Mine is:
Ladders.
Specifically, why do designers make two speeds to climb one, slow and hold sprint to climb fast when there is no stamina system?
Has anyone in the history of gaming ever thought "Oh no, a ladder. I hope they don't make me climb it too fast!"
All the old FPS games had it right from the start. Full speed running by default, with an optional "walk" key for weirdos. Nowadays we have to hold an extra button to sprint, and it stops us from shooting? Who thought of this crap
Solved decades ago by playing on community dedicated servers instead of matchmaking
They added subtitles a few days agoyou cant pause cutscenes in dmc v and theres no subtitles in the spyro remakes.
How the industry hasn't universally accepted triangle to switch guns and circle to reload is beyond me. It feels like every game changes it slightly to fuck it up.
They added subtitles a few days ago
Square is usually used on FPS, circle on TPS. I'm saying Circle should be the standard.Circle? You mean square?
Triangle/Y to switch weapons and Circle/X to reload is the standard.
Literally my biggest gripe against Nintendo.GameCube had analog triggers... Everything they have released since doesn't. Basically denying themselves access to sim racers.
All the old FPS games had it right from the start. Full speed running by default, with an optional "walk" key for weirdos. Nowadays we have to hold an extra button to sprint, and it stops us from shooting? Who thought of this crap
But more importantly Super Mario SunshineGameCube had analog triggers... Everything they have released since doesn't. Basically denying themselves access to sim racers.
Square is usually used on FPS, circle on TPS. I'm saying Circle should be the standard.
The best reloading is Tediore guns in Borderlands, where reloading is an attack that's stronger depending on how many leftover bullets you give up with it. You can intentionally reload with nearly full magazines as a burst damage tactic in exchange for ammo efficiency.Reloading in games. Improved a lot by Active reload from Gears of war. In games where you primarily shoot reloading is the one thing that consistently gets in the way of the fun part, but it's never that big of an issue I guess because it's only for a couple seconds. And you can use that time to heal or scout your next target.
But still, active reload gave each gun a uniqueness to it, as well as having its own skill, and risk reward system. It made something that people often forget about a fun mini game. It was something that when I first did it I thought every shooter would copy and yet I can't think of one that ever did.
Oh whoops, that's a damn good point. Still, I really wish more games would sacrifice some visual fidelity for a FOV option.Those usually are not options due to technical reasons. Increasing the FOV means more things need to be rendered on screen. Granted, an FOV slider should be an option on the Xbox One X.
I would think some games could possible work with a limited FOV slider. It would be nice for example to increase the FOV in Halo 3 on MCC.Oh whoops, that's a damn good point. Still, I really wish more games would sacrifice some visual fidelity for a FOV option.
Supreme Commander invented strategic zoom where you can zoom in and out with the mouse wheel to see the entire map and no other RTS game uses it. It was and still is a breakthrough.
I recall reading a report that players essentially expect a run button. Otherwise, it feels "weird."All the old FPS games had it right from the start. Full speed running by default, with an optional "walk" key for weirdos. Nowadays we have to hold an extra button to sprint, and it stops us from shooting? Who thought of this crap
Nintendo got caught in a lawsuit around the analog triggers and since then have not implemented them in any games or proceeding controllers.GameCube had analog triggers... Everything they have released since doesn't. Basically denying themselves access to sim racers.
Back in the PS1/N64 days when devs were trying to port RTS games to console it became clear that controllers are terrible input devices for controlling a mouse cursor but for some reason it has come back in the last couple of years and every other bloody game uses it for their menus nowadays. The D pad is a tried and tested method for quick, accurate menu input but we have to use a slow, clunky cursor instead
God, yes. I played so much of that game and even part 2. The zoom feature was so nice.Supreme Commander invented strategic zoom where you can zoom in and out with the mouse wheel to see the entire map and no other RTS game uses it. It was and still is a breakthrough.
#TeamSquare
This is a very good oneGames not letting you use the D-pad to navigate menus and UI. Why would I EVER use the analogue stick for that.
SUBTITLESyou cant pause cutscenes in dmc v and theres no subtitles in the spyro remakes.
Oh God, I've never been so annoyed trying to collect shit from glowy spots in a jrpg.Press X to interact. Also X makes you jump... over the thing you're trying to interact with. Looking at you FFXV.