There is no set price in games anymore, and the discussion is moot.
New, major publisher games range in price from $60 to $120+, with all sorts of price points in between. Most games have "Standard," "Silver," and "Gold" bundles, though some might name them differently... "Special Edition," "Platinum Edition," etc. Search any storefront for a game like Call of Duty or even a major release like RDR2, and you'll see 2 or 3 SKUs usually, some with many, many more. Within a couple months of launch, game prices are typically slashed by 20% for some publisher sale, as happens with most of the Ubisoft games and many other 3rd party games, like Tomb Raider.
Increasingly the most profitable games are those that cost much less than $60. Fortnite, PUBG, and scores and scores of others, have all made a killing in the last 5+ years by releasing at a low price point, getting people in, and then monetizing with some other method. If we need to prepare for any future pricing model, it's that one.
I think if anything we'll see a lot of major publisher game prices go down, or more discount programs (like EA Access, etc) launch. Publishers are having developers go all in on microtransactions, which are often more profitable than retail/storefront sales of the game. If you increase the barrier of entry to $70, then that likely decreases the number of microtransaction opportunities. I wouldn't be surprised at all if the major CoD, Madden, Battlefield, NBA, Fifa, WWE, etc., games move over to some sort of "Free to own" model in the future, where you pay for a monthly access program and they try to make their bread on microtransactions alone. I don't think that'll happen immediately, but over time with some franchises.