Are we there yet?

  • Yes

  • No

  • Surpassed Toy Story 1 & 2, but still not reached Toy Story 3 & 4 quality yet


Results are only viewable after voting.

Denamitea

Member
Nov 1, 2017
2,764
To the naked eye, we're at past the first two Toy Stories for sure. People are getting so damn technical in this thread but when it comes down to it with this next generation to the majority of people in the world they would not be able to tell the difference between these video games and most CG movies.
This is where I'm at. Ratchet and Clank looks freakin incredible so far and the fact that it's even a legitimate question to compare it to modern CG films is pretty awesome to me.
 
OP
OP
Liquid Plejades
Mar 3, 2018
4,553
latest

think you got the wrong thread buddy. This ain't "post a pic of your irl pets" thread
 

SuzanoSho

Member
Dec 25, 2017
1,466
The lighting and animations in Toy Story 4 are Elder God Demonbane levels, we haven't even hit Nyarl-tier yet on high end gaming PCs...
 

Bonfires Down

Member
Nov 2, 2017
3,017
At least on a small scale, we will get close enough to TS4 over the next gen that nobody will be able to tell the difference.
 

BAD

Member
Oct 25, 2017
9,649
USA
Toy Story 1 (before the early 2000s re-render) is a really different question than Toy Story 4. I feel the thread title is a bait and switch. Or OP is very ignorant of what he is actually seeing on film.
 

Chasing

The Fallen
Oct 26, 2017
11,674
Toy Story 4 is next level. That quality probably won't even be reached by next gen.

In terms of modeling and texture work, games long surpassed the original Toy Story.
 

golem

Member
Oct 25, 2017
2,878
Kinda brings up an interesting question as I wonder when we'll start to get remakes (not live action) of older CGI movies. Early Pixar looks pretty rough at times
 
Oct 25, 2017
5,143
Pixar in 1990: Let's make the first movie about toys and downplay the human characters, because the plastic look of this rudimentary technology lends itself really well to toys and sells the look

Video game forum posters in 2020: Sid and Skud are the only characters in the Toy Story film
 

Arex

Member
Oct 27, 2017
13,115
Indonesia
The original and second one sure.

Toy Story 4 is a 2019 movie, games will NEVER beat a 1 year old (Pixar) CG movie, come on lol.

Toy Story 3, maybe the overall look/lighting we can get close, I'm sure next gen some studio can replicate the look if they want. But model details and fidelity, image quality, probably still not there.
 

Deleted member 46489

User requested account closure
Banned
Aug 7, 2018
1,979
I mean, lol if you seriously think there will be no LoD settings or draw distance limits in next gen games😂😂😂
Did you watch the UE5 video AT ALL? They literally said that games made using the engine won't have any LOD or draw distance issues. That's the entire principle behind their REYES rendering pipeline. Please tell me how you know more about next gen development and graphics than a developer with 30 years of experience in game and engine development.

From 18 seconds to 23 seconds in, the main pillar on the big island in the middle of the screen has visible LoD changes.

I love how the game looks, and it's still in dev, but LoDs aren't going away.

If anything the fact they are present makes me excited because it means they showed something real.

Sorry, I don't see it at all. As far as LODs are concerned, please look at my reply above to another poster.
 

Max A.

Member
Oct 27, 2017
508
Did you watch the UE5 video AT ALL? They literally said that games made using the engine won't have any LOD or draw distance issues. That's the entire principle behind their REYES rendering pipeline. Please tell me how you know more about next gen development and graphics than a developer with 30 years of experience in game and engine development.


Sorry, I don't see it at all. As far as LODs are concerned, please look at my reply above to another poster.
What about GT7? It's full of them. Especially at 2:55 on the railings

 

Arex

Member
Oct 27, 2017
13,115
Indonesia
Did you watch the UE5 video AT ALL? They literally said that games made using the engine won't have any LOD or draw distance issues. That's the entire principle behind their REYES rendering pipeline. Please tell me how you know more about next gen development and graphics than a developer with 30 years of experience in game and engine development.


Sorry, I don't see it at all. As far as LODs are concerned, please look at my reply above to another poster.

Actually the trees at least has LOD switch from what I can see. I mean LOD is totally normal and good thing to have, most of it is automated anyway these days.

