Oh yeah, is that the roller coaster one? Because that was amazing! (Also Feed Willy, 3-3, is fantastic as well)
I always see the comparisons to this being similar to that first Mario 64 experience and I totally agree to the point that this is exactly what Mario Odyssey should have been.
Nintendo really should have brought out a more powerful console with s VR unit for their games.
Imagine Mario Kart, Odyssey and Luigi's Mansion in VR.
Just bought VR the other day. Brought my Brother over yesterday who doesn't game anymore to give this a shot and here is his thoughts on the game in a group message we're in:
Jesus Christ that game is my fav game ever.
That game just made my day.
When I watched game-play it was meh but when I put the headset on it took me to another f*cking dimension.
Best game I've ever played and that's not even kidding. I'm serious.
Someone mentions they watched a video:
Does no justice. Like zero. Like, it's SH*T compared to playing.
It's an incredible game and it was very fun to see Astrobot bring the inner child out of my Bro.
Oh yeah, is that the roller coaster one? Because that was amazing! (Also Feed Willy, 3-3, is fantastic as well)
There even IS a VR Mario Kart, though it is for arcades only. A VR platform from Nintendo would be the best thing ever.
Got all the trophies except for the challenge trophies. Once I complete those all I will have my second platinum ever! I usually don't give a crap about trophies but this game is so good I have to complete it 100%.
This will be my fourth ever game to platinum. I could just care less normally too.
The-inspired level- man, I just didn't want it to end. It's absolutely the most successful attempt at this kind of game by Sony thus far (it kicks the everloving fuck out of Knack), maybe even better than anyone other than Nintendo themselves.Luigi's Mansion
I'm surprised to hear myself say it, especially being a massive RE fan and all, but I really do think Astro Bot has the edge over RE7 as VR's killer app. Sony and ASOBI have accomplished something I didn't think was possible- an unmissable VR game which doesn't rely on first person control. I think it's even worth getting the device just to play it. Can't give it a higher recommendation than that.
Regarding that spoiler - The godly soundtrack that accompanies it is soo good. From the 47th second onwards.... the level design and music in total harmony.
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The music is absolutely brilliant and complements the game so well.
To think this masterpiece was made by a small team of 20 with a small budget... Give them all the money Sony Japan.
Was looking at trophies and 97% of players finished 1-1, but only 50+% finished 1-5. Not sure I understand how this of call games could lose 40% it's players that quickly.
I feel like this is every game ever.Was looking at trophies and 97% of players finished 1-1, but only 50+% finished 1-5. Not sure I understand how this of call games could lose 40% it's players that quickly.
VR games have high drop offs, iircWas looking at trophies and 97% of players finished 1-1, but only 50+% finished 1-5. Not sure I understand how this of call games could lose 40% it's players that quickly.
World 5! I need to get back and finish it this weekend.
Oh fuck, BoTW in VR would be wild.This game singlehanded makes me excited to play traditional third-person games in VR. I see no reason why VR couldn't just enhance the experience of games like, say, Final Fantasy or a Zelda (to pick two random third person games).
I also think Nintendo going VR is a matter of not if, but when.
so tempted to drop coin on PSVR. sounds like Astro Bot could be a GOTY-tier game for me.
This game leapfrogged RDR2 and God of War for my personal GOTY. If you can spare the money for it, I would highly recommend it. It's one of, if not, my favorite game experience of this gen.
Does the game's camera constantly move around with you like a typical 3rd person game? Doesn't that cause motion sickness? I guess the closest game to this I've tried is Lucky's Tale on my Vive and even the starting level made me nauseous whenever the camera would start to pan around. Other games like Moss on the other hand are great because of the lack of involuntary camera movement
Does the game's camera constantly move around with you like a typical 3rd person game? Doesn't that cause motion sickness? I guess the closest game to this I've tried is Lucky's Tale on my Vive and even the starting level made me nauseous whenever the camera would start to pan around. Other games like Moss on the other hand are great because of the lack of involuntary camera movement
Does the game's camera constantly move around with you like a typical 3rd person game? Doesn't that cause motion sickness? I guess the closest game to this I've tried is Lucky's Tale on my Vive and even the starting level made me nauseous whenever the camera would start to pan around. Other games like Moss on the other hand are great because of the lack of involuntary camera movement
Does the game's camera constantly move around with you like a typical 3rd person game? Doesn't that cause motion sickness? I guess the closest game to this I've tried is Lucky's Tale on my Vive and even the starting level made me nauseous whenever the camera would start to pan around. Other games like Moss on the other hand are great because of the lack of involuntary camera movement
Was looking at trophies and 97% of players finished 1-1, but only 50+% finished 1-5. Not sure I understand how this of call games could lose 40% it's players that quickly.
