I think there was more nuance to him with how he was in the third semester while still being a murdererI don't think he was improved at all. But they sure had a lot of fun with him. I bet it was very fun for the actor to just chew the scenery in those battle dialogues.
Nathan Hale spoke a little bit in 1, a lot more in 2 where he was somewhat of an actual character but I wouldn't call him really notable or impressionable compared to Capelli in 3.I never played the first two—did the protagonist (Hale?) speak or was he a Gordon Freeman-style fps character?
I remember liking Capelli, but I can't recall how much of that was due to how good the became was
I never played the first two—did the protagonist (Hale?) speak or was he a Gordon Freeman-style fps character?
I remember liking Capelli, but I can't recall how much of that was due to how good the became was
Yeah, FEW really does a lot to redeem the Fates characters that appear, and Corrin in particular. It doesn't rescue Fates itself, but it manages to make Corrin and the Nohr and Hoshido siblings all feel entertaining and compelling, whether that be Corrin's naivety coming off better or the way that the Nohrian characters present as the "evil" side in an entertaining way despite not being evil themselves.Corrin from Fire Emblem Fates is a hopelessly naive character who tries to see the best in people despite being in a story that kind of outlook simply isn't compatible with. She comes off as a badly written fool in her own game. Especially in Conquest.
Corrin from Fire Emblem Warriors is a hopelessly naive character with a gentle disposition and is an allround pleasant character. Same goes for every Fates character there, but Corrin benefits the most. The Hoshido and Nohr conflict is brought to a hold in the main story in a way that makes sense. (We're stuck in another world where there is no Hoshido or Nohr, maybe we should stick together and help the locals?) Then the game has a history map where The Coice of Fire Emblem Fates is remade, and it pulls it off better than actual Fates. ...then it does it again in the hidden Anna map that condenses an entire history map into one battle.
Fire Emblem Warriors took Corrin from being one of the weakest main characters in Fire Emblem to actually being a fun and interesting character. Same for all of the sibling characters.
From a character deliberately written to be the antithesis of the macho badass power fantasy to... exactly that? I mean I like MGR Raiden but I dunno that you an even really call him the same character anymore.
I don't know. All I could think while playing Rising was that Raiden had gotten way too over the top, even for Metal Gear's melodramatic nature. It feels like Rising would have worked better from a story perspective if it were a Gray Fox game.I think it's true that MGS4 feels like it was as a betrayal of everything Raiden was meant to be, but I think MGR, despite seemingly leaning even harder into that idea by making him a motorcycle riding cyborg samurai vigilante with a talking robot dog, was also, broadly speaking, a story about Raiden completely fucking his life up because he'll never be able to live peacefully.
Yeah he becomes really badass and fights a cyborg republican and his giant mechanical spider and has RIPPER MODE, but he also completely abandons any semblance of normalcy so he can go off and be Batman.
I don't know. All I could think while playing Rising was that Raiden had gotten way too over the top, even for Metal Gear's melodramatic nature. It feels like Rising would have worked better from a story perspective if it were a Gray Fox game.
I think in this case, it just leaves a bad taste because that theoretical Rising 2 will never happen, so you have Raiden embracing the cartoon psychopath within and he goes off to kill more people and...that's all his character arc will ever amount to now. Had the game stuck to the original plan of exploring the time gap from MGS2 to 4, it might have resulted in a better arc in at least demonstrating how he got from A to B, and also touch on things that were just one-line easter eggs in MGS4 ("Madnar...") As it stands, it feels like the Rising we got was more or less Platinum taking Raiden and doing something with him completely untethered from the world and events that previously drove his characterization in the first place.I see the impetus behind a Raiden game post-MGS4 (so against the original plan of Metal Gear Solid: Rising, which was going to explain the timeskip between MGS2 and 4) being that any continuation of Raiden after MGS4 would inevitably have to involve him doing the things he was supposed to have overcome in MGS4. If Raiden's going to be the hero of his own game then that requires walking back on his resolution and reunion with his wife and son.
So MGR goes forward with this using two ideas. The first is that the day is saved but Raiden needs a job, and he's a trauma ridden killer cyborg so he can't just become a telemarketer. The only thing Raiden has ever been good at in his life is killing people, so he signs up with a "nice" PMC who fights in nice wars for good reasons, and Raiden tells himself that he is fighting for the ideal of justice because Raiden absolutely wishes his life were an anime.
Then Raiden goes through a harrowing moment where he jacks into the brains of some enemy cyborgs and learns that all the people he's been cutting down the entire game in elaborate pre-animated takedowns and eating their spines for nourishment aren't just evil jerks who became cyborgs for the hell of it. None of them chose it in the sense of it being something they could live without, they are the poor and sick and desperate who signed up with the evil child abducting cyborg plan because if they didn't they starve to death on the street. Nobody would actually choose to do this to themselves.
