convo

Member
Oct 25, 2017
8,145
Dang, the tone of this video manages to be more patronizing than I could've even imagined.

I don't expect Armored Souls, but I'm fairly certain it'll lean into the Souls formula way more than FC cares to admit here. Just look at the trailer — it features almost exclusively ground-based combat. That's not to say it won't be primarily AC, but I think there will be way more Souls in it than he thinks.
We really can't be too sure until we see gameplay, it's important to not have false expectations and even with FC saying that he should also know that it can diverge from past AC games. AC4a and AC5VD play very differently from each other and then again from the PS2 games. There will be people who'll call it souls like just for having things past AC games had for a long time, if more people are gonna find themselves playing the game because of that then at least some new fans will be made.
I could see the situation turning a bit like Monster Hunter World that brought many new fans in, a few older fans being upset with how it plays or is structured but it's a huge win for growing the fanbase.
 

aloner

Member
Jun 30, 2021
2,718
Australia
We really can't be too sure until we see gameplay, it's important to not have false expectations and even with FC saying that he should also know that it can diverge from past AC games. AC4a and AC5VD play very differently from each other and then again from the PS2 games. There will be people who'll call it souls like just for having things past AC games had for a long time, if more people are gonna find themselves playing the game because of that then at least some new fans will be made.
I could see the situation turning a bit like Monster Hunter World that brought many new fans in, a few older fans being upset with how it plays or is structured but it's a huge win for growing the fanbase.
The official description of the game explicitly states "fast paced 3d action missions", i understand the hope but its not going to be a souls game
 

convo

Member
Oct 25, 2017
8,145
The official description of the game explicitly states "fast paced 3d action missions", i understand the hope but its not going to be a souls game
I am not saying that either but that people will call it that because the souls term on steam and general game journo discourse is over-used enough where you can't stop them from doing the comparison no matter what. If it tricks people into buying the game or at least trying than i have no qualms over it, using phrases and words like "feed the fire" and cinders was a deliberate act to make souls fans show up for the new game. The PR tour will undoubtedly have them invite souls youtubers and fans to make videos about it. They can lure them in with thematic similarities the souls games and AC always had and then indoctrinate newcomers into the gameplay they got cooking up.
 

Blade30

Member
Oct 26, 2017
5,373

- YouTube

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How this will clear things up

Now there is someone trying to counter argue FightinCowboy buy quoting ERA' Red Liquorice again, with you know it having the soulsy feeling and the boss fights being like Dark Souls instead of Sekiro.


View: https://www.youtube.com/watch?v=_oXnJmXjNuA

I find it odd for someone who has never played an Armord Core game (including Vaatidya) to guess what the "gameplay" will be like basing their opinion purely on the souls games which they have been introduced to.
I'm sure some FROM games pre Demons Souls era have that Souls like feeling in terms of difficulty, grim atmoshphere/world and no handholding which some people may confuse with "Oh it's kinda souls like" instead it just being how FROM makes games.
 
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Igniz12

Member
Oct 25, 2017
7,756
Red Liquorice is gonna get thrown into gamer prison for insider trading.

*Yuji Naka in the corner of a dark cell to Red*: First time?

God youtubers are such muppets.
 

convo

Member
Oct 25, 2017
8,145
I won't be trying to guess the gameplay changes on a game that has been absent for a decade, i will hope that it'll run well being a cross-gen game. PC versions are in the stutter dimension when not even UE5.1 games have got it under complete control yet, good reason for me personally to invest in a PS5 down the road but i will most likley double dip for mod support for a franchise that has never been on PC before.
 

Dull Request

alt account
Banned
Jun 6, 2022
574
I find it odd for someone who has never played an Armord Core game (including Vaatidya) to guess what the "gameplay" will be like basing their opinion purely on the souls games which they have been introduced to.

It's because they know if FROM stop making Souls games for a while, their channels will suffer.

Easier to keep Souls fans on the bait until the actual gameplay style/design is confirmed. Even if that's through pretending they've always been in to Armored Core (despite never making videos on it).

