Probably the same reason the new Final Fantasy is called 16.
Armored Core was From's premier franchise for over a decade and the primary instalment in each new era is traditionally numbered.
We really can't be too sure until we see gameplay, it's important to not have false expectations and even with FC saying that he should also know that it can diverge from past AC games. AC4a and AC5VD play very differently from each other and then again from the PS2 games. There will be people who'll call it souls like just for having things past AC games had for a long time, if more people are gonna find themselves playing the game because of that then at least some new fans will be made.Dang, the tone of this video manages to be more patronizing than I could've even imagined.
I don't expect Armored Souls, but I'm fairly certain it'll lean into the Souls formula way more than FC cares to admit here. Just look at the trailer — it features almost exclusively ground-based combat. That's not to say it won't be primarily AC, but I think there will be way more Souls in it than he thinks.
The official description of the game explicitly states "fast paced 3d action missions", i understand the hope but its not going to be a souls gameWe really can't be too sure until we see gameplay, it's important to not have false expectations and even with FC saying that he should also know that it can diverge from past AC games. AC4a and AC5VD play very differently from each other and then again from the PS2 games. There will be people who'll call it souls like just for having things past AC games had for a long time, if more people are gonna find themselves playing the game because of that then at least some new fans will be made.
I could see the situation turning a bit like Monster Hunter World that brought many new fans in, a few older fans being upset with how it plays or is structured but it's a huge win for growing the fanbase.
I am not saying that either but that people will call it that because the souls term on steam and general game journo discourse is over-used enough where you can't stop them from doing the comparison no matter what. If it tricks people into buying the game or at least trying than i have no qualms over it, using phrases and words like "feed the fire" and cinders was a deliberate act to make souls fans show up for the new game. The PR tour will undoubtedly have them invite souls youtubers and fans to make videos about it. They can lure them in with thematic similarities the souls games and AC always had and then indoctrinate newcomers into the gameplay they got cooking up.The official description of the game explicitly states "fast paced 3d action missions", i understand the hope but its not going to be a souls game
Missions = questsThe official description of the game explicitly states "fast paced 3d action missions", i understand the hope but its not going to be a souls game
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How this will clear things up
I find it odd for someone who has never played an Armord Core game (including Vaatidya) to guess what the "gameplay" will be like basing their opinion purely on the souls games which they have been introduced to.
Red Liquorice also said in this threadNot even that, all's you have to do is read the leaks about the boss fight red liquorice posted.
"The boss fight seemed very Souls in terms of speed and style. It looked like an industrial-looking brown room, the player started afar, locked on firing guns, then closed in and attacked; melee and the speed / movement all seemed very familiar Souls style."
It's most likey going to be a hybrid of souls/sekiro and classic AC.
Oh god. Now I'm scared this will add fuel to the fire about it being "just mech souls" - I think I remember even saying at the time that I've never played an AC game and so had no reference for the gameplay, so when I saw a camera from behind the player in a 1-v-1 boss fight in a From Soft game, my only frame of reference was Souls combat.
Hopefully we see gameplay footage soon that shoots that down. The blurb talks about melee and long range combat, so I do really think it won't be just "mech souls". Although the second video wasn't combat, it did have reticles on the enemies, so assuming that was the player engaged in long range combat(?)
Now there is someone trying to counter argue FightinCowboy buy quoting ERA' Red Liquorice again, with you know it having the soulsy feeling and the boss fights being like Dark Souls instead of Sekiro.
View: https://www.youtube.com/watch?v=_oXnJmXjNuA
I find it odd for someone who has never played an Armord Core game (including Vaatidya) to guess what the "gameplay" will be like basing their opinion purely on the souls games which they have been introduced to.
I'm sure some FROM games pre Demons Souls era have that Souls like feeling in terms of difficulty, grim atmoshphere/world and no handholding which some people may confuse with "Oh it's kinda souls like" instead it just being how FROM makes games.
From what I remember the 1-v-1 fight was in a much more confined space indoors, so there was no room for this jousting style combat that FC is talking about. It was relatively similar to 1:50 in the video if you imagine that indoors - how the player moves in towards the enemy, but it wasn't at all like 1:57 - the fast paced, flying stuff. But again, it was a short clip and only ground-based in a confined space, not aerial. So I'm not saying that doesn't exist - clearly it does from the description and screenshots, it just wasn't shown in the video.Red Liquorice you are mentioned in this video. What do you think of the footage he's showing while commenting your post, is it similar to what you saw?
