"It's not the CPU that's holding 60fps back, its the GPU, so 12TF is still not enough for 4k/60 in that case."
I see so many posts that like these in this thread that show how many people need to get educated in how games work/run, and how and why no matter how many terraflops you have doesn't mean you get 4k 60fps.
Even with 12TF you can have a game that runs at 720P 30fps. Why? Because it depends how demanding the game is it self.
You can have graphical effects so demanding that no matter how powerful the GPU/CPU are, you will be running at 720P.
Or you can have a game that is so non demanding that you can have a 8k60fps game no problem.
30fps is going to make 0 difference to the PS5/Xsx sales, as most likely most games will either be 4k/30fps or upscaled 30fps/60fps. As time goes on then that's only going to get lower as develops favour graphical fidelity.
If Valhalla is 30fps, then it's probably because they favoured upping the graphics and the fidelity to a higher level. No one boycotted origins or oddyssey due to 30fps, and no one will this time either.
You guys have no idea what resolution/settings it's running on PS4 pro. Could be 1440p checkerboard with a mix of low/medium settings while XSX could be 4k30 naitive with ultra settings.
It's a console not a RTX 3080 Titan. Hype is one thing, but expectations need to be kept in check.
There will be great looking games, there will be great running games, but it's not going to do magic.