Personally, I have very faint memories of maybe playing AC growing up with PS1/PS2 but I definitely never played much. I'm a big Souls fans but I would feel bad for genuine AC fans who aren't as in to Souls if FROM Souls-ified this series. I'm happy for FROM to explore other avenues even if it turns off Souls fans.
 

nachum00

Member
Oct 26, 2017
8,783
Not even that, all's you have to do is read the leaks about the boss fight red liquorice posted.

"The boss fight seemed very Souls in terms of speed and style. It looked like an industrial-looking brown room, the player started afar, locked on firing guns, then closed in and attacked; melee and the speed / movement all seemed very familiar Souls style."

It's most likey going to be a hybrid of souls/sekiro and classic AC.
Red Liquorice also said in this thread
Oh god. Now I'm scared this will add fuel to the fire about it being "just mech souls" - I think I remember even saying at the time that I've never played an AC game and so had no reference for the gameplay, so when I saw a camera from behind the player in a 1-v-1 boss fight in a From Soft game, my only frame of reference was Souls combat.

Hopefully we see gameplay footage soon that shoots that down. The blurb talks about melee and long range combat, so I do really think it won't be just "mech souls". Although the second video wasn't combat, it did have reticles on the enemies, so assuming that was the player engaged in long range combat(?)
 

Vex

Member
Oct 25, 2017
23,611
Now there is someone trying to counter argue FightinCowboy buy quoting ERA' Red Liquorice again, with you know it having the soulsy feeling and the boss fights being like Dark Souls instead of Sekiro.


View: https://www.youtube.com/watch?v=_oXnJmXjNuA

I find it odd for someone who has never played an Armord Core game (including Vaatidya) to guess what the "gameplay" will be like basing their opinion purely on the souls games which they have been introduced to.
I'm sure some FROM games pre Demons Souls era have that Souls like feeling in terms of difficulty, grim atmoshphere/world and no handholding which some people may confuse with "Oh it's kinda souls like" instead it just being how FROM makes games.

I dunno about you all, but I'm just really liking seeing this back and forth between two respectable YouTubers (seemingly so far).

I also just like that people are talking about Mecha games again. 🥰😋
 

Red Liquorice

Member
Oct 27, 2017
9,533
UK
Red Liquorice you are mentioned in this video. What do you think of the footage he's showing while commenting your post, is it similar to what you saw?
From what I remember the 1-v-1 fight was in a much more confined space indoors, so there was no room for this jousting style combat that FC is talking about. It was relatively similar to 1:50 in the video if you imagine that indoors - how the player moves in towards the enemy, but it wasn't at all like 1:57 - the fast paced, flying stuff. But again, it was a short clip and only ground-based in a confined space, not aerial. So I'm not saying that doesn't exist - clearly it does from the description and screenshots, it just wasn't shown in the video.

Also a small point - they seem to take umbridge with how I said the second video was also Soulsy as if I was saying Souls invented vast landscapes, I was just making a comparison about how it made me feel. Obv. I've seen footage of AC and know it has vast landscapes. You could say any third person action game is 'Soulsy' from looking it. Put Skyrim in third person mode and look out at a vista and you could call it "Soulsy" - that's all I meant - that vastness of landscape that FS are so good at to create an atmosphere, I got the same feeling looking at the snowfield and huge wall/gate as I get from looking out over Limgrave, Darkroot Garden or wherever. It's just a frame of reference, I wasn't saying it was Souls like literally had gothic crumbling architecture or Souls invented vast landscapes - the art direction gave me the same feeling, a frame of reference. :)

NB: I just want to remind everyone this was also almost a year ago. I can't say anything today that would give a better description of what I saw than what I wrote back in January. I'm just clarifying what I meant back then if I see someone misunderstand/misconstrue my description. I don't think it's going to be "just mech souls", and I'm super excited for that.

A big bart of me would like to go back in time and replace any mention of "Soulsy" with "trademark From Software" which is really what I was expressing - Some of this back and forth about "Armored Souls" could've been spared I think. :-? Some people took descriptive, off the cuff wording I wrote in the moment really literally!
 
