I got this for Christmas but haven't started yet. Does the scaling option eliminate one of the issue the game had regarding the grind?
I personally think that making characters "hard" to kill in hand to hand combat is a great design for this kind of game, since it actually makes one shooting them through assasination more rewarding
I know that you are joking, but I always found odd how so much people criticized this game for that, when almost anyone who actually played the game never complained about the level cap gating content for you
Specially since you can beat the main quest at level 35 and I'm already level 55 with 10 more hours of main story left, and without spending money
I feel like this excuse works for Origins but not Odyessy. A heavily requested option that didn't make it into the sequel because....why? They didn't know people would want it in Odyessy?Level scaling wasn't even a planned part of Origin's post release patch/dlc schedule but was heavily requested enough that they decided to add an option, same thing here.
They didn't remove level scaling altogether they just created an option for it. And they're planning on supporting this game quite far into 2019 and that includes purchases so obviously the game is still financially viable.
Yeah, I've been playing since release and never had any grind. The real issue at launch was that there was too much content to do before you'd hit the level cap, which they fixed. It's at 70 now, and I half expect them to raise it to 85 and then to 100 before the end of its life.I got this for Christmas but haven't started yet. Does the scaling option eliminate one of the issue the game had regarding the grind?
The patch comes out in 2 days.Makes me wish I had waited to start the game later, the level scaling is my least favorite thing. Hopefully the patch releases soon, I don't plan on stopping to wait for it.
...exactly. But you were criticizing him for saying that he disagreed with the level scaling.
I really hate when people try to gatekeep criticisms by saying anyone who played the game didn't have an issue with the level gaps/ level gating. It's fine if you didn't have a problem with them but there are people who did have issues with the level gating. It completely ruined the game for me. Thankfully I bought it on PC so I have options but if I had bought it on a console the only option would be to buy the XP boost.
I feel like this excuse works for Origins but not Odyessy. A heavily requested option that didn't make it into the sequel because....why? They didn't know people would want it in Odyessy?
I feel like this excuse works for Origins but not Odyessy. A heavily requested option that didn't make it into the sequel because....why? They didn't know people would want it in Odyessy?
You were able to turn off level scaling since release?
Maybe you can't read or maybe you're one of the Sterling faithfuls with your fingers in your ears repeating "I can't hear you" but here:I played the game but that's not important to what I wrote. Why add it in after if the level scaling has zero impact on microtransactions? It was an option added into Origins that a lot of people enjoyed so why wasn't it there at release?
I never said they were needed to complete the game.
Also, before you ask the obvious, "Why didn't they add it to Odyssey if it was such a highly requested feature for Origins?", then the answer is that two games were made by entirely separate teams. Odyssey team was probably busy making their own game rather than making sure all of Origins' QoL stuff made it into Odyssey Day 1.Level scaling wasn't even a planned part of Origin's post release patch/dlc schedule but was heavily requested enough that they decided to add an option, same thing here.
Exactly.Also, before you ask the obvious, "Why didn't they add it to Odyssey if it was such a highly requested feature for Origins?", then the answer is that two games were made by entirely separate teams. Odyssey team was probably busy making their own game rather than making sure all of Origins' QoL stuff made it into Odyssey Day 1.
One of my biggest problems with the new "Assassin's" Creed is that stealth assassinations aren't always guaranteed to be a one hit kill. That shouldn't be a skill you need to put points into, that shouldn't be based on level. If you can manage to sneak up behind someone, anyone, even a mercenary, you should be able to OHK kill them.The lack of level scaling, at least on Nightmare, can be a huge pain to begin with, but I found it more or less stopped being a problem once you begin unlocking Tier 2 abilities. E.g. Today, my character is a level 70 assassin, and more often than not I can one-hit mercs with a critical assassination attack.
That would cheese a huge chunk of the game, considering how iffy the AI is. You could literally run from bush>bush and clear out an entire garrison quicker than it takes to kill them all normally. I like how it changed up the gameplay based on how certain enemies have a resistance to stuff like Assassinations, Ranged or Melee.One of my biggest problems with the new "Assassin's" Creed is that stealth assassinations aren't always guaranteed to be a one hit kill. That shouldn't be a skill you need to put points into, that shouldn't be based on level. If you can manage to sneak up behind someone, anyone, even a mercenary, you should be able to OHK kill them.
