'' Gay romances should be in the minority because gay people are in the minority, and it reflects the real world! ''
Games aren't the real world, and it'd be an EXTREMELY depressing state of video games if games had to replicate our world to the T.
'' The amount of gay romances/characters should only reflect the percentage of LGBT people in the real world! ''
It's great that percentages start mattering so much when there's talk of LGBT people in media, because there are a lot of other percentages to follow as well.. And the funny thing is, if we are trying to enforce some kind of ONLY 1-5% OF THE CHARACTERS IN ANY GIVEN MEDIA SHOULD BE LGBT then damn, most forms of media can't even include that 1-5% of LGBT characters!!!! Oh, you mean IF some product decides to feature LGBT people, THEN it should be 1-5%? But 0% is fine too? Uhuh.
'' Artists and developers should be allowed to create whatever they want! That's the point of art! ''
You people really think non-indie artists and developers are allowed to practice complete artistic freedom? It's not like most dev teams consist of several hundreds of people with different ideas and hopes for the game, and it's not like there are tons of higher ups who will limit what kind of content they'll be able to make. If you think the idea of a gay male protagonist (for instance) in an AAA video game hasn't been suggested as an idea only to be discraded because '' ew '' or '' but straight men... '' or '' but China and Russia's censorship laws... '' then you are a fool.
Okay, that's it for the few depressing comments I've seen thrown around in this thread, and onto the topic.
No, no one is entitled to anything. Let's just get that out of the way.
When it comes to romances in video games, especially gay romances, QUALITY over quantity any DAY of the week. You can give me 100x Linhardt's, but that won't replace a male romanceable Dimitri/Claude. You can give me 100x Josephine's but that still won't be better than Dorian (and I freaking loathe Dorian). You can give me 100x Gil's but that won't do much when I have Jaal.
Basically, the amount of same sex romances is irrelevant. It's how you experience the game, the story, your character, the romanceable character through their romance, is what matters. If I have several options that all fail to deliver an experience that gets me more hooked into the ongoing story, game and characters, then the writers and developers have failed, no matter how many irrelevant useless badly written gays there are to gay romance.
The focus should be more in the quality, and LGBT characters getting to be big heroes, and sometimes big villains, and being able to romance these characters if it's that sort of game, instead of being drowned in some badly written, borderline offensive, completely soulless gay NPCs. Quantity will NEVER replace quality. NEVER. It's easy to make a few gay romances that are complete duds, but it takes a real creative to put together something that really hooks you and makes you feel things through their (gay) romance. That is what LGBT players deserve, not soulless, lifeless, useless garbage only put there to keep us '' satisfied '' with the bare minimum.