The REYES rendering on UE5 is fascinating prospect for sure, but I'm reserving my opinion to when we can get a hands on with the UE5. Hopefully I can just put in my zbrush model into UE5 and not have it chug my pc lol

What about GT7? It's full of them. Especially at 2:55 on the railings


I think that's a shadow draw / rendering distance issue more than LOD
 

Max A.

Member
Oct 27, 2017
508
I think that's a shadow draw / rendering distance issue more than LOD
I always thought it was in the same "category" as LOD, anyway I thought that would go away with next gen and the magic SSDs, it's something I never really noticed until I started noticing it and now I see it in every game. Seeing the shadows rolling on the walls in sync with your character movements is by far the most annoying thing in a game for me.
 

Deleted member 224

Oct 25, 2017
5,629
Did you watch the UE5 video AT ALL? They literally said that games made using the engine won't have any LOD or draw distance issues. That's the entire principle behind their REYES rendering pipeline. Please tell me how you know more about next gen development and graphics than a developer with 30 years of experience in game and engine development.


Sorry, I don't see it at all. As far as LODs are concerned, please look at my reply above to another poster.
I think you've bought the marketing speak HARD. I want to preface this by saying it isn't a console vs. PC or console vs. console argument:

Thinking that the addition of an SSD outright removes draw distance/LoD/shadow distance/etc. settings is laughable. On PC for example, foliage density and draw distance has a fucking MASSIVE hit on framerate and gpu utilization. The SSD will dramatically increase the speed at which things can be loaded or pulled into memory, but everything rendered in a scene still relies on the GPU. If it didn't, there would be no reason to have stronger GPUs in these consoles.

That WILL continue throughout next gen and beyond.

Do you play/have you ever played a PC game?
 
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Arex

Member
Oct 27, 2017
13,115
Indonesia
I always thought it was in the same "category" as LOD, anyway I thought that would go away with next gen and the magic SSDs, it's something I never really noticed until I started noticing it and now I see it in every game. Seeing the shadows rolling on the walls in sync with your character movements is by far the most annoying thing in a game for me.
Yea it's one of those things that you can't un-notice haha. Hopefully they will be able to increase it at least this upcoming gen. It's not really related to SSD I think as it's more of a rendering issue (GPU probably, I'm not an engineer/ technical artist so I'm not too sure lol)
 

Deleted member 46489

User requested account closure
Banned
Aug 7, 2018
1,979
I think you've bought the marketing speak HARD. I want to preface this by saying it isn't a console vs. PC or console vs. console argument:

Thinking that the addition of an SSD outright removes draw distance/LoD/shadow distance/etc. settings is laughable. On PC for example, foliage density and draw distance has a fucking MASSIVE hit on framerate and gpu utilization. The SSD will dramatically increase the speed at which things can be loaded or pulled into memory, but everything rendered in a scene still relies on the GPU. If it didn't, there would be no reason to have stronger GPUs in these consoles.

That WILL continue throughout next gen and beyond.

Do you play/have you ever played a PC game?
I don't mean to be rude, but I think you don't really understand what REYES is. There's no point continuing this discussion. Peace out.
 

Deleted member 224

Oct 25, 2017
5,629
I don't mean to be rude, but I think you don't really understand what REYES is. There's no point continuing this discussion. Peace out.
Pay attention over the next couple years. I'll quote your post in the future (seriously). In fact, I'll quote you in the Horizon 2 Digital Foundry thread.✌
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,683
It just drives me crazy that people are bringing up kena all the time, when those cinematics were obviously prerendered and the game looked nothing like those.

Also, I'm resetting the counter: it's now been 1 hour without a new "have we reached toy story yet" thread.
I predict I'll be hitting reset a couple more times before the week ends.
 
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Deleted member 56995

User requested account closure
Banned
May 24, 2019
817
It just drives me crazy that people are bringing up kena all the time, when those cinematics were obviously prerendered and the game looked nothing like those.

I'm sorry, but the in game stuff they showed was still mind blowing. I think Kena was my shadow fall moment, the sheer amount of foliage, the detail, lighting, it just blew me away.
 

Roxas

The Fallen
Oct 28, 2017
4,251
Buenos Aires, Argentina
Yeah, Toy Story 1 we cleared with Kingdom Hearts 3, but Toy Story 2 we'll most likely beat with next gen games. However 3 and 4 are still far away from what we can do with next gen hardware in real time probably.
 

