games less annoying.

As I've been playing almost nothing medic since launch, it's just difficult to do. Again it's another problem with the giant huge open maps. You are often picked off trying to get to someone, or it's just not possible to get to anyone in time to rez them. Unless you spawn and stick to your squad mates, the game can be really tough for any team play or squad mechanics to work. I can imagine folks who like to play engineers fixing vehicles have similar problems as the vehicles just zoom past.

They fixed visibility and its friggin clear as day when a person wants a rez, but so many players don't even try, you just see them stomping past your corpse as you scream out to them, it's so annoying as I can't blame the game for that, but players are just shit at helping out others.

Is there a particular reason why people won't revive? Like-even when the coast is clear?

I was on the roof with a bunch of guys, I was healing them left and right, rezzing them over and over, then I got picked off, they all just left me to die. Fuck em.


Nah, they still try and you can tell when they are trying to revive you when the bug kicks in. Most people just are assholes and seem to just ignore you.
 

Bookoo

Member
Nov 3, 2017
972
They show in Conquest too. Conquest isn't ever at its best when its a big ol' dumb sandbox.

I agree but out of the two modes we have the map designs bother me less because I am not being funneled into a point with 64 players.

I have been playing portal (BFBC2) and it just shows they don't need a crazy map size and some game modes benefit from reduced player count (rush, Frontlines etc). Outside of BFBC2 my favorite DLC was close quarters in BF3(?).

However they seem to sacrifice everything just to increase player count and map size.
 

Avitus

Member
Oct 25, 2017
12,929
It was fun in past games, but these maps are pretty shit for it.

If only they could actually craft maps for the game modes. These large maps are ok for Conquest since people are running all over, but the flat empty areas really show in Breakthrough.

They moved away from crafting maps around modes (BC2 and BF3 were the last) in recent releases. BF4 managed to make it work, but subsequent games have had certain modes suffer horribly and be borderline unplayable for it.
 

Dalek

Member
Oct 25, 2017
38,996
As I've been playing almost nothing medic since launch, it's just difficult to do. Again it's another problem with the giant huge open maps. You are often picked off trying to get to someone, or it's just not possible to get to anyone in time to rez them. Unless you spawn and stick to your squad mates, the game can be really tough for any team play or squad mechanics to work. I can imagine folks who like to play engineers fixing vehicles have similar problems as the vehicles just zoom past.

They fixed visibility and its friggin clear as day when a person wants a rez, but so many players don't even try, you just see them stomping past your corpse as you scream out to them, it's so annoying as I can't blame the game for that, but players are just shit at helping out others.



I was on the roof with a bunch of guys, I was healing them left and right, rezzing them over and over, then I got picked off, they all just left me to die. Fuck em.



Nah, they still try and you can tell when they are trying to revive you when the bug kicks in. Most people just are assholes and seem to just ignore you.
Yep. My experience exactly.
 

GoodGamerGuy

Member
Nov 15, 2017
536
Is there a way to know who bots are ? Is the ones with blue dots over them? Wish it had a normal scoreboard you could view to see how many actual players
 

PanzerKraken

Member
Nov 1, 2017
15,035
Wonder if DICE should release smaller versions of these maps for 64 players. Smaller conquest on a smaller section of the current maps. It seems like there is good real estate on some of these maps that could be salvaged for normal smaller scale conquest.
 

GoodGamerGuy

Member
Nov 15, 2017
536
Oh? So are blue dots above people an indicator they are on your team then? I just assumed since didn't have a name above them that they are bots or something
 

TwinB242

Member
Oct 9, 2021
304
Wonder if DICE should release smaller versions of these maps for 64 players. Smaller conquest on a smaller section of the current maps. It seems like there is good real estate on some of these maps that could be salvaged for normal smaller scale conquest.

They should just add in a 'Conquest Small' playlist that has the 64 player maps from the PS4/Xbone versions. I think that would solve a lot of issues people seem to have with the 128 player modes.
 

darkwing

Member
Oct 25, 2017
14,985
As I've been playing almost nothing medic since launch, it's just difficult to do. Again it's another problem with the giant huge open maps. You are often picked off trying to get to someone, or it's just not possible to get to anyone in time to rez them. Unless you spawn and stick to your squad mates, the game can be really tough for any team play or squad mechanics to work. I can imagine folks who like to play engineers fixing vehicles have similar problems as the vehicles just zoom past.

They fixed visibility and its friggin clear as day when a person wants a rez, but so many players don't even try, you just see them stomping past your corpse as you scream out to them, it's so annoying as I can't blame the game for that, but players are just shit at helping out others.