After this Raiden faces off againstTHE MEEEEMESMonsoon, who makes Raiden realize the truth: Raiden is fighting with barely a cause in mind because the only thing he knows how to do is kill people and his ideals and beliefs are self justifying bullshit. Raiden is a murderer, and it's time he accepts this.
So then Raiden slaughters his way through the rest of the game and learns to fight for what he believes in from Sam and Armstrong, and what he believes in is finding people who fit his criteria for evil and slicing them open with a katana. He abandons his family and wages a crusade against vague platitudes because it's literally all he can do.
It's hard to say how this would have played out in any follow up, but I like to think in MGR2 Raiden would have eventually learned Rosemary had found a new husband like she did with Colonel Campbell in MGS4, but instead of it being a clever ruse it actually was just that Rosemary divorced him because he quit his job to go be a samurai.
I think in this case, it just leaves a bad taste because that theoretical Rising 2 will never happen, so you have Raiden embracing the cartoon psychopath within and he goes off to kill more people and...that's all his character arc will ever amount to now. Had the game stuck to the original plan of exploring the time gap from MGS2 to 4, it might have resulted in a better arc in at least demonstrating how he got from A to B, and also touch on things that were just one-line easter eggs in MGS4 ("Madnar...") As it stands, it feels like the Rising we got was more or less Platinum taking Raiden and doing something with him completely untethered from the world and events that previously drove his characterization in the first place.
Oh and my other example would be the entire Infamous series going from the first game to the second, but in particular with how it changes Cole from a man with a gravel dispenser for a voice into a more chilled out guy trying his best against overwhelming odds, and Zeke from the fat comedy sidekick who betrays you for no reason into someone who trains to become an engineering genius/tactical mastermind who throws himself into the fray because he knows how badly he once messed up and never wants to let Cole down again.
"Look, I don't call you 'brother' just because I like the way it sounds."
Kratos in GoW2018 is the first example that came to mind and I'm surprised he's only been mentioned once.
Corrin from Fire Emblem Fates is a hopelessly naive character who tries to see the best in people despite being in a story that kind of outlook simply isn't compatible with. She comes off as a badly written fool in her own game. Especially in Conquest.
Corrin from Fire Emblem Warriors is a hopelessly naive character with a gentle disposition and is an allround pleasant character. Same goes for every Fates character there, but Corrin benefits the most. The Hoshido and Nohr conflict is brought to a hold in the main story in a way that makes sense. (We're stuck in another world where there is no Hoshido or Nohr, maybe we should stick together and help the locals?) Then the game has a history map where The Coice of Fire Emblem Fates is remade, and it pulls it off better than actual Fates. ...then it does it again in the hidden Anna map that condenses an entire history map into one battle.
Fire Emblem Warriors took Corrin from being one of the weakest main characters in Fire Emblem to actually being a fun and interesting character. Same for all of the sibling characters.
shout out to Zeke and Cole being better brothers than actual brothers Delsin and Reggie in Second Son
Solid Snake from the MGS series. He's a generic FBI agent in the first 2 games but we finally get to see his vulnerable and human side in MGSV.
I agree. Rising feels like fan fiction to me, and I have not used that term for any other game ever because it is usually extreme hyperbole and usually means that someone just didn't personally like the game.I think in this case, it just leaves a bad taste because that theoretical Rising 2 will never happen, so you have Raiden embracing the cartoon psychopath within and he goes off to kill more people and...that's all his character arc will ever amount to now. Had the game stuck to the original plan of exploring the time gap from MGS2 to 4, it might have resulted in a better arc in at least demonstrating how he got from A to B, and also touch on things that were just one-line easter eggs in MGS4 ("Madnar...") As it stands, it feels like the Rising we got was more or less Platinum taking Raiden and doing something with him completely untethered from the world and events that previously drove his characterization in the first place.
I mean sure, but compared to GoW1-2-3... lol, it's night and dayRiku from kingdom hearts
I like god of war 18 alot but kratos still ain't deeper than a pool
I like god of war 18 alot but kratos still ain't deeper than a pool
As someone who played through 1-2-3 recently, omg yesI mean sure, but compared to GoW1-2-3... lol, it's night and day
Knew Raiden would be in this thread the moment I saw the title, but that's a legitimate downgrade for me honestly. I think Raiden was great in 2 and I especially liked him 4, but MGR didn't do it for me at all in regards to him as a character. Can't even really explain why.
He really wasn't that bad of a character. He just wasn't Snake.I feel im one of the few people who actually likes MGS2 Raiden but that was my first MGS game so
I'd say the exact opposite lol. Not that I find it surprising people would like MGR Raiden more, but 2 Raiden is probably one of the most interesting characters in the entire series from writing perspective.
I don't know. All I could think while playing Rising was that Raiden had gotten way too over the top, even for Metal Gear's melodramatic nature. It feels like Rising would have worked better from a story perspective if it were a Gray Fox game.