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GravaGravity

Member
Oct 27, 2017
4,437
if it's going to be more soulsy all I want is the ability to go into absolute mega-debt by getting consecutively merked by mecha-hollows
 

Zemst

Member
Oct 27, 2017
3,378
From what I remember the 1-v-1 fight was in a much more confined space indoors, so there was no room for this jousting style combat that FC is talking about. It was relatively similar to 1:50 in the video if you imagine that indoors - how the player moves in towards the enemy, but it wasn't at all like 1:57 - the fast paced, flying stuff. But again, it was a short clip and only ground-based in a confined space, not aerial. So I'm not saying that doesn't exist - clearly it does from the description and screenshots, it just wasn't shown in the video.

Also a small point - they seem to take umbridge with how I said the second video was also Soulsy as if I was saying Souls invented vast landscapes, I was just making a comparison about how it made me feel. Obv. I've seen footage of AC and know it has vast landscapes. You could say any third person action game is 'Soulsy' from looking it. Put Skyrim in third person mode and look out at a vista and you could call it "Soulsy" - that's all I meant - that vastness of landscape that FS are so good at to create an atmosphere, I got the same feeling looking at the snowfield and huge wall/gate as I get from looking out over Limgrave, Darkroot Garden or wherever. It's just a frame of reference, I wasn't saying it was Souls like literally had gothic crumbling architecture or Souls invented vast landscapes - the art direction gave me the same feeling, a frame of reference. :)
In the end he may end up being right but him straight up arguing with someone(you) that had footage and was proven correct giving their own statements seems a bit insulting. Go back and look at past AC games and even the most recent V looks SPARSE. Something you'll see repeated is if they can improve environmental design given how 99% of mech games in existence operate.
 

Elyian

Member
Feb 7, 2018
3,040
I'm really just expecting a more refined take on the Armored Core 3 - Armored Core Last Raven gameplay, especially in terms of player movement(although obviously not a 1:1 since this will probably be a bit quicker than those older titles), or even a polished up Armored Core 5/Verdict Day. Honestly, the only thing I expect to be "souls inspired" is the melee combat, which can only be a good thing since that side of things in the Armored Core series has always been kind of simple and one note. Maybe now people will be able to make a beam sword build that's more than just high speeds with a 1-2 slash combo lol
 

Igniz12

Member
Oct 25, 2017
7,756
It's because they know if FROM stop making Souls games for a while, their channels will suffer.

Easier to keep Souls fans on the bait until the actual gameplay style/design is confirmed. Even if that's through pretending they've always been in to Armored Core (despite never making videos on it).

Personally, I have very faint memories of maybe playing AC growing up with PS1/PS2 but I definitely never played much. I'm a big Souls fans but I would feel bad for genuine AC fans who aren't as in to Souls if FROM Souls-ified this series. I'm happy for FROM to explore other avenues even if it turns off Souls fans.
Ironic thing is there is nothing to worry about when it comes to background story telling/world building and AC games:

View: https://youtu.be/IPyVVtDYtsc

Souls games or no, this kind of thing is From's forte so there will be still many things for them to comb over and make videos on.
 

yap

Avenger
Oct 25, 2017
9,840
i just hope the game maintains the feeling of piloting a mech be it grounded/high-flying/however, and keeps the in-depth build optimization. that's all i can really ask for right now.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,952
It's because they know if FROM stop making Souls games for a while, their channels will suffer.

Easier to keep Souls fans on the bait until the actual gameplay style/design is confirmed. Even if that's through pretending they've always been in to Armored Core (despite never making videos on it).