In the end he may end up being right but him straight up arguing with someone(you) that had footage and was proven correct giving their own statements seems a bit insulting. Go back and look at past AC games and even the most recent V looks SPARSE. Something you'll see repeated is if they can improve environmental design given how 99% of mech games in existence operate.From what I remember the 1-v-1 fight was in a much more confined space indoors, so there was no room for this jousting style combat that FC is talking about. It was relatively similar to 1:50 in the video if you imagine that indoors - how the player moves in towards the enemy, but it wasn't at all like 1:57 - the fast paced, flying stuff. But again, it was a short clip and only ground-based in a confined space, not aerial. So I'm not saying that doesn't exist - clearly it does from the description and screenshots, it just wasn't shown in the video.
Also a small point - they seem to take umbridge with how I said the second video was also Soulsy as if I was saying Souls invented vast landscapes, I was just making a comparison about how it made me feel. Obv. I've seen footage of AC and know it has vast landscapes. You could say any third person action game is 'Soulsy' from looking it. Put Skyrim in third person mode and look out at a vista and you could call it "Soulsy" - that's all I meant - that vastness of landscape that FS are so good at to create an atmosphere, I got the same feeling looking at the snowfield and huge wall/gate as I get from looking out over Limgrave, Darkroot Garden or wherever. It's just a frame of reference, I wasn't saying it was Souls like literally had gothic crumbling architecture or Souls invented vast landscapes - the art direction gave me the same feeling, a frame of reference. :)
Ironic thing is there is nothing to worry about when it comes to background story telling/world building and AC games:It's because they know if FROM stop making Souls games for a while, their channels will suffer.
Easier to keep Souls fans on the bait until the actual gameplay style/design is confirmed. Even if that's through pretending they've always been in to Armored Core (despite never making videos on it).
Personally, I have very faint memories of maybe playing AC growing up with PS1/PS2 but I definitely never played much. I'm a big Souls fans but I would feel bad for genuine AC fans who aren't as in to Souls if FROM Souls-ified this series. I'm happy for FROM to explore other avenues even if it turns off Souls fans.
... yes that's what quests are called in Armored Core
Yep and The problem with all their souls speculation is that AC predates souls and if anything certain ideas from AC may have made it into souls and not the other way around. Like for example the idea of being overweight which was a staple in AC. Basically your build choices have plus and minuses. And people holding out hope because if red which I won't blame since they never had any context to the previous series but people should not be getting their hopes up. Esp when public comments by Miyazaki also clearly delineate the games.It's because they know if FROM stop making Souls games for a while, their channels will suffer.
Easier to keep Souls fans on the bait until the actual gameplay style/design is confirmed. Even if that's through pretending they've always been in to Armored Core (despite never making videos on it).
Personally, I have very faint memories of maybe playing AC growing up with PS1/PS2 but I definitely never played much. I'm a big Souls fans but I would feel bad for genuine AC fans who aren't as in to Souls if FROM Souls-ified this series. I'm happy for FROM to explore other avenues even if it turns off Souls fans.
it talks about assembling your mech as a focus of the game in the release so assembling/optimizing your mech is probably going to be a decent percentage of the game - which makes the mission thing more clear as you are likely going to return to some kind of home base to assemble/optimize the base and then go out to parts of the planet on missions (perhaps more of a Demon's Souls structure if it really must be compared to a Souls game)i just hope the game maintains the feeling of piloting a mech be it grounded/high-flying/however, and keeps the in-depth build optimization. that's all i can really ask for right now.
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How this will clear things up
Was reading the previous leak and it seems there's more mentions of world/level design in here:
I don't think it's fair to quote their impressions as a basis for that argument, when they've stated in this very thread why they don't think it's accurate anymore:
The Dark Souls Youtuber Industrial ComplexIt's because they know if FROM stop making Souls games for a while, their channels will suffer.
All of that really sounds exactly like Armored Core just a little jazzed up to hype people. Like when they says stuff like "a wide variety of maps offer an array of challenging enemies and carefully crafter situations" pretty much that's Armored core. Then they also say "long and short range with guns and blades." That's AC lol. And shield been around since AC2. So yeah all of this is armored core.Was reading the previous leak and it seems there's more mentions of world/level design in here:
I don't see them doing universal currency. That's not how the game works. It's about completing missions for money. And the game is being as efficient as possible in executing said missionThe game won't be Soulslike, or have Soulslike combat, but it's very clear they'll implement elements they've learned from their journey with those games.
I don't think this is that hard to understand, adding elements from the Souls series while maitaning the essense of AC shouldn't be rocket science.
None of this will take away from the fast paced mech action the AC is known for.
- More exploration and boss fights
- Universal currency that drops from enemies
- Strealined building with clearly defined builds to strive for (Long Range, Close rande and whatever else they include, maybe HEAT and Energy)
- A hub for mech building and upgrades
- Secondary abilities outside of weapons like the EMP shown in the trailer.