It is frankly antithetical to the series not be able to do that.
No. Level scaling was added to Origins after release and is in Odyssey since release. So the 'heavily requested feature' has been there since day one.
One of my biggest problems with the new "Assassin's" Creed is that stealth assassinations aren't always guaranteed to be a one hit kill. That shouldn't be a skill you need to put points into, that shouldn't be based on level. If you can manage to sneak up behind someone, anyone, even a mercenary, you should be able to OHK kill them.
It is frankly antithetical to the series not be able to do that.
I think you misunderstand. Just to clarify:I feel like this excuse works for Origins but not Odyessy. A heavily requested option that didn't make it into the sequel because....why? They didn't know people would want it in Odyessy?
I love how people defend these games by trying anything to dismiss other people criticisms. Let me help you. I found the game to be grindy. I found the level cap and level gating to be a negative experience, for me . If you didn't good for you. But it doesn't make my experience with the game wrong.Maybe you can't read or maybe you're one of the Sterling faithfuls with your fingers in your ears repeating "I can't hear you" but here:
Also, before you ask the obvious, "Why didn't they add it to Odyssey if it was such a highly requested feature for Origins?", then the answer is that two games were made by entirely separate teams. Odyssey team was probably busy making their own game rather than making sure all of Origins' QoL stuff made it into Odyssey Day 1.
I think you misunderstand. Just to clarify:
In Origins, there was no level scaling so you quickly outlevelled everything and combat became easy and trivialized in underlevelled areas. People spoke up and pointed out how this affected their experiences in those areas. They then added in the option to scale levels so this wouldn't be a problem.
In Odyssey, as opposed to adding it in later like in Origins, they started with level scaling as the default, probably to avoid having the same issue Origins had where certain areas quickly become trivialized if you didn't visit them early on. They are now patching in an option to tweak the level scaling to make things easier, if you choose. I think the default now is that enemies lower than two levels below your own level will simply scale up to two levels below your own level. Enemies two levels below you and up stay that way.
You - Hey dawg, you defeated my previous point so now I'll go off on a tangent.I love how people defend these games by trying anything to dismiss other people criticisms. Let me help you. I found the game to be grindy. I found the level cap and level gating to be a negative experience, for me . If you didn't good for you. But it doesn't make my experience with the game wrong.
"Sterlings faithfuls"? Grow up.
You're trying to teach those people how to play the game who don't want to play these new AC games. They want the old one button, counter everything to death approach which made the series fucking stale. The problem isn't that the gameplay is bad (though I'd never call it very good either), but that people don't want to accept this gameplay and loot system in an AC game.Most of the time assassinations end up killing an enemy, even "the powerful ones" as long as you build you character an gear to upgrade the assassin attack, and normally those who don't die are people who already have a resistance to assassin attack, but you could still kill them quickly with your bow if they don't have the resistance (and you can check this with ikarus)
It has always been pretty trivial in the games to sneak around and assassinate someone from behind if you are methodical enough about it. Honestly the way they've implemented it here makes it a bit more risk-reward, and feels pretty satisfying to me when you can pull of a OHKO. I thought I would dislike this change a lot but in the end I actually think it works better with all the other systems they've built the game on top of. I can see how it might not fit someone's particular play style though.One of my biggest problems with the new "Assassin's" Creed is that stealth assassinations aren't always guaranteed to be a one hit kill. That shouldn't be a skill you need to put points into, that shouldn't be based on level. If you can manage to sneak up behind someone, anyone, even a mercenary, you should be able to OHK kill them.
It is frankly antithetical to the series not be able to do that.
Hm, that sucks that you had that experience, but I personally was always 2 levels above every mission throughout the main questline and I (1) only completed forts/outposts if a quest took me there and (2) only did the yellow question mark quests, and even then only if the main questline brought me across them. I couldn't even tell you which of those were main quests and which were sidequests. Some I assume were unnecessary but I couldn't pick them apart as they tied into the main quest a lot. Like it felt like I just played through storyline content and was a consistent two levels above everything. Never touched notice boards or naval quests or whatever those things are.I didn't know Origins was different. That certainly explains why I had no issues until the very end with the level gating in Origins and why I find Odyessy's grind so much worse.