Personally, I have very faint memories of maybe playing AC growing up with PS1/PS2 but I definitely never played much. I'm a big Souls fans but I would feel bad for genuine AC fans who aren't as in to Souls if FROM Souls-ified this series. I'm happy for FROM to explore other avenues even if it turns off Souls fans.
Yep and The problem with all their souls speculation is that AC predates souls and if anything certain ideas from AC may have made it into souls and not the other way around. Like for example the idea of being overweight which was a staple in AC. Basically your build choices have plus and minuses. And people holding out hope because if red which I won't blame since they never had any context to the previous series but people should not be getting their hopes up. Esp when public comments by Miyazaki also clearly delineate the games.
 

g.a.u

Member
Oct 31, 2017
543
So souls-like combat, slower than sekiro and boss has HP now.
Sound like a cash grab game with the only purpose is to lure souls fans in.
Understandable, souls-like basically their backbone, money printing machine now. Ofcourse they can't just throw it away and cater to a much smaller niche fanbase that should have die years ago, and they want to change the setting a bit from fantasy to futuristic.
I'm all for it, older armored core gameplay sucks, mech should have melee jump attack, dodge/rolls and good animated moveset like darksouls , shooting in 3rd person can be like Remnant.
Older AC fans can hate this game for all I care, you guys can play Daemon x Machina or Gundam Versus if you want boost dodge shooting style that much meanwhile Im playing darksouls 4 with guns
/s
 

aloner

Member
Jun 30, 2021
2,718
Australia
i just hope the game maintains the feeling of piloting a mech be it grounded/high-flying/however, and keeps the in-depth build optimization. that's all i can really ask for right now.
it talks about assembling your mech as a focus of the game in the release so assembling/optimizing your mech is probably going to be a decent percentage of the game - which makes the mission thing more clear as you are likely going to return to some kind of home base to assemble/optimize the base and then go out to parts of the planet on missions (perhaps more of a Demon's Souls structure if it really must be compared to a Souls game)
 
Oct 25, 2017
3,213
Soulsy is far from a quantitative discription, which I'd personally attribute more to the sense of weight and deliberateness rather than speed. I feel it's important to remember that Souls games haven't really been slow since DS2. Sekiro especially is very fast paced in combat.

The initial soulsy impressions are interesting, but but the quote about the team implementing their experience from recent action games is pretty telling, imo.

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How this will clear things up

Not to say there aren't good points in this video, but the way the argument is made is kinda funny to me. He's so adamant it won't be like souls, and then lists a ton of ways it might be more like souls... but other than those many aspects, it just can't be. And even then, I feel too much emphasis is being put on what AC is disregarding that they might just upend the teatable and do something different.

I don't expect 'Mech Souls', but I think there's going to be plenty of noticable influence at the very least.
 
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TheRyzzl

Member
Oct 5, 2018
1,069
Was reading the previous leak and it seems there's more mentions of world/level design in here:

1drjgf.png




I don't think it's fair to quote their impressions as a basis for that argument, when they've stated in this very thread why they don't think it's accurate anymore:

Ah didn't catch this. Thx
 

00Quan[T]

Member
May 12, 2022
3,281
The game won't be Soulslike, or have Soulslike combat, but it's very clear they'll implement elements they've learned from their journey with those games.
I don't think this is that hard to understand, adding elements from the Souls series while maitaning the essense of AC shouldn't be rocket science.
  • More exploration and boss fights
  • Universal currency that drops from enemies
  • Strealined building with clearly defined builds to strive for (Long Range, Close rande and whatever else they include, maybe HEAT and Energy)
  • A hub for mech building and upgrades
  • Secondary abilities outside of weapons like the EMP shown in the trailer.
  • Factions being the covenants in some way
None of this will take away from the fast paced mech action the AC is known for.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,952
Was reading the previous leak and it seems there's more mentions of world/level design in here:

1drjgf.png
All of that really sounds exactly like Armored Core just a little jazzed up to hype people. Like when they says stuff like "a wide variety of maps offer an array of challenging enemies and carefully crafter situations" pretty much that's Armored core. Then they also say "long and short range with guns and blades." That's AC lol. And shield been around since AC2. So yeah all of this is armored core.
Froms whole philosophy is pretty much having a base formula for a series and then they will add diff twists or layers on top of it not really have a total departure from the core loops of the series. This will be an iteration on what armored core has always been and maybe peeling back some layers and getting back closer to what AC was when it was first made but def will be fast and action heavy.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,952
The game won't be Soulslike, or have Soulslike combat, but it's very clear they'll implement elements they've learned from their journey with those games.
I don't think this is that hard to understand, adding elements from the Souls series while maitaning the essense of AC shouldn't be rocket science.
  • More exploration and boss fights
  • Universal currency that drops from enemies
  • Strealined building with clearly defined builds to strive for (Long Range, Close rande and whatever else they include, maybe HEAT and Energy)
  • A hub for mech building and upgrades
  • Secondary abilities outside of weapons like the EMP shown in the trailer.
  • Factions being the covenants in some way
None of this will take away from the fast paced mech action the AC is known for.
I don't see them doing universal currency. That's not how the game works. It's about completing missions for money. And the game is being as efficient as possible in executing said mission