I was on the roof with a bunch of guys, I was healing them left and right, rezzing them over and over, then I got picked off, they all just left me to die. Fuck em.



Nah, they still try and you can tell when they are trying to revive you when the bug kicks in. Most people just are assholes and seem to just ignore you.

mindset in bf2042 is a one man army , why revive when you can kill, no sense in teamwork etc.
 

PanzerKraken

Member
Nov 1, 2017
15,035
They should just add in a 'Conquest Small' playlist that has the 64 player maps from the PS4/Xbone versions. I think that would solve a lot of issues people seem to have with the 128 player modes.

Yea, I really would like to try those last gen smaller maps instead, and see how it goes.

Or even those same smaller maps using 128, cause really these maps are too big even for 128 players
 

Overture

Member
Oct 25, 2017
1,601
Portugal
So if you really think helis aren't overpowered, watch this.
I hack it, then switch to AA, and they still get to use their flares. Yeah fuck this balance.


There are some situations where hacking seems kinda clunky, but I usually play with friends, I and another of us use AT missiles, and every time I hack a helicopter we both shoot it and destroy it without fault (unless he manages to use buildings to his advantages of course). But it's working pretty well for us.
 

GazRB

Member
Oct 25, 2017
2,799
I've won two games of Hazard Zone and feel like I have enough money forever now. I think they need to nerf the rewards when you kill. And you shouldn't get anything when you fail.
 

Qudi

Member
Jul 26, 2018
5,329
Love how pages ago people were saying conquest was shit. Now breakthrough is awful apparently 😂 I know different people, but still funny to me
My trial is over and I cannot wait to dive in back on Friday
Yeah mine too. :( I'm still occupied with Forza Horizon 5 so the wait shouldn't be too dreadful for me. Hope the D1 patch fixes some performance issues and bugs.
 

PanzerKraken

Member
Nov 1, 2017
15,035
Love how pages ago people were saying conquest was shit. Now breakthrough is awful apparently 😂 I know different people, but still funny to me

Breakthrough is good on only like 3 of the maps, the others have way too much open territory and gaps that just become huge killzones for the attackers.
 

Exposure

Member
Oct 25, 2017
1,657
There are some situations where hacking seems kinda clunky, but I usually play with friends, I and another of us use AT missiles, and every time I hack a helicopter we both shoot it and destroy it without fault (unless he manages to use buildings to his advantages of course). But it's working pretty well for us.
I mean this gets to the elephant of the room when it comes to the great Battlefield franchise debate of why ______ is too overpowered:

are the intended toolsets meant to be used by an actual working team or by the herd of cats that we call Battlefield randos. Because you can design for the latter but then those tools can get incredibly oppressive in the hands of the former, or you design for the former and just accept that sometimes people will get matches where their entire team's just bush wookies hiding up in the starting island even though the whole point of BC2's Rush mode is that you're charging ahead into the-

ahem, excuse me that was just memories flooding back in. But yeah like, in 2042 a team that's remotely actually trying re: AA can actually make helis suffer, but if you're the only one bothering then it's going be hell because the game is not designed to let one person take care of a heli on their own barring luck/the other person being bad.

Speaking of, smoke grenades really should be something you get at like, level 2 because they are very useful in getting across open areas when you need to do so alive, and yeah some of the breakthrough portions turn into slaughter hours when a decent chunk of the enemy team can't pop smoke to actually survive getting to the objective.
 

PanzerKraken

Member
Nov 1, 2017
15,035
Reviving is bugged for a lot of people. Don't get E prompt sometimes. Hopefully the day one patch will fix it.

Even without the bug, they would still get the revive indicator call out and will come to you. The bug is that the revive just can't be done. Folks are not even stopping or trying to revive a person, they just zoom right along. You can tell when a person is bugged and trying to revive you
 

ajoshi

Member
Sep 11, 2021
2,035
So there was a a VTOL pilot with at least 2 side gunners, clearly in voice together, and they were shitting on anyone that tried to fly. As in they deliberately fly it like an AA jet fighter and chased downs jets and helis and won every tine. The miniguns are nearly hitscan compared to the F35 and Su57 cannons so even when I broke off they were chipping me from literally the other end of Kaleidoscope, buildings barely helped as they would chip in the gaps and keep delaying health regen.

As soon as they were forced to dump flares, they just yeeted up to 900m or hid in spawn until recharge. The issue is that the transports have like 4x the health of other aircraft so even if one or two missiles got in or when I got a very good full send cannon strafe, they would still have like half health left and yeet. They didn't die the entire round despite at least 6 or so people on my team getting more and more tunnel vision on killing them haha.

