It's absolutely worth it, but is not without issues.
If you are not prepared to mod games - or you use services like Game Pass where they cannot always be modded - you may be stuck with a 16:9 image in many of them.
But if you're prepared to check PC Gaming Wiki for a fix, and maybe not expect support on launch day, the majority of games can be played in ultra-wide now.
I do recommend 21:9 ultra-wide monitors rather than 32:9 super ultra-wide for gaming though. 32:9 feels better suited to replacing a dual-monitor setup for productivity.
I find the 21:9 aspect ratio to be close to ideal for maximizing image size.
- With a 16:9 monitor, its height is the limiting factor for how close I can comfortably sit. This results in a 45° horizontal viewing angle and a 25° vertical angle.
- Upgrading to (curved) 21:9 did not affect display comfort for me - so I can sit just as close. This results in a 60° horizontal angle and a 25° vertical angle.
- 32:9 super ultra-wides force me to sit further back because I find they are too wide for comfort. This keeps that same 60° horizontal angle but drops vertical to only 17°. I see more in the game, but find it less immersive.
Of course that's personal preference, and I like sitting closer to my displays than most. If you don't sit as close to begin with, it may be a clear upgrade.
Those 49" super ultra-wides also take up a lot of desk space - which may be an issue with a typical desk that is either 120cm (47") or 160cm (63").
With a typical Ikea 160cm (63") desk I was only just able to fit 5" studio monitor speakers (JBL 305p Mk.II) comfortably on either side of a 34" ultra-wide - and I've since switched those to smaller 3" speakers to free up more space (the JBLs were very imposing - even in white).
Of course taking up most/all of the width of a desk may not be a concern, as many people don't seem to mind either not having a good speaker setup at their computer, or are not concerned about proper placement - I've seen quite a few setups with the CRG9 that has small speakers placed behind the monitor.
The footprint for their monitor stands is pretty big too.
I highly recommend a monitor arm if you have a solid wood desk (a hollow Ikea desk will not take the weight).
But it's the most immersive gaming experience I've found, outside of VR. I don't have any regrets about switching from 16:9 to 21:9.
I find third-person games in particular to feel very claustrophobic when played in 16:9 now.
are black bars really all that bad? I never tried one, but I can't imagine it being that distracting. Not that it's comparable but I don't have much issue playing or watching 4:3 content on a 16:9 screen.
Not at all. You get pillarboxing on the sides of the image rather than letterboxing at the top and bottom.
Since the image height remains the same, it doesn't make the image feel "small" the way that letterboxing does on a regular 16:9 display.
This is why I wish televisions would move to 21:9. I hate that every time I watch a movie I have to either move closer, or deal with a smaller image.