They already had hubs in the games menus.
They already had boss fights in certain missions where you go against massive bosses or rival merca or missions that were rescuing people or destroying a facility etc. I honestly don't see them doing anything but drawing from the past of AC. Not try to melt stuff together.

People should just not get expectations to be anything close to souls. Esp when AC pre-dated souls and already had a distinct core loop.
 

00Quan[T]

Member
May 12, 2022
3,281
I don't see them doing universal currency. That's not how the game works. It's about completing missions for money. And the game is being as efficient as possible in executing said mission

They already had hubs in the games menus.
They already had boss fights in certain missions where you go against massive bosses or rival merca or missions that were rescuing people or destroying a facility etc. I honestly don't see them doing anything but drawing from the past of AC. Not try to melt stuff together.

People should just not get expectations to be anything close to souls. Esp when AC pre-dated souls and already had a distinct core loop.
The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.
 

ZmillA

Member
Oct 27, 2017
2,263
Those leaked screens from the beginning of the year look incredible. I have 100% confidence in FROM.
 

tjlee2

Member
Oct 27, 2017
5,216
The game won't be Soulslike, or have Soulslike combat, but it's very clear they'll implement elements they've learned from their journey with those games.
I don't think this is that hard to understand, adding elements from the Souls series while maitaning the essense of AC shouldn't be rocket science.
  • More exploration and boss fights
  • Universal currency that drops from enemies
  • Strealined building with clearly defined builds to strive for (Long Range, Close rande and whatever else they include, maybe HEAT and Energy)
  • A hub for mech building and upgrades
  • Secondary abilities outside of weapons like the EMP shown in the trailer.
  • Factions being the covenants in some way
None of this will take away from the fast paced mech action the AC is known for.

I also think this game would be a great testbed for factions/covenants, and hopefully they can finally figure that out for their other projects moving forward.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,952
The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.
They won't, you all are misreading this so badly. And I really and truly hope y'all don't hype yourselves into a frenzy and this is literally what people who are familiar with this series are telling you. All of you should be far more conservative in what this is going to be. Because From's whole deal has not been to make drastic changes to their distinct formulas and only add twists to what is core to the games. Most of the stuff you are suggesting would totally destroy the core game play loop of taking on a mission —> preparing your mech for said mission —> completion said mission in an efficient manner to maximize your pay out.
Rinse and repeat.
 

Spacejaws

"This guy are sick" of the One Winged Slayer
Member
Oct 27, 2017
8,453
Scotland
I'm sure it's been said before but I'm looking forward to seeing the souls RPG character 'build' in Armored Core. I played Silent Line and wish I had easier access to more of them but being able to make yourself a nimble little fighter or a hulking big frontal assaukt tank just by customising parts seems like it would fit the Souls framework really well.

(Also pvp oh my!)
 

Oreiller

Member
Oct 25, 2017
9,352
The leaked documents have already mentioned they're implement learned knowledge from the Souls series, it's baffling to me to believe they won't change anything from the previous formula.
They absolutely don't mention it's going to play like a Souls game. That description just sounds like a natural evolution of Armored Core.
 

Cerulean_skylark

Attempted to circumvent ban with alt account.
Banned
Oct 31, 2017
6,408
They won't, you all are misreading this so badly. And I really and truly hope y'all don't hype yourselves into a frenzy and this is literally what people who are familiar with this series are telling you. All of you should be far more conservative in what this is going to be. Because From's whole deal has not been to make drastic changes to their distinct formulas and only add twists to what is core to the games. Most of the stuff you are suggesting would totally destroy the core game play loop of taking on a mission —> preparing your mech for said mission —> completion said mission in an efficient manner to maximize your pay out.
Rinse and repeat.

