I have to imagine it's both. And assuming that dividing wall can be destroyed along it's entire length ... 😳Is the playable area both on the arrid side (mirrors/desert), the entry gate between the areas, and the fertile/irrigated one?
I have to imagine it's both. And assuming that dividing wall can be destroyed along it's entire length ... 😳Is the playable area both on the arrid side (mirrors/desert), the entry gate between the areas, and the fertile/irrigated one?
probably easier to give it a nice name than saying "Country" Map every time plus it might get another map for the continent so no need to had the geography name for it.Maps look gorgeous. For curiosity's sake, I wonder what the reasoning was for going for more symbolic map names rather than geography based? Seems like most maps of the past were either named as an Operation or by the geographical location of the map. I guess Battlefield 4 had some like Rogue Transmission.
If I had to guess for a direct inspiration:The map is split in two. Desert area and farmland development area. With a big wall and checkpoint separating the two. There are a few different themes and inspirations going on here. The split between the abandoned / lost / poor / hopeless and the reclaimed / privileged / rich / hopeful. This theme of duality and separation is what the map drew inspirations from.
The map is split in two. Desert area and farmland development area. With a big wall and checkpoint separating the two. There are a few different themes and inspirations going on here. The split between the abandoned / lost / poor / hopeless and the reclaimed / privileged / rich / hopeful. This theme of duality and separation is what the map drew inspirations from.
Thank you appreciate it. I had the same question with the others shows because several appear to have multiple landscapes in one map which adds awesome variety from point to point.The map is split in two. Desert area and farmland development area. With a big wall and checkpoint separating the two. There are a few different themes and inspirations going on here. The split between the abandoned / lost / poor / hopeless and the reclaimed / privileged / rich / hopeful. This theme of duality and separation is what the map drew inspirations from.
The map is split in two. Desert area and farmland development area. With a big wall and checkpoint separating the two. There are a few different themes and inspirations going on here. The split between the abandoned / lost / poor / hopeless and the reclaimed / privileged / rich / hopeful. This theme of duality and separation is what the map drew inspirations from.
Stay out of our side:Finally, in the year 2042 will we get to eat the rich. Your money won't save you now enemy team.
A video that shows every weapon we've seen so far. Notice there are new weapons shown now that didn't appear in the datamining, like the DXR and MP-28.
This is clearly going to be the most divisive Battlefield game ever.I personally think DICE should give us a pre-order beta running from now until the 12th with everything unlocked.
Your first statement represents every major change the series has gone through. If the balance and polish are relatively good out of the gate, players will mostly stick with it especially now that gameplay content is free for everyone.This is clearly going to be the most divisive Battlefield game ever.
I think there's a world in which the majority of players adapt to it and people are really enjoying it two to three months in, but I expect the initial impressions of the final code to be vociferous. With all that said, I think EA and DICE's best interests are to have nobody play it until it's literally on store shelves.
I think the move to 128 players (and the impact that has on map design) as well as the switch from classes to Operators are significantly more divisive than previous changes to the series. I might be forgetting some, but nothing feels as impactful to the minute to minute feel of the game.Your first statement represents every major change the series has gone through. If the balance and polish are relatively good out of the gate, players will mostly stick with it especially now that gameplay content is free for everyone.
While I think there is legitimate caution and vocal critics, the media reception would not be over 16:1 likes on the most recent gameplay trailer if the game was really divisive.I think the move to 128 players (and the impact that has on map design) as well as the switch from classes to Operators are significantly more divisive than previous changes to the series. I might be forgetting some, but nothing feels as impactful to the minute to minute feel of the game.
I do completely agree that if the balance and polish is there the game has every chance of being a success. But we know that there will be a lot of vocal critics to begin with, if the Beta was anything to go by (I personally did not enjoy it, even looking past the jank).
Can you confirm if at least it would run in native 4k at 60fps on next gen console? On top of that many bugs that players reported including frame drops and cheaters will be gone on next gen console on its first day release?Something to explore in post launch, potentially. Resolution is not a problem, we are hammering the CPUs with 128 players quite severely, and the CPU requirements to jump from 60 to 120 fps are not trivial. Reducing resolution won't be much of a help. :)
There is a slight colour tint difference between friendly and enemy soldiers. Enemy soldiers have a very slight darker / red-ish tint.
Depends on the layouts. Some sectors have 1 flag, others have 2, others have 3. Varies on a per implementation basis. Can also be tweaked and adjusted to balance things out better once the game launches, based on learnings and feedback.
It would be pretty hilarious if the main player in the trailer dies multiple times... though I guess not against the actual player experience. :D