I mean, is it really constructive to berate Ubisoft for their past history in AAA space when they actually now have the guts to make their a mainline game of their biggest AAA series features women and gay relationships so prominently like in Odyssey?
Heck in Odyssey Aya is arguably a figure with way more importance than Bayek. And let's not forget about Eve. Ubisoft is moving towards the right direction, their efforts should be appreciated.
Then it is time that they re-evaluate how the games are being marketed so as not sideline the playable female characters.
We're talking about the same Ubisoft that just released a game set during the Hellenistic period of Egypt and made the main character, (and majority of characters) Nubian/Egyptian. The last game from this specific lead studio featured the first playable woman, (who not only was allowed to find a partner, but someone who was a POC as well, & was the center of the dlc being a rare example of a playable aged woman in video game), in a main line entry as well as the first bisexual male assassin, as well as their granddaughter on top of it's purposefully inclusive depiction of what was a very xenophobic and sexist time. When it comes to AC, I don't think Ubisoft, or to be more specific the people who work on these games, (see the narrative leads for Syndicate and Odyssey as an example), even remotely care about people who scream "SJW" let alone pandering to them.
We have come a long way from when one could white wash Egyptian protagonist and so I am not going give them a cookie for that. Also, if you are talking about Liberation as the series' first foray into providing players the ability to play as a non white woman then, again, whilst commendable, it was not launched on home consoles first where the aggregate of the AC games have been. Consequently, Liberation never get the same number of eye balls or install base at launch.
I think what really rubs me the wrong with Ubisoft is that they are one of the few studios, who in their vidocs, tend to outline the diversity in their workforce and yet it is either not properly reflected in game (which according to this thread has been changing for a while now) or in the promotional material. Being one of the major Canadian game development studios who tout said diversity, I expect more from them.