TradedHats

Member
Mar 8, 2018
3,962
Seeing the Toy Story world in Kingdom Hearts III for the first time in-game and not a trailer was one of the few "wow" moments I've had in gaming lately. I was legitimately taken aback.
 

Dwebble

Avenger
Oct 25, 2017
9,925
We are many, many years away from Toy Story 4.

Hell, Toy Story 3 is out of reach for the upcoming generation, and 4 is an enormous leap over if.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
26,001
Yes and I don't like it. Almost everything is about realism now. There's no style.

What does that even mean considering the question of OP was if they reached Toy Story graphics? Toy Story's art style is not realistic either, lol.

The vast majority of games in the PS5 reveal show were not all about realism. Even games like Spider-Man or Horizon are stylized. This looks much coser to a concept art than to a photograph of the real world:

49996575967_22d44a7637_o.png


And even games that go more for photo realism, like Resident Evil VIII for example, have a style. Where does this notion come from that realistic looking games have no style, lol?
 

RCSI

Avenger
Oct 27, 2017
1,862
Artistically Toy Story 1 & 2 have been surpassed, but if you're posting the HD upgrades a decade ago, IQ of Toy Story 1 easily surpasses what you will see on the PS5 or PS6.
 

cnorwood

Member
Oct 28, 2017
3,596
I think we really hit that spot of Pixar Quality. Kena looks very Moana level quality.
I think lena looked really good but no where near Moana. Half of the Kena trailer was pre rendered. There was a clear difference between the pre rendered and gameplay scenes, they just cut them together really fast
 

dmshaposv

Member
Oct 27, 2017
988
Mod edit needs to mention 'which' Toy Story.

Toy story 1 was surpassed by ps3/360 gen, Toy Story 2 and 3 by ps4/xone gen.

Toy story 4 however is a little ahead of everything else.
 

Frank

Member
Oct 25, 2017
735
Games are rendered in frames per second, movies are hours per frame. It'll never match modern CG, but devs are certainly pushing it lately.
 
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Danstanster

Member
Oct 25, 2017
469
Lets go back to 2K, its still more cost effective for Pixar to still be rendering at that resolution, (i know possibly the 4k Toy Story 4 was made from a "real 4k dci master" )

Shoot for 1080P let ai DLSS stuff do its magic (to 4k) and lets see how high we can turn up the sliders.
 
OP
OP
Liquid Plejades
Mar 3, 2018
4,553
Mod edit needs to mention 'which' Toy Story.

Toy story 1 was surpassed by ps3/360 gen, Toy Story 2 and 3 by ps4/xone gen.

Toy story 4 however is a little ahead of everything else.

Nah, I left it as "Toy Story" because there's people who believe - as they have even said in this thread - that we haven't even fully reached Toy Story 1 in certain aspects. If people wanna be specific they can vote for the last option or just say "no" in the poll and explain the comments.

Also, could someone properly explain IQ to me? I understand it a little but feel like I don't fully get it. Since it's also been mentioned a dozen times in this thread.
 

Muitnorts

The Fallen
Oct 25, 2017
2,266
Mod edit needs to mention 'which' Toy Story.

Toy story 1 was surpassed by ps3/360 gen, Toy Story 2 and 3 by ps4/xone gen.

Toy story 4 however is a little ahead of everything else.
That's just not right. In maybe a couple of aspects the ps360 gen could match toy story but in a huge number of other ways never did.
This generation at its best still isn't close to toy story 3's visuals.
 

Flex1212

Member
Jul 12, 2019
4,673
Option 3. I won't say never but we are a long ways from being able to match PIXAR's latest films. The PS5 visuals are pretty awesome though.
 

sn00zer

Member
Feb 28, 2018
6,629
I made a similar thread but tried to divocre the "graphics" versus "aesthetics" talk to avoid talking about IQ for days on end.
www.resetera.com

Aesthetically speaking, what year in CG films are games comparable to?

Sure game IQ can't meet Toy Story 1, but I think aesthetically speaking it was surpassed years ago. Arguably even early powerhouse CG movies like Beowolf look arguably worse than some games now. So where are now in the current gen when stacked against older CG movies? I think next gen is goin...
 

Dussck

Member
Oct 27, 2017
2,136
The Netherlands
CG offline renders will always be way beyond realtime ones. Not fair to compare 30ms rendertime per frame with 10 hours+ per frame.

Having said that: this coming gen will produce images that are incredible. We are at a point that Horizon renders individual grains of sand on close-up. Holy crap...