So, I've been playing Xenoblade Chronicles 2 for a few days now and I just can't understand why there is no menu item to review the tutorial hints whatsoever. I'm 10 hours in and the game keeps throwing mechanics at me like there's no tomorrow and there's no way to read them all again. Worse, I found out that some shops sell "hints" and I bought one for fucking 1000G just to realize it's a "tooltip" kind of thing and not actually a comprehensive explanation.
Suffice to say, to get the grasp of the game's mechanics, seeking for online tutorials is almost a requirement.
Also, Zelda BotW "Pro" HUD STILL displays dozens of hearts at all times, instead of fully hiding them outside of combat situations (like it works with the stamina bar). My OLED loves it.
So Era, what other bad game design decisions can we list here?
Suffice to say, to get the grasp of the game's mechanics, seeking for online tutorials is almost a requirement.
Also, Zelda BotW "Pro" HUD STILL displays dozens of hearts at all times, instead of fully hiding them outside of combat situations (like it works with the stamina bar). My OLED loves it.
So Era, what other bad game design decisions can we list here?