I agree, but they HAVE to add some persistent elements. We're well beyond menu-based interfaces by this point.
And missions cannot be so tight and limited. I think there will be an emphasis on larger areas. like getting to the goal is going to be as important as the fights themselves. at least IMO. they're emphasizing movement and navigation a lot.
 

00Quan[T]

Member
May 12, 2022
3,281
They absolutely don't mention it's going to play like a Souls game. That description just sounds like a natural evolution of Armored Core.
I didn't say it would play like a Soullike, read the entire post, taking some features from it doesn't mean they'll change the combat or add statues in every corner.
 

Duebrithil

Member
Oct 25, 2017
837
Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
 

platocplx

2020 Member Elect
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Oct 30, 2017
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I agree, but they HAVE to add some persistent elements. We're well beyond menu-based interfaces by this point.
And missions cannot be so tight and limited. I think there will be an emphasis on larger areas. like getting to the goal is going to be as important as the fights themselves. at least IMO. they're emphasizing movement and navigation a lot.
Missions in the series have never been tight and limited. And all we will probably see are more complex missions objectives. And larger mission areas vs strictly indoor or outdoor and mixes of both. Like if you even just look at this screen shot.
screenshot2022-01-08a9skow.png

Zoom in on the top left and that's a typical AC mission destroy some targets. Rest shows variations of that like destroying some facility bottom shows an indoor mission and bottom right shows a 1v1 fight.
 

platocplx

2020 Member Elect
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Oct 30, 2017
36,952
Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
Yeah exactly. You're a mercenary and your mech has to be interchangeable and adaptable to any scenario. So yeah I don't see anything streamlined in a sense. If anything I see more combos that could satisfy certain missions.
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
21,840
Streamlined mech building would suck to be quite honest. You are not supposed to be committed to a build like in a souls game, you have the platform to adapt your mech to different missions.
Until you get the quad legs then you never gonna replace them again and the whole game becomes easy mode.
 

00Quan[T]

Member
May 12, 2022
3,281
Missions in the series have never been tight and limited. And all we will probably see are more complex missions objectives. And larger mission areas vs strictly indoor or outdoor and mixes of both. Like if you even just look at this screen shot.
screenshot2022-01-08a9skow.png

Zoom in on the top left and that's a typical AC mission destroy some targets. Rest shows variations of that like destroying some facility bottom shows an indoor mission and bottom right shows a 1v1 fight.
Adding elements from other series doesn't mean changing the core combat scheme...
 

Cerulean_skylark

Attempted to circumvent ban with alt account.
Banned
Oct 31, 2017
6,408
FROM and easy are never in the same sentence lol. Even the initial builds in elden ring really aren't builds. Or even mean much in the context of the game.

I am pretty sure you could get blueprints and buy fully-kitted cores in AC4. But i haven't played it in a long time so I might not be remembering correctly.
 

Duebrithil

Member
Oct 25, 2017
837
Streamlined building doesn't mean commiting to a build, in fact it could mean changing builds faster.

But you could already save different mechs in your garage in previous games and switch between them easily. I understood the bulletpoint (streamlined+clearly defined builds) to mean a reduction in the complexity of interaction between the different parts.
 

Melpomene

One Winged Slayer
Member
Jun 9, 2019
18,805
"Streamlined" is a fairly... vague term to use here. Streamlined in what sense? Because I'm not in favor of anything that curtails the overall depth of the customization one iota, but beyond that I don't much care how they improve or alter the functionality of actually assembling a mech.
 

platocplx

2020 Member Elect
Member
Oct 30, 2017
36,952
Adding elements from other series doesn't mean changing the core combat scheme...
It still does not at all join you with what you are implying though. Like stuff like getting money for kills etc. even the shield has been something since the beginning. Maybe they have some way to parry better but I just think folks need to temper expectations.