- Factions being the covenants in some way
The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.I don't see them doing universal currency. That's not how the game works. It's about completing missions for money. And the game is being as efficient as possible in executing said mission
They already had hubs in the games menus.
They already had boss fights in certain missions where you go against massive bosses or rival merca or missions that were rescuing people or destroying a facility etc. I honestly don't see them doing anything but drawing from the past of AC. Not try to melt stuff together.
People should just not get expectations to be anything close to souls. Esp when AC pre-dated souls and already had a distinct core loop.
The game won't be Soulslike, or have Soulslike combat, but it's very clear they'll implement elements they've learned from their journey with those games.
I don't think this is that hard to understand, adding elements from the Souls series while maitaning the essense of AC shouldn't be rocket science.
None of this will take away from the fast paced mech action the AC is known for.
- More exploration and boss fights
- Universal currency that drops from enemies
- Strealined building with clearly defined builds to strive for (Long Range, Close rande and whatever else they include, maybe HEAT and Energy)
- A hub for mech building and upgrades
- Secondary abilities outside of weapons like the EMP shown in the trailer.
- Factions being the covenants in some way
They won't, you all are misreading this so badly. And I really and truly hope y'all don't hype yourselves into a frenzy and this is literally what people who are familiar with this series are telling you. All of you should be far more conservative in what this is going to be. Because From's whole deal has not been to make drastic changes to their distinct formulas and only add twists to what is core to the games. Most of the stuff you are suggesting would totally destroy the core game play loop of taking on a mission —> preparing your mech for said mission —> completion said mission in an efficient manner to maximize your pay out.The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.
Another thing I believe they'll do is expand the melee moveset, making it more than just one quick attack.I also think this game would be a great testbed for factions/covenants, and hopefully they can finally figure that out for their other projects moving forward.
They absolutely don't mention it's going to play like a Souls game. That description just sounds like a natural evolution of Armored Core.The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.
They won't, you all are misreading this so badly. And I really and truly hope y'all don't hype yourselves into a frenzy and this is literally what people who are familiar with this series are telling you. All of you should be far more conservative in what this is going to be. Because From's whole deal has not been to make drastic changes to their distinct formulas and only add twists to what is core to the games. Most of the stuff you are suggesting would totally destroy the core game play loop of taking on a mission —> preparing your mech for said mission —> completion said mission in an efficient manner to maximize your pay out.
Rinse and repeat.
I mean like if you even look at the screens of the leak. It's AC through and through.They absolutely don't mention it's going to play like a Souls game. That description just sounds like a natural evolution of Armored Core.
I didn't say it would play like a Soullike, read the entire post, taking some features from it doesn't mean they'll change the combat or add statues in every corner.They absolutely don't mention it's going to play like a Souls game. That description just sounds like a natural evolution of Armored Core.
Streamlined building doesn't mean commiting to a build, in fact it could mean changing builds faster.Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
Missions in the series have never been tight and limited. And all we will probably see are more complex missions objectives. And larger mission areas vs strictly indoor or outdoor and mixes of both. Like if you even just look at this screen shot.I agree, but they HAVE to add some persistent elements. We're well beyond menu-based interfaces by this point.
And missions cannot be so tight and limited. I think there will be an emphasis on larger areas. like getting to the goal is going to be as important as the fights themselves. at least IMO. they're emphasizing movement and navigation a lot.
Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
Yeah exactly. You're a mercenary and your mech has to be interchangeable and adaptable to any scenario. So yeah I don't see anything streamlined in a sense. If anything I see more combos that could satisfy certain missions.Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
Until you get the quad legs then you never gonna replace them again and the whole game becomes easy mode.Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
FROM and easy are never in the same sentence lol. Even the initial builds in elden ring really aren't builds. Or even mean much in the context of the game.They could easily make it so players can buy pre-made builds or dig-in as they're comfortable.
Adding elements from other series doesn't mean changing the core combat scheme...Missions in the series have never been tight and limited. And all we will probably see are more complex missions objectives. And larger mission areas vs strictly indoor or outdoor and mixes of both. Like if you even just look at this screen shot.
Zoom in on the top left and that's a typical AC mission destroy some targets. Rest shows variations of that like destroying some facility bottom shows an indoor mission and bottom right shows a 1v1 fight.
FROM and easy are never in the same sentence lol. Even the initial builds in elden ring really aren't builds. Or even mean much in the context of the game.
Streamlined building doesn't mean commiting to a build, in fact it could mean changing builds faster.
It still does not at all join you with what you are implying though. Like stuff like getting money for kills etc. even the shield has been something since the beginning. Maybe they have some way to parry better but I just think folks need to temper expectations.Adding elements from other series doesn't mean changing the core combat scheme...