It chugs mad hard for me even at 1440p on my 3080. Think I might just lock it to 30 fps just to keep it consistent.
2080 SUPER
6700k CPU
16GB RAM
Installed to a M2 drive
G-Sync
Super High Presets (NOT ULTRA) at 1440p
Resolution Scale 100%
Averaging 60FPS even in dense city areas.
With Gsync it runs good enough at 4k/60 with everything set to Ultra Settings except Anti-Aliasing. Cutscenes stutter but the Gameplay is smooth so far.
i7 67000k
rtx 3080
32GB Ram
installed on SSD Drive
What setup are my 3080 friends going for? 60@1440p or 30@4K? 60 fps seems kinda obvious but with all the microstuttering I am seriously considering just locking to 30.
Btw. Did Nvidia update the fps counter that can be enabled in the driver overlay? It used to change its size at different resolutions which was w surefire tell if the game is running at the settings I want it to. Now it doesn't change and it's throwing me off.
Wait, what? You're hitting 60fps constant at native 4k? I have an i9 9900k, 3090, 32gb ram and even with clouds/shadows at high im dipping into 40fps sometimes.
i wonder if people saying that its running stable 60+ fps have even reached the settlement yet lol
Looking at the Enthusiast setting and that should be easy for me but it's not. With a 2080ti, i9 [email protected] and 32GB RAM@3200mhz I drop below 60fps in cut scenes and some crowded areas unless I have AA to low, Volumetric clouds to medium and even res to 90%@3440x1440. I mean in the wild I can hit 80+fps but generally it's hovering at or under 60fps.Playing on 4K screen, even if I lower the render scale to 60% (which is effectively just below 1440P) I can't hold 60fps on a 2080ti + 9900K combo at ultra/low aa/high shadows and clouds. Crazy. The official Ubi specs state this should be possible for my spec and settings no (Enthusiast settings)?
EDIT - just wondering, should a games performance essentially be identical between choosing 1440p native and vs choosing 4K @ 60% render scale? I'm wondering if there is some extra overhead with the render scale option that isn't present at native 1440p that is dropping me down below 60 (into the 40s at the first Norway town).
Take 1440p and lock the game to sixty with a tool like Riva Tuner Static Server or something else.
I'm getting nearly locked 60 fps on my 2080Ti this way, without annoying micro stutters. Unlocking the FPS and running above sixty is when I'ms tarting to get trouble (stutters). :shurg: No idea why.
I was not aware the game was out yet... I haven't even finished Watch Dogs Legion yet, lol. Ubisoft should stagger these things.
It chugs mad hard for me even at 1440p on my 3080. Think I might just lock it to 30 fps just to keep it consistent.
Cyberpunk won't include a bunch of anti-debug code (to protect its DRM) the way that all Ubisoft games do, so that alone will make it less CPU bound. Easier to analyze and modify too.
Yeah same but with a 2070 super, Try adaptive 60 fps, seems to have helped me. Towns seem to be the worst offender.Seems like the game can't hit 60 even with medium settings at 1440p with a 2060 Super. I think I'll wait for some more performance patches or when I get a new card.
I'm getting slightly nervous about Cyberpunk. T.T
This does not seem right? Mine sits at 65-85 on all Ultra 1440P on a 3080. Ended up locking at 60.
But how is the output on your display? Do you get (micro) stutter or other erratic behaviour on your display or only on this chart?
But how is the output on your display? Do you get (micro) stutter or other erratic behaviour on your display or only on this chart?
Mines like this too but is fine in gameplay . 2080ti Max almost everything but high clouds and shadows at 1440p pretty much stays between 58-60fpsBut how is the output on your display? Do you get (micro) stutter or other erratic behaviour on your display or only on this chart?
But how is the output on your display? Do you get (micro) stutter or other erratic behaviour on your display or only on this chart?
Turn V-Sync on or use a framerate limiter of some sort, otherwise, this is what happens. You're just tossing bottlenecks back and forth between the CPU and GPU. Assuming this is D3D11, you can increase the pre-rendered frame limit (e.g. do not turn on NVIDIA Ultra Low Latency) to smooth this problem away. If it's D3D12, it's an engine-level problem and can't be fixed with driver settings.
Turn V-Sync on or use a framerate limiter of some sort, otherwise, this is what happens. You're just tossing bottlenecks back and forth between the CPU and GPU. Assuming this is D3D11, you can increase the pre-rendered frame limit (e.g. do not turn on NVIDIA Ultra Low Latency) to smooth this problem away. If it's D3D12, it's an engine-level problem and can't be fixed with driver settings.
Turn V-Sync on or use a framerate limiter of some sort, otherwise, this is what happens. You're just tossing bottlenecks back and forth between the CPU and GPU. Assuming this is D3D11, you can increase the pre-rendered frame limit (e.g. do not turn on NVIDIA Ultra Low Latency) to smooth this problem away. If it's D3D12, it's an engine-level problem and can't be fixed with driver settings.
Then Ubisoft is doing things very, very wrong.its dx12, but its just shader caching. You can see it improve when you re-run the benchmark.
for some reaosn ubisoft didnt include shader caching loading screen, so if you jump straight into the game you will get stutters in the first 20 mins.
Then Ubisoft is doing things very, very wrong.
The D3D11 runtime also compiles and caches optimized versions of shaders while a game is running, it does this with dedicated worker threads and does not induce stutter.
it was likely during shader compilation, run the benchmark 2-3 times in a row and you will get much more consistent results
Sounds promising. Thank you guys.
I locked it down to 30fps using Nvidia Control Panel, but now the game is only at like 70-80% GPU utilization and doesn't want to stick to 30fps. Instead, it's hanging in the mid-high 20s. I ran the perf benchmark a few times without any fps lock and was averaging in the mid 30s-low 40s with 95%+ GPU utilization. Any thoughts / suggestions / ideas?
Ryzen 7 3700X
16GB 3600MHz RAM
WD Black SN750 NVMe
GTX 970 (yeah, I know, my roommate had it lying around and I was trying to get a 3070 but we all know how that's going)
Takes me around 5 seconds to load into the game after clicking continue, 5900X and game installed on a SATA SSD.