It was incredibly funny as a good pilot myself to get admittedly shamed by VTOL, but also... it seems a little busted? Not sure if they had someone with a repair tool (if that works in this) in the last few seats. BF2 Blackhawk 2.0
 
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Xyber

Member
Oct 27, 2017
1,301
Love how pages ago people were saying conquest was shit. Now breakthrough is awful apparently 😂 I know different people, but still funny to me

Have played roughly 15 games of breakthrough. 70% of the matches end on the first sector because the attackers can't get through. Can only remember going through the whole map 1 game and have never won as an attacker. Also heard that the internal data they have is that attackers rarely win.

Putting a capture point up on a tall building is one of the dumbest decisions ever. You have 64 people that only need to watch the elevator doors and shoot down helicopters. It is pretty much impossible to take a point like that.
 

darkwing

Member
Oct 25, 2017
14,985
Have played roughly 15 games of breakthrough. 70% of the matches end on the first sector because the attackers can't get through. Can only remember going through the whole map 1 game and have never won as an attacker. Also heard that the internal data they have is that attackers rarely win.

Putting a capture point up on a tall building is one of the dumbest decisions ever. You have 64 people that only need to watch the elevator doors and shoot down helicopters. It is pretty much impossible to take a point like that.

people also spawn land vehicles on top , so getting the point is hopeless
 

cooldawn

Member
Oct 28, 2017
2,453
Jackfrags has a history of doing this with BF games. He will go super easy on them until patches drop, where he will go on about how great the improvements are because beforehand there were a lot of problems.

Just yesterday, he was playing the game, discussing the performance. He has an RTX 3090 and blah blah, basically a top end PC. Playing at 1440p, with a bunch of settings on medium and his fps was dropping below 70 quite a lot. Chat was constantly saying how poorly it performs, he basically never acknowledged any of it and kept saying how the game is demanding but if you have a good PC, it runs well. But the numbers were there, clear as day, far from running well.
I'm calling you out here.

He absolutely did candidly talk about performance issues. He reduced all his settings (so not medium), acknowledged DLSS didn't do anything to help and he took on-board chat suggestions to restart his PC due to possible memory leaks.

I agree his overall demeanour is different because this is his bread and butter but your statement about yesterdays stream is just plain false.
 

Duffking

Member
Oct 27, 2017
5,717
I have a feeling there's a correlation between the "can't respawn" bug and the "you don't have a friendly icon" bug. Teammates were shooting at me as if I was an enemy then when I eventually died, I couldn't respawn.
 

Saucycarpdog

Member
Oct 25, 2017
16,386
They show in Conquest too. Conquest isn't ever at its best when its a big ol' dumb sandbox. You'll always get headless chickens running around, but a good Conquest map is still tailored with pathing zones and careful capture point location relative to topography, scenery, and structures, to cleverly pace the match and balance where infantry, ground vehicles, and air might be useful. It's how you get those thrilling moments in a great Conquest match where a good push or back cap can tilt the score, or a strong defence feels genuinely rewarding.

BF2042's map design is akin to battle royale; huge stretches of barren terrain with capture pointes delegated to "points of interest", made up of concrete structures and other installations. I can understand what DICE's big brain logic was here: each capture point is hand tailored and provides its own sense of conflict and balance. But that's not how Conquest works at its best. The space in between and movement between capture points is just as important as the capture point in of itself. It's all an organic mesh of ebbs and flows. BF2042 just accentuates Conquest map design at its worst: the spacing and movement between capture points is sterile and inorganic, and the capture points themselves routinely uninteresting to fight in. There's no ebb and flow to the tide of war or sense of moving frontlines. It feels like an excessively large volume of scattered capture points disconnected from each other in any meaningful sense, that also aren't interesting enough by their own virtue to fight in.
Hence why people like the urban or clusterfuck maps. There's no big open spaces full of nothingness and getting to the action doesn't require a 10 minute jog.
 

Duffking

Member
Oct 27, 2017
5,717
Anyone find it incredibly difficult to ready enemy troop movements? I'm guessing it's the map design that is very kind of "here's some deathmatch maps plonked on a big open space", but it's impossible to tell how enemies are moving around or work out where to focus your attention.
 

Bezi

Member
Nov 7, 2021
172
Anyone find it incredibly difficult to ready enemy troop movements? I'm guessing it's the map design that is very kind of "here's some deathmatch maps plonked on a big open space", but it's impossible to tell how enemies are moving around or work out where to focus your attention.

You get access to tools that makes this easier as you level up. Specifically, the motion sensor gadget. Throw down one or two of those and enemies will light up on your map. This makes it much easier to assess a situation. This game requires information more so than other battlefield games since there is so much space.