Have you ever played Origins?I feel like this excuse works for Origins but not Odyessy. A heavily requested option that didn't make it into the sequel because....why? They didn't know people would want it in Odyessy?
For the same reason that a headshot don't always kill an enemy on The Division. It's an RPG. One hit kill would break the game.One of my biggest problems with the new "Assassin's" Creed is that stealth assassinations aren't always guaranteed to be a one hit kill. That shouldn't be a skill you need to put points into, that shouldn't be based on level. If you can manage to sneak up behind someone, anyone, even a mercenary, you should be able to OHK kill them.
It is frankly antithetical to the series not be able to do that.
Here you go again trying to say I am incapable of forming my own opinions on a game I played for 30 hours. My opinion is I don't like the way the game was designed. You don't get to say I'm wrong about that. You can disagree with me, tell me why you like it but at no point does that make me wrong.You - Hey dawg, you defeated my previous point so now I'll go off on a tangent.
Me - It wasn't grindy, because the sidequests are bespoke and mostly decently written
You - No they were trash / I shouldn't have to do sidequests and should be able to mainline this open world action RPG coz "reasons"
Is this how we're going to go?
If yes, then stop throwing your recycled arguments around because you really are someone incapable of forming your own opinions by trying to play the game the way it was designed.
Yeah, countless video games have actions that should very, very obviously kill an enemy but don't for gameplay reasons. Strange to harp on it here.For the same reason that a headshot don't always kill an enemy on The Division. It's an RPG. One hit kill would break the game.
I mean, I get what you're saying (and this'll be the last message about it because it's not worth getting into an argument about, we're all good) but who cares if he said that he doesn't think sweet potato fries work well with fish? I don't really understand how else he's supposed to say it.I didn't criticize him for saying that he disagreed with the level scaling. He said the inclusion was a bad thing because of his preferences and I said the inclusion was a good thing, with the caveat that it was optional and based on the user's preferences.
Then he went off on a weird strawman thing about wobbly cameras and his platonic idea of how the game should be.
Imagine a fish and chips restaurant announces that now, in addition to normal potato fries, they'll also be carrying sweet potato fries. What he did was essentially say "that's a bad idea. I don't think sweet potato fries work well with fish."
If you don't like the way the game was designed it doesn't make the game bad, unless it is recycling garbage fetch quests or some shit. It just means that the game is not for you. At that point you're basically asking the devs to make a game you want to play rather than one they want you to play. As an example, I've given up on R* games because their gameplay is trash (imo) and their overly indulgent animations piss me off. They're just not for me and I've accepted that. Maybe you should do the same with these new AC games?Here you go again trying to say I am incapable of forming my own opinions on a game I played for 30 hours. My opinion is I don't like the way the game was designed. You don't get to say I'm wrong about that. You can disagree with me, tell me why you like it but at no point does that make me wrong.
I gave up on the level scaling being added later because it won't go anywhere. I think they were added later to maximize on microtransactions. You and the other Odyessy fans will never agree with that and Ubisoft would never admit it.
I mean, I get what you're saying (and this'll be the last message about it because it's not worth getting into an argument about, we're all good) but who cares if he said that he doesn't think sweet potato fries work well with fish? I don't really understand how else he's supposed to say it.
But for the important question... do sweet potato fries go well with fish? That's a combo I don't think I've ever had.
...that makes no sense. At all. If anything Origins was more grindy because stuff wouldn't scale to your level, netting you less XPI love how people defend these games by trying anything to dismiss other people criticisms. Let me help you. I found the game to be grindy. I found the level cap and level gating to be a negative experience, for me . If you didn't good for you. But it doesn't make my experience with the game wrong.
"Sterlings faithfuls"? Grow up.
I didn't know Origins was different. That certainly explains why I had no issues until the very end with the level gating in Origins and why I find Odyessy's grind so much worse.
I don't know, maybe because it's a cornerstone of the series? It would be like if headshots didn't kill in Sniper Elite if you didn't upgrade your skull penetrating ability skill.Yeah, countless video games have actions that should very, very obviously kill an enemy but don't for gameplay reasons. Strange to harp on it here.