I set it. When you make a thread, you can set a cover image.off-topic: can someone explain how the title bar of the thread works? It's a neat banner of Astro Bot. Did OP set that? A mod? Is it auto-generated because the title of the thread contains "Astro Bot"?
Cool feature! Thx
This game singlehandedly makes me excited to play traditional third-person games in VR. I see no reason why VR couldn't just enhance the experience of games like, say, Final Fantasy or a Zelda (to pick two random third person games).
I also think Nintendo going VR is a matter of not if, but when.
Maybe. But when was the last time they really made such games ? Are we sure they could do their own Astro-bot moment if they could make games using VR ? Mario 64 was a defining experience in 3D. I was there and bought a japanese N64 to play the game, and I was blown away by the game. But that was more than 20 years ago. Since then they just improved and polished the formula and didn't really innovate in the same way.Yeah. For me, that level was what blow my mind. How many times I've played a roller coaster level? A lot, and after a while, it became at cliche level. A lot of games have it, but you rarely feel any new or fresh on them. It's something you have experienced countless times.
VR changed that.
One of my greatest disappointments is that Nintendo is not interested in VR. If there's a single company I trust to create incredible, original and transformative experiences in VR, is Nintendo. I just knew that if they get into, some of the games they would create, would be defining experiences for VR.
I'm not sure where you get your skepticism from here. Nintendo has capitalized on a number of hardware innovations over the last 20 years (touchscreen, motion controls, etc). They're known for games that do a million new tricks every level, even recently (Super Mario Odyssey).Maybe. But when was the last time they really made such games ? Are we sure they could do their own Astro-bot moment if they could make games using VR ? Mario 64 was a defining experience in 3D. I was there and bought a japanese N64 to play the game, and I was blown away by the game. But that was more than 20 years ago. Since then they just improved and polished the formula and didn't really innovate in the same way.
They have made innovations, gimmicks and tricks but those weren't a defining experience IMO. All their recent games are mostly done by polishing the old formula, a great formula. People nowadays don't play Nintendo games to play super innovative games, they play them to have fun, for many to have fun the way they had fun years ago.I'm not sure where you get your skepticism from here. Nintendo has capitalized on a number of hardware innovations over the last 20 years (touchscreen, motion controls, etc). They're known for games that do a million new tricks every level, even recently (Super Mario Odyssey).
Not to undermine Astro Bot, because it is a triumph they should be proud of. But there's a reason why Astro Boy is being called "Nintendo-esque". Nintendo-like innovation is the standard they have risen to. And we're talking about modern Nintendo. I have zero doubt a Mario VR would rise to meet the standards set by Astro Bot, and exceed it.
Nintendo with VR would certainly be a beast.
Lucky's tale was one of those early examples of how 'not to' move camera, Astro Bot is a lot more comfortable with how they manage the movement (and for obvious reasons, it's not free roaming camera).I guess the closest game to this I've tried is Lucky's Tale on my Vive and even the starting level made me nauseous whenever the camera would start to pan around
Adding well done VR-camera is basically designing a new game in of itself (or at least the levels) - it's not that straightforward yet.I think almost every third person game could have a vr mode even if it didn't add anything gameplay wise.
I'd argue that the whole "VR is a generation behind in visuals" hasn't been true for awhile now. Astro Bot is unlike anything PS3 ever managed in a platformer, especially once you add the framerate and resolution it's rendered at.I know it won't happen, but maybe on ps5 we could have every first party game from Sony having a VR mode with ps4 level visuals...